Player Matchup

Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Masters
ForTheIceAge
Skadi
Masters
Level 158
God Stats
1W - 0L
1,288 SR
Queue Stats
276W - 86L
2,572 MMR
Party 2
Ne Zha
Ne Zha
Diamond II
warbla7e
Ne Zha
Diamond II
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 15L
2,310 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 118
1,429 SR
2,127 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 70
1,596 SR
1,286 MMR
Anubis
Anubis
Gold IV
Kinng Tigger
Anubis
Gold IV
Level 49
God Stats
20W - 17L
1,744 SR
Queue Stats
172W - 213L
1,569 MMR
Solo
Artemis
Artemis
Silver III
MasterPieFlex
Artemis
Silver III
Level 73
God Stats
80W - 79L
1,551 SR
Queue Stats
128W - 153L
892 MMR
Party 1
Khepri
Khepri
Gold III
ReklesTurtle
Khepri
Gold III
Level 87
God Stats
46W - 47L
1,493 SR
Queue Stats
269W - 278L
1,398 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
5 / 0 / 13
9,792
816
12,182
9,853
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
8 / 3 / 7
9,717
810
12,061
10,005
2,582
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ne Zha
warbla7e
Ne Zha
14
5 / 2 / 12
10,210
851
10,214
16,328
9,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
TiamatAthenaScyllaGilgameshAphrodite

VS

Bans
KukulkanAnhurCerberusMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 6 / 2
9,088
757
13,394
14,342
7,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
10
0 / 7 / 2
7,215
601
5,865
10,492
3,241
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
11
1 / 5 / 2
8,240
687
4,547
13,980
12,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
18
Kills
4
5
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
13
11.5
W
8
3
7
3.83
L
Anubis
3
6
2
0.67
L
Artemis
0
7
2
0.14
L
Khepri
1
5
2
0.4
W
Ne Zha
warbla7e
Ne Zha
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,457
Damage
23,806
36,186
Taken
38,814
14,746
Mitigated
22,957
16,185
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,182
1,093
4,423
5,348
9,853
3,102
571
5,256
4,597
37,181
0
W
12,061
5,764
0
760
10,005
2,582
1,185
5,519
4,486
0
37,547
L
Anubis
13,394
372
762
5,657
14,342
7,505
104
4,969
9,373
45,173
0
L
Artemis
5,865
1,952
410
925
10,492
3,241
400
2,688
7,804
0
24,697
L
Khepri
4,547
252
205
2,458
13,980
12,211
0
4,525
9,455
14,822
0
W
Ne Zha
warbla7e
Ne Zha
10,214
3,601
0
5,654
16,328
9,062
926
7,166
9,162
0
37,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,719
Gold Earned
24,543
159
Minions Killed
121
0
Camps Cleared
0
641,230
Distance Traveled
542,464
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,792
816
64
5
0
232,086
1
W
Skadi
9,717
810
63
5
0
190,125
2
L
Anubis
9,088
757
66
6
0
163,725
3
L
Artemis
7,215
601
46
4
0
175,739
3
L
Khepri
8,240
687
9
1
0
203,000
1
W
Ne Zha
10,210
851
32
3
0
219,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role