Player Matchup

Merlin
Merlin
Emilyain
Merlin
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 44L
1,278 Elo+
Solo
Zeus
Zeus
HarryPotdBeurre
Zeus
Level 27
God Stats
2W - 1L
1,243 SR
Queue Stats
33W - 31L
1,494 Elo+
Party 2
Hera
Hera
KoleLen
Hera
Level 6
God Stats
3W - 5L
1,397 SR
Queue Stats
8W - 10L
1,427 Elo+
Solo
Cthulhu
Cthulhu
Mangeur2fiak
Cthulhu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,512 Elo+
Party 2
Rama
Rama
NIklorD20
Rama
Level 23
God Stats
4W - 2L
1,887 SR
Queue Stats
22W - 26L
1,475 Elo+
Solo
Team Averages
Level 15
1,505 SR
1,437 Elo+

VS

Team Averages
Level 21
1,371 SR
1,448 Elo+
Sol
Sol
DrDieselos
Sol
Level 44
God Stats
0W - 1L
1,301 SR
Queue Stats
6W - 13L
1,350 Elo+
Party 1
Ares
Ares
KASANDRA319
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,487 Elo+
Party 1
Athena
Athena
LimeXLim
Athena
Level 24
God Stats
1W - 3L
1,204 SR
Queue Stats
12W - 22L
1,606 Elo+
Solo
Kukulkan
Kukulkan
jorgakorga
Kukulkan
Level 17
God Stats
13W - 23L
1,352 SR
Queue Stats
66W - 85L
1,398 Elo+
Solo
Medusa
Medusa
sixder
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Emilyain
Merlin
19
3 / 2 / 13
13,038
931
11,957
10,242
4,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

20
8 / 4 / 10
14,201
1,014
18,731
14,163
5,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hera
KoleLen
Hera
20
4 / 1 / 15
13,287
949
13,782
9,446
4,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Mangeur2fiak
Cthulhu
20
5 / 4 / 18
13,841
989
18,228
22,892
22,292
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
20
6 / 3 / 14
13,812
987
20,756
13,627
5,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

210

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
10,350
739
1,429
1,657
647
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 1 / 0
10,189
728
332
1,760
745
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
LimeXLim
Athena
20
6 / 3 / 8
14,389
1,028
17,692
27,995
50,244
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
jorgakorga
Kukulkan
20
3 / 8 / 6
13,846
989
22,954
26,121
12,435
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
sixder
Medusa
20
5 / 13 / 6
13,782
984
23,463
31,230
14,223
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
35
26
Kills
14
14
Deaths
26
70
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Merlin
Emilyain
Merlin
3
2
13
4.75
W
8
4
10
3.25
L
0
1
0
0
W
Hera
KoleLen
Hera
4
1
15
11.5
L
Athena
LimeXLim
Athena
6
3
8
3.33
W
Cthulhu
Mangeur2fiak
Cthulhu
5
4
18
3.5
W
Rama
6
3
14
4.33
L
Kukulkan
jorgakorga
Kukulkan
3
8
6
0.75
L
Medusa
sixder
Medusa
5
13
6
0.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,454
Damage
65,870
70,370
Taken
88,763
42,107
Mitigated
78,294
13,959
Healing
5,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,429
584
0
318
1,657
647
0
843
814
4,713
0
W
Merlin
Emilyain
Merlin
11,957
1,670
0
568
10,242
4,281
0
6,248
3,994
36,926
0
W
18,731
4,269
986
3,770
14,163
5,527
0
10,349
3,814
43,413
0
L
332
72
42
48
1,760
745
0
1,347
413
1,871
0
W
Hera
KoleLen
Hera
13,782
4,271
584
1,280
9,446
4,312
0
4,412
5,034
31,180
0
L
Athena
LimeXLim
Athena
17,692
2,542
594
1,031
27,995
50,244
0
20,185
7,810
27,760
0
W
Cthulhu
Mangeur2fiak
Cthulhu
18,228
1,364
591
4,064
22,892
22,292
0
12,159
10,733
40,755
0
W
Rama
20,756
17,332
0
2,116
13,627
5,695
0
9,239
4,388
0
38,846
L
Kukulkan
jorgakorga
Kukulkan
22,954
1,885
0
1,818
26,121
12,435
0
16,141
9,980
79,984
0
L
Medusa
sixder
Medusa
23,463
10,581
0
1,668
31,230
14,223
0
24,182
7,048
0
50,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,179
Gold Earned
62,556
282
Minions Killed
203
9
Camps Cleared
3
1,147,926
Distance Traveled
773,011
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,350
739
7
1
2
41,173
0
W
Merlin
13,038
931
73
5
0
219,051
5
W
Zeus
14,201
1,014
58
4
2
215,653
0
L
Ares
10,189
728
3
0
0
34,445
0
W
Hera
13,287
949
47
3
1
219,832
0
L
Athena
14,389
1,028
10
1
0
259,759
0
W
Cthulhu
13,841
989
58
4
2
283,161
0
W
Rama
13,812
987
46
3
4
210,229
0
L
Kukulkan
13,846
989
132
9
1
253,016
0
L
Medusa
13,782
984
51
4
0
184,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role