Player Matchup

Mercury
Mercury
Dove7
Mercury
Level 83
God Stats
2W - 2L
1,608 SR
Queue Stats
202W - 190L
1,545 Elo+
Solo
Artio
Artio
OXTORD
Artio
Level 106
God Stats
2W - 0L
1,377 SR
Queue Stats
55W - 41L
1,563 Elo+
Solo
Anubis
Anubis
Radeghast
Anubis
Level 132
God Stats
2W - 2L
1,502 SR
Queue Stats
152W - 156L
1,515 Elo+
Solo
Artemis
Artemis
rezzmeplss
Artemis
Level 97
God Stats
35W - 25L
1,607 SR
Queue Stats
188W - 183L
1,513 Elo+
Solo
King Arthur
King Arthur
tomsonbrowen
King Arthur
Level 140
God Stats
4W - 1L
1,647 SR
Queue Stats
102W - 108L
1,535 Elo+
Solo
Team Averages
Level 112
1,548 SR
1,534 Elo+

VS

Team Averages
Level 113
1,574 SR
1,492 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DovahkiinM8
Bastet
Level 122
God Stats
2W - 3L
1,674 SR
Queue Stats
94W - 92L
1,569 Elo+
Party 1
Ares
Ares
dombaiget
Ares
Level 84
God Stats
6W - 8L
1,471 SR
Queue Stats
155W - 167L
1,427 Elo+
Party 2
Chang'e
Chang'e
juanto
Chang'e
Level 89
God Stats
1W - 1L
1,723 SR
Queue Stats
17W - 15L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dove7
Mercury
13
1 / 1 / 3
7,312
562
5,879
9,382
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
OXTORD
Artio
11
4 / 1 / 3
7,311
562
7,547
11,952
8,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Radeghast
Anubis
12
2 / 4 / 0
7,230
556
5,682
9,095
4,364
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
rezzmeplss
Artemis
13
2 / 2 / 3
7,248
558
6,623
7,323
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
tomsonbrowen
King Arthur
14
1 / 0 / 0
7,485
576
4,740
8,539
3,615
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 1 / 1
7,122
548
6,454
8,852
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
 
Rama
11
0 / 5 / 2
6,486
499
4,641
12,124
2,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
13
2 / 0 / 3
7,432
572
8,449
7,892
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ares
11
2 / 3 / 1
6,533
503
4,103
10,057
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
juanto
Chang'e
14
0 / 1 / 0
7,508
578
5,427
7,802
7,500
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
10
Kills
7
8
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
1
1
3.5
L
Rama
 
Rama
0
5
2
0.2
L
Bastet
2
0
3
3.5
W
Mercury
Dove7
Mercury
1
1
3
2.5
W
Artio
OXTORD
Artio
4
1
3
5.5
W
Anubis
Radeghast
Anubis
2
4
0
0.5
L
Ares
2
3
1
0.83
L
Chang'e
juanto
Chang'e
0
1
0
0
W
Artemis
rezzmeplss
Artemis
2
2
3
1.75
W
King Arthur
tomsonbrowen
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,471
Damage
29,074
46,291
Taken
46,727
22,200
Mitigated
24,216
17,438
Healing
20,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,454
1,099
687
3,835
8,852
4,459
626
3,737
5,115
39,963
5,309
L
Rama
 
Rama
4,641
2,951
0
4,650
12,124
2,925
559
4,237
7,887
0
44,856
L
Bastet
8,449
1,085
0
4,664
7,892
2,516
5
2,005
5,887
0
43,092
W
Mercury
Dove7
Mercury
5,879
2,916
0
195
9,382
3,812
0
1,825
7,557
0
53,581
W
Artio
OXTORD
Artio
7,547
1,014
461
5,820
11,952
8,225
0
3,061
8,891
24,351
0
W
Anubis
Radeghast
Anubis
5,682
165
0
4,062
9,095
4,364
0
4,982
4,113
40,864
0
L
Ares
4,103
31
0
1,163
10,057
6,816
0
3,250
6,807
18,703
0
L
Chang'e
juanto
Chang'e
5,427
377
43
5,685
7,802
7,500
291
0
7,802
52,076
0
W
Artemis
rezzmeplss
Artemis
6,623
3,597
0
3,711
7,323
2,184
185
1,250
6,073
0
51,127
W
King Arthur
tomsonbrowen
King Arthur
4,740
300
0
3,189
8,539
3,615
0
4,654
3,885
0
48,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,586
Gold Earned
35,081
428
Minions Killed
404
0
Camps Cleared
0
1,258,676
Distance Traveled
1,265,203
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,122
548
90
7
0
245,660
0
L
Rama
6,486
499
80
6
0
228,784
2
L
Bastet
7,432
572
85
7
0
316,786
6
W
Mercury
7,312
562
98
8
0
273,494
1
W
Artio
7,311
562
33
3
0
258,155
2
W
Anubis
7,230
556
99
8
0
235,385
4
L
Ares
6,533
503
26
2
0
245,972
3
L
Chang'e
7,508
578
123
9
0
228,001
0
W
Artemis
7,248
558
97
7
0
213,428
4
W
King Arthur
7,485
576
101
8
0
278,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role