Player Matchup

Morgan Le Fay
Morgan Le Fay
MajiinSouaziik
Morgan Le Fay
Level 34
God Stats
16W - 22L
1,388 SR
Queue Stats
46W - 59L
1,365 Elo+
Party 3
Skadi
Skadi
SCORGON5504
Skadi
Level 88
God Stats
0W - 2L
1,492 SR
Queue Stats
2W - 6L
1,274 Elo+
Party 1
Arachne
Arachne
Salkpote
Arachne
Level 28
God Stats
40W - 30L
1,526 SR
Queue Stats
52W - 61L
1,367 Elo+
Party 3
Ymir
Ymir
hinRichter_IV_II
Ymir
Level 28
God Stats
3W - 3L
1,506 SR
Queue Stats
5W - 7L
1,323 Elo+
Party 1
Fenrir
Fenrir
moxzxtz
Fenrir
Level 23
God Stats
1W - 4L
1,374 SR
Queue Stats
2W - 6L
1,265 Elo+
Party 1
Team Averages
Level 40
1,457 SR
1,319 Elo+

VS

Team Averages
Level 75
1,559 SR
1,446 Elo+
Tyr
Tyr
A4-_ONE
Tyr
Level 83
God Stats
4W - 1L
1,374 SR
Queue Stats
49W - 41L
1,452 Elo+
Party 2
Aphrodite
Aphrodite
Chip-saw
Aphrodite
Level 18
God Stats
12W - 9L
1,527 SR
Queue Stats
12W - 13L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
FreshXeno
Gilgamesh
Level 47
God Stats
12W - 10L
1,727 SR
Queue Stats
231W - 250L
1,416 Elo+
Solo
Merlin
Merlin
WiZz I BOBBY
Merlin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
402W - 427L
1,439 Elo+
Solo
Chiron
Chiron
black_lampard800
Chiron
Level 139
God Stats
10W - 4L
1,667 SR
Queue Stats
310W - 336L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MajiinSouaziik
Morgan Le Fay
10
0 / 7 / 0
6,748
422
2,308
7,898
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
6,191
387
3,123
8,593
2,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Salkpote
Arachne
14
1 / 2 / 0
7,758
485
2,958
13,589
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 1
5,921
370
1,719
10,596
5,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
moxzxtz
Fenrir
14
1 / 1 / 0
7,812
488
3,082
8,333
3,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
2 / 1 / 1
9,093
568
5,816
5,892
6,690
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Aphrodite
Chip-saw
Aphrodite
13
0 / 1 / 3
8,492
531
2,093
3,681
2,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
FreshXeno
Gilgamesh
16
5 / 0 / 2
9,957
622
5,563
7,765
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
15
3 / 1 / 3
9,693
606
4,671
7,701
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 0 / 0
8,879
555
12,647
8,737
3,214
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
3
Kills
14
14
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
2
1
1
2.5
W
Aphrodite
Chip-saw
Aphrodite
0
1
3
1.5
W
Gilgamesh
FreshXeno
Gilgamesh
5
0
2
6
L
Morgan Le Fay
MajiinSouaziik
Morgan Le Fay
0
7
0
0
L
1
2
0
0.5
L
Arachne
Salkpote
Arachne
1
2
0
0.5
W
Merlin
3
1
3
4.5
W
4
0
0
4
L
0
2
1
0.25
L
Fenrir
moxzxtz
Fenrir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,190
Damage
30,790
49,009
Taken
33,776
18,986
Mitigated
18,958
14,319
Healing
14,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
5,816
71
0
1,032
5,892
6,690
320
0
5,892
0
44,352
W
Aphrodite
Chip-saw
Aphrodite
2,093
344
3,299
1,984
3,681
2,207
196
772
2,909
18,307
0
W
Gilgamesh
FreshXeno
Gilgamesh
5,563
2,084
0
2,050
7,765
3,791
1,994
443
7,314
0
82,699
L
Morgan Le Fay
MajiinSouaziik
Morgan Le Fay
2,308
307
0
564
7,898
2,432
147
3,556
4,342
26,087
0
L
3,123
835
497
1,283
8,593
2,400
0
1,061
7,532
0
33,144
L
Arachne
Salkpote
Arachne
2,958
1,561
99
6,021
13,589
5,375
0
1,004
12,585
0
60,716
W
Merlin
4,671
95
0
2,543
7,701
3,056
431
1,807
5,584
55,647
0
W
12,647
4,749
200
3,250
8,737
3,214
3,338
687
8,050
0
77,433
L
1,719
353
393
2,942
10,596
5,674
0
1,143
9,453
14,700
0
L
Fenrir
moxzxtz
Fenrir
3,082
549
0
2,520
8,333
3,105
0
0
8,333
0
34,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,430
Gold Earned
46,114
324
Minions Killed
524
0
Camps Cleared
0
1,365,565
Distance Traveled
1,519,318
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,093
568
107
7
0
317,378
5
W
Aphrodite
8,492
531
38
2
0
279,083
7
W
Gilgamesh
9,957
622
135
8
0
366,730
5
L
Morgan Le Fay
6,748
422
54
3
0
201,644
1
L
Skadi
6,191
387
64
4
0
260,477
3
L
Arachne
7,758
485
97
6
0
321,326
0
W
Merlin
9,693
606
114
7
0
248,850
1
W
Chiron
8,879
555
130
8
0
307,277
2
L
Ymir
5,921
370
23
1
0
269,150
3
L
Fenrir
7,812
488
86
5
0
312,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role