Player Matchup

Arachne
Arachne
Altair3301
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 108L
1,552 Elo+
Solo
Chaac
Chaac
Anerc
Chaac
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 12L
1,495 Elo+
Solo
Ares
Ares
Luulaah
Ares
Level 45
God Stats
1W - 1L
1,337 SR
Queue Stats
17W - 23L
1,333 Elo+
Party 1
Ullr
Ullr
TotalToon
Ullr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,343 Elo+
Solo
Olorun
Olorun
xpelos
Olorun
Level 7
God Stats
2W - 1L
1,471 SR
Queue Stats
8W - 8L
1,267 Elo+
Party 1
Team Averages
Level 26
1,462 SR
1,398 Elo+

VS

Team Averages
Level 13
1,511 SR
1,400 Elo+
Chaac
Chaac
AphiliaLove
Chaac
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,530 Elo+
Party 2
Agni
Agni
BeyondEarth
Agni
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,490 Elo+
Party 2
Yemoja
Yemoja
Kokos10
Yemoja
Level 27
God Stats
0W - 2L
1,272 SR
Queue Stats
9W - 17L
1,222 Elo+
Solo
Guan Yu
Guan Yu
nicemaker
Guan Yu
Level 9
God Stats
3W - 2L
1,783 SR
Queue Stats
12W - 15L
1,349 Elo+
Solo
Medusa
Medusa
Ахмедка
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Altair3301
Arachne
20
23 / 0 / 7
13,589
647
24,803
23,377
11,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Anerc
Chaac
19
9 / 1 / 6
12,696
605
18,679
20,340
23,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
Luulaah
Ares
16
6 / 1 / 13
11,342
540
7,087
15,984
19,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
16
3 / 3 / 16
10,542
502
9,318
12,759
5,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
xpelos
Olorun
18
11 / 3 / 8
12,864
613
26,133
18,659
8,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 12 / 2
9,705
462
13,030
27,436
16,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 11 / 1
8,515
405
10,911
16,092
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Kokos10
Yemoja
11
2 / 12 / 2
8,599
409
10,361
23,745
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
nicemaker
Guan Yu
12
0 / 9 / 4
7,905
376
4,692
16,267
12,738
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
1 / 8 / 3
8,984
428
9,530
16,879
5,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
19
52
Kills
7
8
Deaths
52
50
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Altair3301
Arachne
23
0
7
26.5
W
Chaac
Anerc
Chaac
9
1
6
12
L
3
12
2
0.33
L
1
11
1
0.14
L
Yemoja
Kokos10
Yemoja
2
12
2
0.25
W
Ares
Luulaah
Ares
6
1
13
12.5
W
Ullr
3
3
16
3.67
L
Guan Yu
nicemaker
Guan Yu
0
9
4
0.22
W
Olorun
xpelos
Olorun
11
3
8
5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,020
Damage
48,524
91,119
Taken
100,419
69,110
Mitigated
48,582
36,059
Healing
26,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Altair3301
Arachne
24,803
18,980
0
12,623
23,377
11,869
2,676
5,584
17,793
0
108,359
W
Chaac
Anerc
Chaac
18,679
3,273
0
7,567
20,340
23,366
2,401
4,063
16,277
718
91,348
L
13,030
4,759
1,245
8,392
27,436
16,753
350
12,652
14,057
0
48,912
L
10,911
1,107
0
2,723
16,092
4,525
49
4,108
11,498
42,376
0
L
Yemoja
Kokos10
Yemoja
10,361
2,305
3,783
5,010
23,745
9,073
306
6,963
16,496
29,051
0
W
Ares
Luulaah
Ares
7,087
341
347
3,643
15,984
19,194
550
4,362
11,622
39,801
0
W
Ullr
9,318
5,066
0
481
12,759
5,964
2,270
3,381
9,378
0
46,409
L
Guan Yu
nicemaker
Guan Yu
4,692
669
1,324
2,038
16,267
12,738
0
4,572
11,086
0
25,026
W
Olorun
xpelos
Olorun
26,133
13,631
1,549
9,849
18,659
8,717
3,341
3,882
14,777
95,374
0
L
9,530
4,298
0
2,207
16,879
5,493
726
4,496
12,305
0
57,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,033
Gold Earned
43,708
538
Minions Killed
308
0
Camps Cleared
0
1,930,888
Distance Traveled
1,578,716
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,589
647
133
6
0
469,270
1
W
Chaac
12,696
605
117
6
0
364,841
1
L
Chaac
9,705
462
60
3
0
354,814
0
L
Agni
8,515
405
61
3
0
290,996
0
L
Yemoja
8,599
409
46
2
0
282,166
2
W
Ares
11,342
540
55
3
0
420,939
5
W
Ullr
10,542
502
75
4
0
357,366
4
L
Guan Yu
7,905
376
45
2
0
293,844
1
W
Olorun
12,864
613
158
8
0
318,472
0
L
Medusa
8,984
428
96
5
0
356,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role