Player Matchup

King Arthur
King Arthur
Azaelix
King Arthur
Level 16
God Stats
3W - 4L
1,608 SR
Queue Stats
38W - 32L
1,491 Elo+
Party 2
Hachiman
Hachiman
ColdNizm
Hachiman
Level 7
God Stats
4W - 4L
1,585 SR
Queue Stats
6W - 8L
1,435 Elo+
Party 2
Artemis
Artemis
YQvQY
Artemis
Level 4
God Stats
2W - 1L
1,829 SR
Queue Stats
2W - 3L
1,558 Elo+
Solo
Ymir
Ymir
elden1618
Ymir
Level 25
God Stats
7W - 5L
1,694 SR
Queue Stats
117W - 105L
1,535 Elo+
Solo
Thor
Thor
jhostin_M
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,480 Elo+
Solo
Team Averages
Level 12
1,643 SR
1,500 Elo+

VS

Team Averages
Level 42
1,461 SR
1,429 Elo+
Artio
Artio
 
Artio
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Ben77chess
Olorun
Level 122
God Stats
4W - 0L
1,500 SR
Queue Stats
176W - 157L
1,507 Elo+
Party 1
Pele
Pele
Heybin
Pele
Level 17
God Stats
3W - 3L
1,762 SR
Queue Stats
54W - 60L
1,533 Elo+
Party 1
Bellona
Bellona
StanFrank
Bellona
Level 29
God Stats
5W - 5L
1,324 SR
Queue Stats
104W - 137L
1,203 Elo+
Solo
Neith
Neith
galletita kawai
Neith
Level 18
God Stats
5W - 4L
1,221 SR
Queue Stats
109W - 137L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azaelix
King Arthur
14
3 / 2 / 1
8,730
546
7,500
14,219
7,443
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
ColdNizm
Hachiman
13
2 / 4 / 2
8,163
510
7,402
11,082
3,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
YQvQY
Artemis
8
0 / 4 / 1
6,088
381
3,467
5,617
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ymir
12
4 / 2 / 0
8,179
511
6,706
13,028
9,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
9
0 / 4 / 0
6,350
397
815
11,728
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 0 / 6
8,523
533
7,721
12,449
10,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
Ben77chess
Olorun
15
9 / 3 / 1
9,125
570
12,989
11,208
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
Heybin
Pele
15
2 / 2 / 1
8,506
532
6,217
9,596
3,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
StanFrank
Bellona
12
0 / 2 / 2
7,480
468
2,376
7,864
5,586
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 3 / 5
8,019
501
6,857
10,109
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
9
Kills
15
16
Deaths
10
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
6
5
L
King Arthur
Azaelix
King Arthur
3
2
1
1.75
W
Olorun
Ben77chess
Olorun
9
3
1
3.17
L
Hachiman
ColdNizm
Hachiman
2
4
2
0.75
W
Pele
Heybin
Pele
2
2
1
1.25
W
Bellona
StanFrank
Bellona
0
2
2
0.5
L
Artemis
YQvQY
Artemis
0
4
1
0.13
L
Ymir
4
2
0
2
W
2
3
5
1.5
L
Thor
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,890
Damage
36,160
55,674
Taken
51,226
25,799
Mitigated
27,169
10,937
Healing
23,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,721
495
1,936
7,910
12,449
10,206
0
2,387
10,062
32,012
0
L
King Arthur
Azaelix
King Arthur
7,500
744
0
3,461
14,219
7,443
120
5,023
9,196
0
41,206
W
Olorun
Ben77chess
Olorun
12,989
8,776
398
4,856
11,208
4,149
2,527
2,572
8,636
48,724
0
L
Hachiman
ColdNizm
Hachiman
7,402
4,027
0
2,040
11,082
3,614
0
3,096
7,986
0
35,433
W
Pele
Heybin
Pele
6,217
1,692
0
3,701
9,596
3,713
105
815
8,781
0
59,110
W
Bellona
StanFrank
Bellona
2,376
941
0
753
7,864
5,586
992
516
7,348
0
30,132
L
Artemis
YQvQY
Artemis
3,467
1,597
158
942
5,617
1,990
0
3,449
2,168
0
18,093
L
Ymir
6,706
1,594
0
1,526
13,028
9,308
126
7,864
5,164
38,036
0
W
6,857
1,864
0
3,483
10,109
3,515
1,421
416
9,693
0
42,764
L
Thor
815
207
0
2,810
11,728
3,444
0
1,278
10,450
0
31,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,510
Gold Earned
41,653
333
Minions Killed
383
0
Camps Cleared
0
1,304,966
Distance Traveled
1,459,165
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,523
533
50
3
0
316,148
2
L
King Arthur
8,730
546
86
5
0
301,007
4
W
Olorun
9,125
570
74
5
0
264,789
2
L
Hachiman
8,163
510
88
6
0
287,496
1
W
Pele
8,506
532
111
7
0
344,375
0
W
Bellona
7,480
468
75
5
0
275,999
0
L
Artemis
6,088
381
36
2
0
176,018
0
L
Ymir
8,179
511
58
4
0
285,353
4
W
Neith
8,019
501
73
5
0
257,854
0
L
Thor
6,350
397
65
4
0
255,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role