Player Matchup

Danzaburou
Danzaburou
LinkCabled
Danzaburou
Level 34
God Stats
1W - 3L
1,329 SR
Queue Stats
28W - 52L
1,133 Elo+
Party 1
Kuzenbo
Kuzenbo
Midorira
Kuzenbo
Level 43
God Stats
0W - 5L
1,157 SR
Queue Stats
35W - 58L
1,133 Elo+
Party 1
Anubis
Anubis
RoboToasta00
Anubis
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 42L
1,450 Elo+
Party 3
Nu Wa
Nu Wa
Saika957
Nu Wa
Level 98
God Stats
2W - 5L
1,511 SR
Queue Stats
26W - 36L
1,388 Elo+
Party 3
Pele
Pele
wolf_pack2
Pele
Level 68
God Stats
0W - 2L
1,373 SR
Queue Stats
19W - 23L
1,418 Elo+
Party 3
Team Averages
Level 54
1,374 SR
1,304 Elo+

VS

Team Averages
Level 68
1,540 SR
1,347 Elo+
Hun Batz
Hun Batz
Baldr1023
Hun Batz
Level 29
God Stats
26W - 19L
1,510 SR
Queue Stats
71W - 61L
1,353 Elo+
Party 2
Da Ji
Da Ji
Guayaquil098
Da Ji
Level 75
God Stats
9W - 7L
1,515 SR
Queue Stats
204W - 190L
1,367 Elo+
Party 2
Zeus
Zeus
Titandron74
Zeus
Level 42
God Stats
5W - 18L
1,477 SR
Queue Stats
105W - 122L
1,366 Elo+
Party 2
Cupid
Cupid
ggSTORMTROOPER
Cupid
Level 128
God Stats
6W - 4L
1,599 SR
Queue Stats
324W - 352L
1,324 Elo+
Solo
Ymir
Ymir
wichofer15
Ymir
Level 67
God Stats
2W - 1L
1,600 SR
Queue Stats
101W - 106L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LinkCabled
Danzaburou
8
0 / 3 / 0
4,908
491
1,553
4,713
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Midorira
Kuzenbo
7
0 / 2 / 1
4,858
486
1,861
4,418
2,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
8
0 / 3 / 0
5,033
503
3,515
4,980
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nu Wa
Saika957
Nu Wa
9
0 / 2 / 1
5,083
508
3,356
4,473
1,447
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 2 / 0
4,502
450
1,311
5,600
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Baldr1023
Hun Batz
10
2 / 0 / 1
5,736
574
3,643
6,977
2,557
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
8 / 0 / 0
6,590
659
5,682
5,830
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 2
5,598
560
1,957
1,815
450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 3
4,641
464
1,578
3,003
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 3
5,502
550
2,989
4,808
1,667
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
12
12
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Baldr1023
Hun Batz
2
0
1
2.5
W
8
0
0
8
L
Danzaburou
LinkCabled
Danzaburou
0
3
0
0
L
Kuzenbo
Midorira
Kuzenbo
0
2
1
0.25
L
Anubis
0
3
0
0
L
Nu Wa
Saika957
Nu Wa
0
2
1
0.25
W
0
0
2
1
W
0
1
3
1.5
W
2
0
3
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,596
Damage
15,849
24,184
Taken
22,433
8,402
Mitigated
7,170
5,901
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Baldr1023
Hun Batz
3,643
830
0
2,000
6,977
2,557
190
3,837
2,750
0
26,110
W
5,682
1,897
0
3,448
5,830
1,774
0
1,065
4,733
0
35,672
L
Danzaburou
LinkCabled
Danzaburou
1,553
813
0
1,004
4,713
1,190
0
1,454
3,259
0
20,121
L
Kuzenbo
Midorira
Kuzenbo
1,861
975
0
606
4,418
2,785
0
1,127
3,291
12,031
0
L
Anubis
3,515
343
0
1,028
4,980
1,863
279
374
4,606
19,616
0
L
Nu Wa
Saika957
Nu Wa
3,356
665
147
1,439
4,473
1,447
127
1,527
2,946
22,809
0
W
1,957
172
0
1,000
1,815
450
498
749
1,066
27,835
0
W
1,578
622
270
1,223
3,003
722
627
966
2,037
0
11,328
W
2,989
0
0
1,429
4,808
1,667
33
1,693
3,115
25,539
0
L
1,311
328
123
1,554
5,600
1,117
0
464
5,136
0
13,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,384
Gold Earned
28,067
183
Minions Killed
240
0
Camps Cleared
0
889,891
Distance Traveled
917,385
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,736
574
51
5
0
219,912
6
W
Da Ji
6,590
659
59
6
0
214,885
2
L
Danzaburou
4,908
491
50
5
0
177,878
0
L
Kuzenbo
4,858
486
15
2
0
194,402
2
L
Anubis
5,033
503
48
5
0
140,835
3
L
Nu Wa
5,083
508
34
3
0
194,925
1
W
Zeus
5,598
560
53
5
0
199,287
1
W
Cupid
4,641
464
27
3
0
100,972
0
W
Ymir
5,502
550
50
5
0
182,329
3
L
Pele
4,502
450
36
4
0
181,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role