Player Matchup

Zeus
Zeus
 
Zeus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Barratab
Cthulhu
Level 17
God Stats
4W - 4L
1,415 SR
Queue Stats
12W - 16L
1,288 Elo+
Party 1
Heimdallr
Heimdallr
Jooooy
Heimdallr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 45L
1,311 Elo+
Solo
Vulcan
Vulcan
WILLIE0930
Vulcan
Level 26
God Stats
10W - 7L
1,532 SR
Queue Stats
37W - 27L
1,432 Elo+
Solo
Team Averages
Level 20
1,489 SR
1,406 Elo+

VS

Team Averages
Level 18
1,434 SR
1,368 Elo+
Nu Wa
Nu Wa
Dazed or not
Nu Wa
Level 15
God Stats
4W - 7L
1,141 SR
Queue Stats
30W - 39L
1,411 Elo+
Solo
Danzaburou
Danzaburou
DubNueve
Danzaburou
Level 26
God Stats
9W - 14L
1,785 SR
Queue Stats
90W - 109L
1,413 Elo+
Solo
Gilgamesh
Gilgamesh
MiniCarnival294
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,146 Elo+
Solo
Cthulhu
Cthulhu
TheJaker25
Cthulhu
Level 6
God Stats
2W - 2L
1,595 SR
Queue Stats
5W - 3L
1,640 Elo+
Solo
Medusa
Medusa
YuzePie
Medusa
Level 26
God Stats
21W - 34L
1,151 SR
Queue Stats
325W - 411L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
15 / 4 / 5
14,681
524
28,003
15,642
13,246
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
16
2 / 4 / 7
10,950
391
5,372
12,288
3,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Barratab
Cthulhu
18
6 / 2 / 11
12,873
460
11,454
25,771
26,466
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Jooooy
Heimdallr
19
4 / 3 / 3
14,013
500
7,895
16,214
6,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
WILLIE0930
Vulcan
20
3 / 2 / 7
14,335
512
22,574
10,892
5,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 4
12,873
460
23,049
15,193
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DubNueve
Danzaburou
20
6 / 6 / 3
13,333
476
28,635
34,455
14,421
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
MiniCarnival294
Gilgamesh
14
0 / 17 / 4
11,099
396
3,269
29,879
11,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
TheJaker25
Cthulhu
5
0 / 1 / 0
7,079
253
266
2,090
751
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
YuzePie
Medusa
16
2 / 7 / 2
10,927
390
7,161
18,041
8,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
30
Kills
14
15
Deaths
31
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
15
4
5
4.38
W
Neith
 
Neith
2
4
7
1.38
W
Cthulhu
Barratab
Cthulhu
6
2
11
5.75
L
6
0
4
8
L
Danzaburou
DubNueve
Danzaburou
6
6
3
1.25
W
Heimdallr
Jooooy
Heimdallr
4
3
3
1.83
L
Gilgamesh
MiniCarnival294
Gilgamesh
0
17
4
0.12
L
Cthulhu
TheJaker25
Cthulhu
0
1
0
0
W
Vulcan
WILLIE0930
Vulcan
3
2
7
3.25
L
Medusa
YuzePie
Medusa
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,298
Damage
62,380
80,807
Taken
99,658
55,248
Mitigated
40,273
22,425
Healing
31,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
28,003
3,827
1,254
5,095
15,642
13,246
2,006
3,188
12,072
97,875
0
W
Neith
 
Neith
5,372
1,906
0
2,860
12,288
3,946
3,258
4,774
7,104
0
24,490
W
Cthulhu
Barratab
Cthulhu
11,454
543
705
5,325
25,771
26,466
315
5,552
19,608
47,824
0
L
23,049
6,729
89
5,585
15,193
5,837
0
10,120
5,013
81,632
0
L
Danzaburou
DubNueve
Danzaburou
28,635
18,701
0
18,918
34,455
14,421
544
21,252
12,963
0
119,403
W
Heimdallr
Jooooy
Heimdallr
7,895
1,933
0
2,602
16,214
6,364
8,544
5,556
10,472
0
85,164
L
Gilgamesh
MiniCarnival294
Gilgamesh
3,269
770
0
2,451
29,879
11,039
0
14,536
15,207
0
25,770
L
Cthulhu
TheJaker25
Cthulhu
266
0
0
250
2,090
751
0
84
2,006
1,631
0
W
Vulcan
WILLIE0930
Vulcan
22,574
7,948
1,724
2,860
10,892
5,226
2,044
3,024
7,730
130,380
0
L
Medusa
YuzePie
Medusa
7,161
1,945
0
3,742
18,041
8,225
0
15,619
2,422
165
40,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,852
Gold Earned
55,311
601
Minions Killed
394
0
Camps Cleared
0
2,303,178
Distance Traveled
1,809,379
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,681
524
122
4
0
418,840
0
W
Neith
10,950
391
34
1
0
338,489
1
W
Cthulhu
12,873
460
65
2
0
547,008
3
L
Nu Wa
12,873
460
116
4
0
480,860
0
L
Danzaburou
13,333
476
180
6
0
458,635
0
W
Heimdallr
14,013
500
165
6
0
464,141
0
L
Gilgamesh
11,099
396
32
1
0
457,414
1
L
Cthulhu
7,079
253
5
0
0
44,561
0
W
Vulcan
14,335
512
215
8
0
534,700
1
L
Medusa
10,927
390
61
2
0
367,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role