Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Alessandro777
Danzaburou
Level 106
God Stats
3W - 3L
1,462 SR
Queue Stats
78W - 90L
1,434 Elo+
Solo
Kumbhakarna
Kumbhakarna
M1asma
Kumbhakarna
Level 60
God Stats
3W - 6L
1,285 SR
Queue Stats
216W - 277L
1,419 Elo+
Solo
Team Averages
Level 117
1,449 SR
1,471 Elo+

VS

Team Averages
Level 101
1,580 SR
1,480 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Loonalicht
Scylla
Level 128
God Stats
84W - 70L
1,557 SR
Queue Stats
452W - 520L
1,445 Elo+
Solo
Kukulkan
Kukulkan
Psychey
Kukulkan
Level 65
God Stats
2W - 0L
1,544 SR
Queue Stats
25W - 26L
1,494 Elo+
Solo
Bacchus
Bacchus
iDMQ8
Bacchus
Level 61
God Stats
64W - 54L
1,585 SR
Queue Stats
281W - 310L
1,497 Elo+
Solo
Danzaburou
Danzaburou
ºººMichstaBe
Danzaburou
Level 126
God Stats
4W - 2L
1,712 SR
Queue Stats
690W - 646L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 0
6,166
561
3,682
7,189
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
 
Sun Wukong
11
0 / 2 / 1
5,896
536
3,563
7,967
4,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
 
Scylla
9
1 / 2 / 2
5,621
511
3,284
3,909
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Alessandro777
Danzaburou
9
1 / 5 / 1
5,542
504
2,907
7,540
1,779
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
M1asma
Kumbhakarna
7
1 / 4 / 0
4,698
427
1,742
7,295
2,759
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 1 / 4
6,687
608
3,508
5,286
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
Loonalicht
Scylla
12
2 / 2 / 0
6,775
616
5,079
6,820
2,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
Psychey
Kukulkan
12
1 / 1 / 1
6,634
603
2,001
3,485
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
iDMQ8
Bacchus
9
3 / 1 / 9
6,435
585
5,245
6,221
5,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
ºººMichstaBe
Danzaburou
11
5 / 2 / 6
6,944
631
5,421
6,079
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
16
16
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
0
1
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
L
Scylla
 
Scylla
1
2
2
1
W
Ao Kuang
 
Ao Kuang
5
1
4
7
L
Danzaburou
Alessandro777
Danzaburou
1
5
1
0.3
W
Scylla
Loonalicht
Scylla
2
2
0
1
L
Kumbhakarna
M1asma
Kumbhakarna
1
4
0
0.25
W
Kukulkan
Psychey
Kukulkan
1
1
1
1.5
W
Bacchus
iDMQ8
Bacchus
3
1
9
7.5
W
Danzaburou
ºººMichstaBe
Danzaburou
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,178
Damage
21,254
33,900
Taken
27,891
12,946
Mitigated
12,359
8,930
Healing
11,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,682
1,101
0
1,560
7,189
2,438
0
3,138
4,051
0
32,709
L
Sun Wukong
 
Sun Wukong
3,563
674
0
2,608
7,967
4,963
0
5,470
2,497
0
32,084
L
Scylla
 
Scylla
3,284
357
0
1,560
3,909
1,007
0
1,682
2,227
21,065
0
W
Ao Kuang
 
Ao Kuang
3,508
686
0
2,004
5,286
1,605
614
826
4,352
28,181
0
L
Danzaburou
Alessandro777
Danzaburou
2,907
1,388
0
2,120
7,540
1,779
0
1,999
5,541
0
22,769
W
Scylla
Loonalicht
Scylla
5,079
821
0
3,493
6,820
2,452
286
0
6,430
41,082
0
L
Kumbhakarna
M1asma
Kumbhakarna
1,742
440
420
662
7,295
2,759
0
3,544
3,751
11,039
0
W
Kukulkan
Psychey
Kukulkan
2,001
276
0
798
3,485
1,147
264
1,076
2,303
42,721
0
W
Bacchus
iDMQ8
Bacchus
5,245
1,251
210
1,505
6,221
5,528
463
1,035
5,147
13,296
0
W
Danzaburou
ºººMichstaBe
Danzaburou
5,421
1,896
0
3,050
6,079
1,627
675
1,746
4,243
0
33,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,923
Gold Earned
33,475
265
Minions Killed
324
0
Camps Cleared
0
995,801
Distance Traveled
1,013,180
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,166
561
72
7
0
211,052
4
L
Sun Wukong
5,896
536
72
7
0
194,730
2
L
Scylla
5,621
511
43
4
0
178,753
3
W
Ao Kuang
6,687
608
60
5
0
204,249
0
L
Danzaburou
5,542
504
51
5
0
200,665
2
W
Scylla
6,775
616
87
8
0
168,824
2
L
Kumbhakarna
4,698
427
27
2
0
210,601
2
W
Kukulkan
6,634
603
102
9
0
212,858
6
W
Bacchus
6,435
585
13
1
0
241,644
2
W
Danzaburou
6,944
631
62
6
0
185,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role