Player Matchup

Ares
Ares
DestoryerReaper
Ares
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 53L
1,143 Elo+
Party 1
Fenrir
Fenrir
WOLFARONIX
Fenrir
Level 13
God Stats
6W - 12L
1,587 SR
Queue Stats
182W - 282L
1,270 Elo+
Party 1
Hel
Hel
darealestF9
Hel
Level 23
God Stats
1W - 2L
1,300 SR
Queue Stats
65W - 135L
1,351 Elo+
Party 1
Team Averages
Level 21
1,462 SR
1,254 Elo+

VS

Team Averages
Level 23
1,498 SR
1,167 Elo+
Chernobog
Chernobog
CORYDARULA
Chernobog
Level 37
God Stats
21W - 15L
1,494 SR
Queue Stats
195W - 239L
1,312 Elo+
Party 2
Bacchus
Bacchus
HisokaFlow
Bacchus
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
75W - 99L
964 Elo+
Party 2
Set
Set
YoungDanielSun
Set
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
3W - 7L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 3
8,125
677
5,675
11,967
12,293
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
WOLFARONIX
Fenrir
10
2 / 9 / 0
7,525
627
8,018
13,558
4,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 3
7,475
623
7,127
9,421
3,232
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CORYDARULA
Chernobog
15
14 / 2 / 6
10,945
912
13,471
8,408
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
HisokaFlow
Bacchus
13
2 / 1 / 16
9,782
815
6,447
12,358
10,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 2 / 10
9,189
766
7,002
8,245
3,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
21
21
Deaths
5
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CORYDARULA
Chernobog
14
2
6
8.5
L
2
7
3
0.5
W
Bacchus
HisokaFlow
Bacchus
2
1
16
10
L
Fenrir
WOLFARONIX
Fenrir
2
9
0
0.22
W
5
2
10
5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,820
Damage
26,920
34,946
Taken
29,011
20,443
Mitigated
16,063
6,216
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CORYDARULA
Chernobog
13,471
9,367
378
696
8,408
2,882
1,990
3,822
4,286
0
48,108
L
5,675
495
131
748
11,967
12,293
0
2,391
9,576
11,364
0
W
Bacchus
HisokaFlow
Bacchus
6,447
886
660
2,905
12,358
10,059
224
3,783
8,372
20,562
0
L
Fenrir
WOLFARONIX
Fenrir
8,018
1,885
0
753
13,558
4,918
500
2,124
11,434
0
17,873
W
7,002
1,963
0
2,221
8,245
3,122
380
4,634
3,551
0
24,405
L
7,127
431
1,803
2,781
9,421
3,232
357
1,932
7,489
24,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,125
Gold Earned
29,916
59
Minions Killed
130
0
Camps Cleared
0
541,709
Distance Traveled
645,347
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,945
912
62
5
0
198,432
0
L
Ares
8,125
677
13
1
0
161,563
0
W
Bacchus
9,782
815
14
1
0
224,637
0
L
Fenrir
7,525
627
21
2
0
198,754
2
W
Set
9,189
766
54
5
0
222,278
1
L
Hel
7,475
623
25
2
0
181,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role