Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum I
JAOS2404
Zeus
Platinum I
Level 139
God Stats
3W - 3L
1,413 SR
Queue Stats
217W - 243L
1,903 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,471 SR
1,634 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 59
1,535 SR
1,520 MMR
Sylvanus
Sylvanus
Gold IV
BarbBeenBombin
Sylvanus
Gold IV
Level 34
God Stats
3W - 5L
1,838 SR
Queue Stats
41W - 47L
1,560 MMR
Solo
Merlin
Merlin
Bronze III
BetterApollo
Merlin
Bronze III
Level 49
God Stats
1W - 1L
1,266 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Janus
Janus
Bronze III
KStorrm
Janus
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 5 / 15
11,759
784
14,221
17,903
11,552
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
 
Cupid
13
3 / 8 / 10
10,261
684
4,897
12,625
4,027
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
16
14 / 4 / 5
12,610
841
22,465
11,098
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
GilgameshAthenaTiamatMedusaPersephone

VS

Bans
AphroditeCthulhuCerberusDanzaburouYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
6 / 6 / 6
12,264
818
9,007
19,411
8,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
14
1 / 8 / 11
10,203
680
5,348
14,241
5,323
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Janus
KStorrm
Janus
15
8 / 9 / 5
11,269
751
8,135
13,806
4,825
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
23
Kills
15
17
Deaths
23
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
5
15
2.7
W
Cupid
 
Cupid
3
8
10
1
L
Sylvanus
6
6
6
1.5
L
Merlin
1
8
11
0.81
W
Zeus
14
4
5
4.13
L
Janus
KStorrm
Janus
8
9
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,583
Damage
22,490
41,626
Taken
47,458
19,415
Mitigated
18,827
10,773
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
14,221
4,368
0
5,858
17,903
11,552
589
8,192
9,711
0
31,361
W
Cupid
 
Cupid
4,897
3,599
391
1,183
12,625
4,027
435
9,439
3,186
0
21,531
L
Sylvanus
9,007
2,415
1,843
4,688
19,411
8,679
478
12,139
7,272
23,456
0
L
Merlin
5,348
549
0
121
14,241
5,323
0
5,822
8,419
36,800
0
W
Zeus
22,465
2,895
201
3,140
11,098
3,836
1,466
4,859
6,239
61,297
0
L
Janus
KStorrm
Janus
8,135
647
0
655
13,806
4,825
297
4,504
9,302
23,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,630
Gold Earned
33,736
136
Minions Killed
125
0
Camps Cleared
0
740,408
Distance Traveled
647,898
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,759
784
32
2
0
286,136
0
W
Cupid
10,261
684
36
2
0
210,648
0
L
Sylvanus
12,264
818
42
3
0
191,940
0
L
Merlin
10,203
680
55
4
0
236,957
0
W
Zeus
12,610
841
68
5
0
243,624
1
L
Janus
11,269
751
28
2
0
219,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role