Player Matchup

Skadi
Skadi
ClockworkNull
Skadi
Level 93
God Stats
0W - 2L
1,358 SR
Queue Stats
483W - 573L
1,348 Elo+
Party 1
Ymir
Ymir
ClockworkSins
Ymir
Level 36
God Stats
0W - 3L
1,271 SR
Queue Stats
301W - 328L
1,449 Elo+
Party 1
Chang'e
Chang'e
Jupiter916
Chang'e
Level 92
God Stats
20W - 18L
1,538 SR
Queue Stats
121W - 150L
1,406 Elo+
Party 3
Thor
Thor
ROB 7203
Thor
Level 12
God Stats
2W - 7L
1,473 SR
Queue Stats
8W - 14L
1,259 Elo+
Party 3
Sol
Sol
goatpea
Sol
Level 63
God Stats
7W - 16L
1,320 SR
Queue Stats
89W - 125L
1,359 Elo+
Party 3
Team Averages
Level 59
1,392 SR
1,364 Elo+

VS

Team Averages
Level 98
1,430 SR
1,579 Elo+
Merlin
Merlin
Aprillis
Merlin
Level 127
God Stats
1W - 3L
1,319 SR
Queue Stats
365W - 290L
1,591 Elo+
Party 2
Yemoja
Yemoja
EvolveKH
Yemoja
Level 18
God Stats
22W - 22L
1,529 SR
Queue Stats
31W - 37L
1,453 Elo+
Party 2
Nemesis
Nemesis
Jigzyo
Nemesis
Level 160
God Stats
9W - 3L
1,612 SR
Queue Stats
1,043W - 897L
1,697 Elo+
Party 2
Thor
Thor
Natez4JunglePlz
Thor
Level 27
God Stats
3W - 2L
1,189 SR
Queue Stats
64W - 57L
1,575 Elo+
Party 2
Cernunnos
Cernunnos
afluffydoggTTV
Cernunnos
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 110L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 0
5,073
507
3,260
7,968
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 4 / 1
4,325
433
1,386
6,276
2,980
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Jupiter916
Chang'e
9
0 / 1 / 1
5,424
542
2,519
5,072
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
7
1 / 5 / 2
4,822
482
1,473
6,012
1,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
10
1 / 3 / 0
5,606
561
2,614
6,400
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aprillis
Merlin
11
3 / 1 / 2
5,913
591
3,601
3,448
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
EvolveKH
Yemoja
9
2 / 1 / 9
5,995
600
2,183
5,464
1,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Jigzyo
Nemesis
11
3 / 1 / 1
6,152
615
3,913
4,137
1,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
3 / 0 / 2
5,798
580
3,188
7,925
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
afluffydoggTTV
Cernunnos
10
8 / 1 / 3
6,540
654
8,655
5,887
2,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
19
19
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aprillis
Merlin
3
1
2
4
L
2
6
0
0.33
L
0
4
1
0.13
W
Yemoja
EvolveKH
Yemoja
2
1
9
6.5
W
Nemesis
Jigzyo
Nemesis
3
1
1
3.5
L
Chang'e
Jupiter916
Chang'e
0
1
1
0.5
W
3
0
2
4
L
Thor
1
5
2
0.4
W
Cernunnos
afluffydoggTTV
Cernunnos
8
1
3
9.5
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,252
Damage
21,540
31,728
Taken
26,861
9,213
Mitigated
9,480
7,710
Healing
8,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aprillis
Merlin
3,601
231
0
525
3,448
1,178
315
2,305
1,143
27,069
0
L
3,260
1,292
0
1,410
7,968
1,702
0
1,239
6,651
0
17,825
L
1,386
0
0
570
6,276
2,980
0
1,258
4,982
9,920
0
W
Yemoja
EvolveKH
Yemoja
2,183
698
553
41
5,464
1,897
790
343
5,121
11,482
0
W
Nemesis
Jigzyo
Nemesis
3,913
1,634
0
1,684
4,137
1,764
0
2,166
1,971
0
24,504
L
Chang'e
Jupiter916
Chang'e
2,519
184
163
2,211
5,072
1,307
0
1,533
3,371
29,112
0
W
3,188
333
0
3,796
7,925
2,311
0
662
7,263
0
35,627
L
Thor
1,473
279
0
500
6,012
1,623
0
1,400
4,540
0
14,512
W
Cernunnos
afluffydoggTTV
Cernunnos
8,655
5,090
0
2,173
5,887
2,330
2,308
1,043
4,844
0
33,351
L
Sol
2,614
1,463
0
2,856
6,400
1,601
852
0
6,400
28,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,250
Gold Earned
30,398
208
Minions Killed
245
0
Camps Cleared
0
861,455
Distance Traveled
889,876
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,913
591
54
5
0
182,637
2
L
Skadi
5,073
507
34
3
0
166,995
1
L
Ymir
4,325
433
13
1
0
181,533
1
W
Yemoja
5,995
600
17
2
0
174,792
0
W
Nemesis
6,152
615
52
5
0
183,025
3
L
Chang'e
5,424
542
74
7
0
183,490
2
W
Thor
5,798
580
69
7
0
201,739
1
L
Thor
4,822
482
28
3
0
162,505
0
W
Cernunnos
6,540
654
53
5
0
147,683
2
L
Sol
5,606
561
59
6
0
166,932
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role