Player Matchup

Ne Zha
Ne Zha
Silver I
CarlySlayJ
Ne Zha
Silver I
Level 117
God Stats
7W - 2L
1,644 SR
Queue Stats
37W - 36L
1,306 MMR
Party 2
Vamana
Vamana
Gold V
NBA YoungBum
Vamana
Gold V
Level 86
God Stats
8W - 3L
1,690 SR
Queue Stats
54W - 56L
1,359 MMR
Party 4
Tiamat
Tiamat
Gold V
SirHotbod
Tiamat
Gold V
Level 156
God Stats
9W - 5L
1,664 SR
Queue Stats
33W - 31L
1,404 MMR
Party 2
Horus
Horus
Gold V
legitxtalent420
Horus
Gold V
Level 57
God Stats
3W - 1L
1,665 SR
Queue Stats
53W - 56L
1,293 MMR
Party 4
Medusa
Medusa
Gold IV
xHanzoHasashiBR
Medusa
Gold IV
Level 155
God Stats
123W - 112L
1,528 SR
Queue Stats
705W - 690L
1,332 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,638 SR
1,339 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,595 SR
1,347 MMR
Izanami
Izanami
Silver II
ARSHK9
Izanami
Silver II
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,187 MMR
Party 1
Ganesha
Ganesha
Gold V
Almighty_X_Jay
Ganesha
Gold V
Level 109
God Stats
8W - 6L
1,782 SR
Queue Stats
294W - 307L
1,326 MMR
Solo
Achilles
Achilles
Bronze III
CallMe_Kage
Achilles
Bronze III
Level 32
God Stats
0W - 2L
1,549 SR
Queue Stats
1W - 4L
1,354 MMR
Party 3
Kukulkan
Kukulkan
Gold V
GrinnellTheGod
Kukulkan
Gold V
Level 122
God Stats
8W - 7L
1,645 SR
Queue Stats
29W - 26L
1,515 MMR
Party 1
Kali
Kali
Bronze III
SpXmLeppY
Kali
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,354 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CarlySlayJ
Ne Zha
19
5 / 4 / 15
13,604
544
13,762
19,984
12,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
20
11 / 3 / 6
15,344
614
14,731
26,268
16,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
SirHotbod
Tiamat
20
7 / 1 / 11
15,127
605
23,227
14,428
9,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 1 / 25
13,142
526
11,683
26,850
28,155
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 2 / 15
14,905
596
20,094
13,516
5,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshAthenaDanzaburouSetTsukuyomi

VS

Bans
PersephoneApolloKing ArthurNemesisYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ARSHK9
Izanami
17
1 / 8 / 2
11,114
445
7,475
20,333
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 8 / 4
11,738
470
9,080
26,190
25,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
CallMe_Kage
Achilles
19
5 / 6 / 0
12,378
495
19,366
26,014
23,141
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
20
4 / 3 / 0
13,766
551
20,315
10,872
3,878
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
14
0 / 11 / 1
9,494
380
3,151
22,436
9,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
18
36
Kills
11
11
Deaths
36
72
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
ARSHK9
Izanami
1
8
2
0.25
L
1
8
4
0.38
L
Achilles
CallMe_Kage
Achilles
5
6
0
0.83
W
Ne Zha
CarlySlayJ
Ne Zha
5
4
15
3.13
L
Kukulkan
4
3
0
1.33
W
Vamana
11
3
6
4.67
W
Tiamat
SirHotbod
Tiamat
7
1
11
12.5
L
Kali
0
11
1
0.05
W
5
1
25
17.5
W
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,497
Damage
59,387
101,046
Taken
105,845
72,666
Mitigated
67,773
51,479
Healing
13,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ARSHK9
Izanami
7,475
4,504
0
4,814
20,333
5,780
1,025
4,663
15,448
0
81,618
L
9,080
333
515
1,782
26,190
25,970
0
6,448
19,414
31,840
0
L
Achilles
CallMe_Kage
Achilles
19,366
2,993
0
2,359
26,014
23,141
6
3,266
22,645
10,273
81,053
W
Ne Zha
CarlySlayJ
Ne Zha
13,762
3,589
0
5,626
19,984
12,754
3,771
4,875
15,047
168
93,914
L
Kukulkan
20,315
799
0
1,611
10,872
3,878
401
5,108
5,542
121,669
0
W
Vamana
14,731
6,741
0
11,994
26,268
16,702
1,992
7,838
18,342
1,016
87,166
W
Tiamat
SirHotbod
Tiamat
23,227
3,260
0
6,547
14,428
9,912
4,025
6,666
7,638
114,789
0
L
Kali
3,151
977
0
2,069
22,436
9,004
338
3,053
19,271
0
61,956
W
11,683
5,416
6,090
15,203
26,850
28,155
1,321
8,221
18,467
0
32,180
W
20,094
11,102
0
6,019
13,516
5,143
9,407
6,319
7,121
0
121,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,122
Gold Earned
58,490
679
Minions Killed
710
0
Camps Cleared
0
2,584,330
Distance Traveled
2,171,021
37
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,114
445
148
6
0
435,492
5
L
Ganesha
11,738
470
27
1
0
408,162
4
L
Achilles
12,378
495
160
6
0
429,725
3
W
Ne Zha
13,604
544
122
5
0
508,943
9
L
Kukulkan
13,766
551
270
11
0
492,332
8
W
Vamana
15,344
614
137
5
0
514,417
4
W
Tiamat
15,127
605
203
8
0
500,808
10
L
Kali
9,494
380
105
4
0
405,310
0
W
Horus
13,142
526
41
2
0
544,128
1
W
Medusa
14,905
596
176
7
0
516,034
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role