Player Matchup

Zeus
Zeus
Dark_Sider_9000
Zeus
Level 28
God Stats
4W - 5L
1,135 SR
Queue Stats
24W - 25L
1,350 Elo+
Party 2
Fenrir
Fenrir
SnZadriix
Fenrir
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
WIZomg
Cthulhu
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 72L
1,466 Elo+
Solo
Set
Set
bigsamman200
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,248 Elo+
Solo
Ah Puch
Ah Puch
xKyriePervingx
Ah Puch
Level 6
God Stats
1W - 3L
1,477 SR
Queue Stats
3W - 6L
1,164 Elo+
Party 2
Team Averages
Level 15
1,422 SR
1,346 Elo+

VS

Team Averages
Level 18
1,552 SR
1,417 Elo+
Ymir
Ymir
Azrsenol
Ymir
Level 8
God Stats
5W - 1L
1,848 SR
Queue Stats
7W - 10L
1,400 Elo+
Solo
Nox
Nox
LaraCroft5392
Nox
Level 22
God Stats
4W - 1L
1,500 SR
Queue Stats
18W - 14L
1,537 Elo+
Party 1
Medusa
Medusa
MrBanger8585
Medusa
Level 28
God Stats
14W - 17L
1,414 SR
Queue Stats
66W - 83L
1,387 Elo+
Solo
Fenrir
Fenrir
galaad-427
Fenrir
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 42L
1,443 Elo+
Party 1
Cerberus
Cerberus
ll A M I R A ll
Cerberus
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
11W - 8L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
11,650
971
17,474
10,758
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
SnZadriix
Fenrir
16
2 / 15 / 2
10,351
863
10,644
24,805
10,433
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
WIZomg
Cthulhu
16
0 / 5 / 4
10,027
836
5,828
15,224
14,726
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 14 / 3
9,802
817
4,428
20,645
8,547
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 7 / 3
10,763
897
14,987
17,981
6,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
4 / 1 / 26
12,641
1,053
11,469
13,804
14,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 0 / 20
11,768
981
5,052
6,423
3,990
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
20
16 / 3 / 18
13,021
1,085
34,560
13,052
5,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
galaad-427
Fenrir
19
15 / 0 / 11
13,095
1,091
16,500
13,004
6,677
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Cerberus
19
5 / 2 / 24
12,368
1,031
15,889
16,431
9,952
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
142
6
Kills
43
43
Deaths
6
14
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
1
26
17
L
3
2
2
2
W
3
0
20
13
W
Medusa
16
3
18
8.33
L
Fenrir
SnZadriix
Fenrir
2
15
2
0.2
L
Cthulhu
WIZomg
Cthulhu
0
5
4
0.4
L
0
14
3
0.11
W
Fenrir
galaad-427
Fenrir
15
0
11
20.5
W
Cerberus
5
2
24
8.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,361
Damage
83,470
89,413
Taken
62,714
43,505
Mitigated
40,260
6,058
Healing
10,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
11,469
2,652
0
1,184
13,804
14,639
0
9,494
4,310
35,874
0
L
17,474
1,210
660
1,315
10,758
3,205
0
2,541
8,217
52,211
0
W
5,052
1,278
0
0
6,423
3,990
0
4,670
1,753
16,582
0
W
Medusa
34,560
24,812
435
3,434
13,052
5,002
0
7,705
5,347
0
51,142
L
Fenrir
SnZadriix
Fenrir
10,644
3,853
0
1,045
24,805
10,433
0
8,555
16,250
0
19,015
L
Cthulhu
WIZomg
Cthulhu
5,828
99
0
648
15,224
14,726
0
6,252
8,972
16,585
0
L
4,428
1,216
0
1,089
20,645
8,547
0
11,022
9,623
0
9,741
W
Fenrir
galaad-427
Fenrir
16,500
3,115
0
890
13,004
6,677
0
7,863
5,141
0
34,459
W
Cerberus
15,889
300
826
3,705
16,431
9,952
0
8,557
7,874
27,495
0
L
14,987
590
0
1,301
17,981
6,594
0
4,040
13,941
30,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,593
Gold Earned
62,893
173
Minions Killed
237
2
Camps Cleared
11
845,796
Distance Traveled
1,112,966
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,641
1,053
68
6
0
218,157
0
L
Zeus
11,650
971
89
7
2
199,100
0
W
Nox
11,768
981
57
5
0
203,083
0
W
Medusa
13,021
1,085
29
2
8
192,916
0
L
Fenrir
10,351
863
16
1
0
158,509
1
L
Cthulhu
10,027
836
19
2
0
136,259
1
L
Set
9,802
817
8
1
0
157,408
4
W
Fenrir
13,095
1,091
38
3
1
241,565
0
W
Cerberus
12,368
1,031
45
4
2
257,245
2
L
Ah Puch
10,763
897
41
3
0
194,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role