Player Matchup

Sol
Sol
Masters
JamburY-
Sol
Masters
Level 125
God Stats
10W - 4L
1,799 SR
Queue Stats
123W - 64L
2,257 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 125
1,799 SR
2,257 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 36
1,500 SR
1,763 MMR
Merlin
Merlin
Platinum III
ISoothSayerz
Merlin
Platinum III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 16L
1,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 0
9,988
999
5,551
10,135
4,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
BellonaHadesSkadiHe BoUllr

VS

Bans
Ah Muzen CabSetKaliAnhurBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 2 / 0
7,356
736
5,094
7,793
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,551
Damage
5,094
10,135
Taken
7,793
4,836
Mitigated
3,824
3,801
Healing
1,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,094
468
0
1,136
7,793
3,824
0
5,294
2,499
42,017
0
W
5,551
2,884
0
3,801
10,135
4,836
2,766
5,094
5,041
63,855
2,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,988
Gold Earned
7,356
136
Minions Killed
79
0
Camps Cleared
0
206,329
Distance Traveled
189,514
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,356
736
79
8
0
189,514
2
W
Sol
9,988
999
136
14
0
206,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role