Player Matchup

Mulan
Mulan
Empanada38
Mulan
Level 28
God Stats
13W - 21L
1,374 SR
Queue Stats
68W - 102L
1,381 Elo+
Party 3
Sobek
Sobek
Gocthon
Sobek
Level 47
God Stats
6W - 8L
1,543 SR
Queue Stats
76W - 81L
1,421 Elo+
Solo
Jing Wei
Jing Wei
Lynx1to
Jing Wei
Level 105
God Stats
3W - 14L
1,081 SR
Queue Stats
352W - 434L
1,461 Elo+
Party 3
The Morrigan
The Morrigan
daxxgod
The Morrigan
Level 83
God Stats
38W - 68L
1,362 SR
Queue Stats
242W - 324L
1,367 Elo+
Party 3
Fenrir
Fenrir
graffity345
Fenrir
Level 92
God Stats
4W - 3L
1,551 SR
Queue Stats
272W - 364L
1,354 Elo+
Party 3
Team Averages
Level 71
1,382 SR
1,397 Elo+

VS

Team Averages
Level 65
1,476 SR
1,515 Elo+
Scylla
Scylla
Bushes18
Scylla
Level 128
God Stats
3W - 2L
1,446 SR
Queue Stats
15W - 19L
1,412 Elo+
Party 2
Chaac
Chaac
Elchinogarrix
Chaac
Level 109
God Stats
9W - 13L
1,339 SR
Queue Stats
46W - 39L
1,551 Elo+
Party 2
Nemesis
Nemesis
IndianaJoanes
Nemesis
Level 64
God Stats
30W - 50L
1,438 SR
Queue Stats
227W - 267L
1,486 Elo+
Party 1
Ymir
Ymir
XNightShadow17X
Ymir
Level 3
God Stats
6W - 6L
1,500 SR
Queue Stats
48W - 34L
1,604 Elo+
Party 2
Xbalanque
Xbalanque
b1elzer4
Xbalanque
Level 20
God Stats
3W - 2L
1,659 SR
Queue Stats
50W - 44L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
0 / 6 / 2
8,393
400
9,249
15,778
8,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sobek
Gocthon
Sobek
13
0 / 5 / 3
9,025
430
6,250
16,325
13,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Lynx1to
Jing Wei
16
1 / 4 / 2
9,335
445
13,187
20,536
7,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
daxxgod
The Morrigan
16
3 / 9 / 1
9,791
466
5,578
12,915
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
15
1 / 6 / 3
9,590
457
6,804
17,429
7,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bushes18
Scylla
17
7 / 2 / 12
11,017
525
12,997
8,107
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 6
10,330
492
9,328
12,567
10,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
19
16 / 0 / 8
12,250
583
16,642
15,962
8,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 16
9,348
445
9,943
17,173
14,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
b1elzer4
Xbalanque
17
3 / 0 / 7
10,764
513
9,955
13,824
4,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
5
Kills
30
30
Deaths
5
11
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bushes18
Scylla
7
2
12
6.5
W
3
1
6
6
L
Mulan
0
6
2
0.17
L
Sobek
Gocthon
Sobek
0
5
3
0.3
W
Nemesis
16
0
8
20
L
Jing Wei
Lynx1to
Jing Wei
1
4
2
0.5
W
1
2
16
4.5
W
Xbalanque
b1elzer4
Xbalanque
3
0
7
6.5
L
The Morrigan
daxxgod
The Morrigan
3
9
1
0.39
L
Fenrir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,068
Damage
58,865
82,983
Taken
67,633
41,083
Mitigated
41,160
24,096
Healing
19,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bushes18
Scylla
12,997
506
0
913
8,107
2,970
208
2,641
5,326
62,640
0
W
9,328
1,337
0
5,389
12,567
10,685
754
1,574
10,987
0
60,809
L
Mulan
9,249
886
0
3,617
15,778
8,358
0
3,118
12,556
0
46,409
L
Sobek
Gocthon
Sobek
6,250
940
0
3,576
16,325
13,645
0
5,185
10,972
14,885
0
W
Nemesis
16,642
9,369
0
1,625
15,962
8,514
0
1,686
14,170
0
81,283
L
Jing Wei
Lynx1to
Jing Wei
13,187
9,427
0
10,270
20,536
7,431
264
5,249
15,205
0
79,902
W
9,943
1,453
0
1,905
17,173
14,034
18
3,883
13,083
30,293
0
W
Xbalanque
b1elzer4
Xbalanque
9,955
6,481
525
8,719
13,824
4,957
0
1,039
12,785
0
86,705
L
The Morrigan
daxxgod
The Morrigan
5,578
557
0
1,340
12,915
4,513
507
6,547
5,988
51,652
762
L
Fenrir
6,804
488
0
5,293
17,429
7,136
0
2,065
15,322
0
70,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,134
Gold Earned
53,709
460
Minions Killed
510
0
Camps Cleared
0
1,852,385
Distance Traveled
1,993,162
38
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,017
525
124
6
0
366,198
3
W
Chaac
10,330
492
128
6
0
389,983
4
L
Mulan
8,393
400
92
4
0
378,934
8
L
Sobek
9,025
430
17
1
0
376,337
14
W
Nemesis
12,250
583
107
5
0
500,570
2
L
Jing Wei
9,335
445
125
6
0
378,380
7
W
Ymir
9,348
445
28
1
0
383,120
8
W
Xbalanque
10,764
513
123
6
0
353,291
2
L
The Morrigan
9,791
466
111
5
0
337,494
1
L
Fenrir
9,590
457
115
5
0
381,240
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role