Player Matchup

Scylla
Scylla
Crysadia
Scylla
Level 83
God Stats
3W - 0L
1,741 SR
Queue Stats
137W - 119L
1,564 Elo+
Solo
Fenrir
Fenrir
Gorgu82
Fenrir
Level 42
God Stats
46W - 43L
1,516 SR
Queue Stats
74W - 78L
1,425 Elo+
Solo
Cernunnos
Cernunnos
Mayim
Cernunnos
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 29L
1,557 Elo+
Solo
Bacchus
Bacchus
Skorpionmd
Bacchus
Level 87
God Stats
3W - 3L
1,559 SR
Queue Stats
614W - 578L
1,440 Elo+
Solo
Tyr
Tyr
stevenlatla
Tyr
Level 68
God Stats
2W - 1L
1,483 SR
Queue Stats
15W - 12L
1,549 Elo+
Solo
Team Averages
Level 87
1,560 SR
1,507 Elo+

VS

Team Averages
Level 107
1,552 SR
1,531 Elo+
Tyr
Tyr
ChanGizz
Tyr
Level 103
God Stats
19W - 14L
1,534 SR
Queue Stats
151W - 140L
1,448 Elo+
Solo
Chronos
Chronos
Fabsrica
Chronos
Level 125
God Stats
119W - 94L
1,580 SR
Queue Stats
771W - 766L
1,553 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Nerfo97
Morgan Le Fay
Level 95
God Stats
8W - 6L
1,386 SR
Queue Stats
128W - 114L
1,524 Elo+
Solo
Nemesis
Nemesis
Wilk17
Nemesis
Level 104
God Stats
3W - 4L
1,549 SR
Queue Stats
182W - 154L
1,509 Elo+
Solo
Athena
Athena
elloelloeloo
Athena
Level 110
God Stats
2W - 2L
1,710 SR
Queue Stats
198W - 169L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Crysadia
Scylla
20
15 / 1 / 2
14,850
675
24,905
14,288
5,806
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Gorgu82
Fenrir
17
1 / 9 / 7
10,971
499
7,681
20,096
8,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Mayim
Cernunnos
20
5 / 7 / 6
13,281
604
13,171
16,039
6,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Skorpionmd
Bacchus
17
4 / 5 / 10
12,691
577
16,696
20,733
24,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
2 / 0 / 7
12,662
576
10,777
15,724
12,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 0
10,674
485
10,163
18,190
12,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Fabsrica
Chronos
15
0 / 5 / 9
9,591
436
6,067
11,444
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
Nerfo97
Morgan Le Fay
15
2 / 8 / 4
10,119
460
11,239
18,044
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Wilk17
Nemesis
17
11 / 7 / 2
11,143
507
14,649
18,629
8,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
16
5 / 4 / 7
10,428
474
10,429
24,858
19,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
44
27
Kills
22
22
Deaths
27
32
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
W
Scylla
Crysadia
Scylla
15
1
2
16
L
Chronos
Fabsrica
Chronos
0
5
9
0.9
W
Fenrir
Gorgu82
Fenrir
1
9
7
0.5
W
Cernunnos
Mayim
Cernunnos
5
7
6
1.14
L
Morgan Le Fay
Nerfo97
Morgan Le Fay
2
8
4
0.5
W
Bacchus
Skorpionmd
Bacchus
4
5
10
1.8
L
Nemesis
Wilk17
Nemesis
11
7
2
1.71
L
Athena
5
4
7
2.13
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,230
Damage
52,547
86,880
Taken
91,165
57,291
Mitigated
48,395
29,362
Healing
20,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,163
2,137
0
6,765
18,190
12,756
858
3,901
14,179
0
64,718
W
Scylla
Crysadia
Scylla
24,905
3,004
0
3,900
14,288
5,806
1,128
7,222
7,020
117,679
0
L
Chronos
Fabsrica
Chronos
6,067
2,108
0
4,001
11,444
2,333
0
2,998
8,446
60,475
0
W
Fenrir
Gorgu82
Fenrir
7,681
2,023
657
5,817
20,096
8,708
228
4,554
15,502
0
79,574
W
Cernunnos
Mayim
Cernunnos
13,171
8,720
0
5,740
16,039
6,523
7,823
5,182
10,685
0
98,339
L
Morgan Le Fay
Nerfo97
Morgan Le Fay
11,239
383
0
3,820
18,044
5,700
30
12,692
5,094
65,860
0
W
Bacchus
Skorpionmd
Bacchus
16,696
3,001
1,177
1,802
20,733
24,130
97
8,233
12,396
53,650
0
L
Nemesis
Wilk17
Nemesis
14,649
8,214
0
4,764
18,629
8,228
578
7,752
10,737
0
77,258
L
Athena
10,429
3,253
0
765
24,858
19,378
22
13,694
11,108
31,645
0
W
10,777
2,136
0
10,269
15,724
12,124
0
2,182
13,542
0
73,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,455
Gold Earned
51,955
678
Minions Killed
526
0
Camps Cleared
0
2,031,548
Distance Traveled
1,967,850
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,674
485
134
6
0
421,719
1
W
Scylla
14,850
675
199
9
0
461,449
2
L
Chronos
9,591
436
105
5
0
309,271
3
W
Fenrir
10,971
499
121
6
0
361,705
0
W
Cernunnos
13,281
604
153
7
0
334,628
5
L
Morgan Le Fay
10,119
460
124
6
0
362,562
8
W
Bacchus
12,691
577
64
3
0
422,092
1
L
Nemesis
11,143
507
120
5
0
426,779
0
L
Athena
10,428
474
43
2
0
447,519
6
W
Tyr
12,662
576
141
6
0
451,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role