Player Matchup

Chaac
Chaac
Prevosity
Chaac
Level 63
God Stats
18W - 12L
1,704 SR
Queue Stats
256W - 226L
1,553 Elo+
Party 1
Skadi
Skadi
SW33T_R3V3NG3_XL
Skadi
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,353 Elo+
Party 1
Tiamat
Tiamat
SparkyArcy
Tiamat
Level 89
God Stats
110W - 57L
1,704 SR
Queue Stats
462W - 417L
1,503 Elo+
Party 1
Thanatos
Thanatos
YoureUnnecessary
Thanatos
Level 49
God Stats
3W - 2L
1,691 SR
Queue Stats
78W - 79L
1,501 Elo+
Party 1
Ymir
Ymir
darrensxdaddy
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,439 Elo+
Party 1
Team Averages
Level 58
1,620 SR
1,470 Elo+

VS

Team Averages
Level 66
1,605 SR
1,537 Elo+
Ymir
Ymir
Fr-xsh
Ymir
Level 44
God Stats
14W - 16L
1,568 SR
Queue Stats
255W - 249L
1,501 Elo+
Party 2
Fenrir
Fenrir
GetSpamLaughed
Fenrir
Level 62
God Stats
3W - 2L
1,627 SR
Queue Stats
493W - 397L
1,574 Elo+
Party 2
Set
Set
SeanJon
Set
Level 22
God Stats
1W - 3L
1,264 SR
Queue Stats
46W - 30L
1,556 Elo+
Party 2
Chiron
Chiron
Yefonse
Chiron
Level 44
God Stats
26W - 19L
1,565 SR
Queue Stats
195W - 191L
1,464 Elo+
Solo
Sol
Sol
opticfawzy1968
Sol
Level 157
God Stats
9W - 6L
2,001 SR
Queue Stats
487W - 466L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Prevosity
Chaac
18
2 / 3 / 1
10,842
571
9,896
14,340
9,954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
0 / 4 / 4
7,659
403
5,565
6,684
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
SparkyArcy
Tiamat
17
4 / 1 / 2
10,667
561
15,709
9,584
6,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

15
4 / 4 / 3
9,392
494
4,701
10,968
4,839
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 9 / 1
7,820
412
3,737
15,927
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fr-xsh
Ymir
14
4 / 3 / 9
9,634
507
4,317
13,910
8,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 2 / 3
9,697
510
7,670
14,839
11,996
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Set
15
3 / 2 / 4
9,288
489
6,866
12,444
7,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Yefonse
Chiron
16
8 / 3 / 8
10,772
567
13,655
9,209
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 1 / 4
11,174
588
6,687
10,179
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
11
Kills
21
21
Deaths
11
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ymir
Fr-xsh
Ymir
4
3
9
2.83
W
2
2
3
1.75
L
Chaac
Prevosity
Chaac
2
3
1
0.83
L
0
4
4
0.5
W
Set
3
2
4
2.5
L
Tiamat
SparkyArcy
Tiamat
4
1
2
5
W
Chiron
Yefonse
Chiron
8
3
8
4
L
4
4
3
1.38
L
1
9
1
0.17
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,608
Damage
39,195
57,503
Taken
60,581
31,820
Mitigated
33,703
19,993
Healing
19,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Fr-xsh
Ymir
4,317
1,305
0
3,432
13,910
8,152
76
5,214
8,610
25,165
0
W
7,670
1,986
0
2,690
14,839
11,996
140
811
13,990
0
49,239
L
Chaac
Prevosity
Chaac
9,896
4,466
0
7,229
14,340
9,954
0
1,254
13,056
0
76,790
L
5,565
2,132
0
500
6,684
1,773
0
1,087
5,592
0
37,132
W
Set
6,866
3,576
0
4,356
12,444
7,193
164
3,200
9,098
0
54,573
L
Tiamat
SparkyArcy
Tiamat
15,709
1,192
154
4,139
9,584
6,811
14
1,739
7,706
89,412
0
W
Chiron
Yefonse
Chiron
13,655
8,754
1,069
3,142
9,209
3,123
1,333
4,347
4,744
0
72,914
L
4,701
760
0
7,478
10,968
4,839
0
2,634
8,258
0
59,836
L
3,737
895
0
493
15,927
8,443
0
4,014
11,887
27,879
0
W
6,687
1,083
0
4,752
10,179
3,239
512
5,198
4,693
83,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,380
Gold Earned
50,565
586
Minions Killed
564
0
Camps Cleared
0
1,628,353
Distance Traveled
1,860,499
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,634
507
30
2
0
368,640
9
W
Fenrir
9,697
510
119
6
0
379,361
5
L
Chaac
10,842
571
181
10
0
347,277
2
L
Skadi
7,659
403
72
4
0
239,098
2
W
Set
9,288
489
105
6
0
390,340
0
L
Tiamat
10,667
561
185
10
0
363,621
8
W
Chiron
10,772
567
131
7
0
340,155
2
L
Thanatos
9,392
494
105
6
0
383,208
1
L
Ymir
7,820
412
43
2
0
295,149
0
W
Sol
11,174
588
179
9
0
382,003
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role