Player Matchup

Danzaburou
Danzaburou
Baybub
Danzaburou
Level 68
God Stats
6W - 3L
1,582 SR
Queue Stats
161W - 132L
1,541 Elo+
Party 1
Vulcan
Vulcan
MannyKun2
Vulcan
Level 60
God Stats
3W - 0L
1,603 SR
Queue Stats
177W - 151L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
marshinrandom
Cthulhu
Level 68
God Stats
9W - 6L
1,564 SR
Queue Stats
180W - 139L
1,521 Elo+
Party 1
Team Averages
Level 65
1,583 SR
1,521 Elo+

VS

Team Averages
Level 67
1,396 SR
1,543 Elo+
Hercules
Hercules
GhostboyCM
Hercules
Level 94
God Stats
1W - 3L
1,278 SR
Queue Stats
302W - 370L
1,379 Elo+
Solo
Freya
Freya
WWWWWMWWWMW
Freya
Level 100
God Stats
0W - 4L
1,409 SR
Queue Stats
38W - 46L
1,490 Elo+
Solo
Thoth
Thoth
WarbossLukkyKlaw
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,761 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baybub
Danzaburou
10
3 / 1 / 3
7,187
719
4,228
4,808
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
MannyKun2
Vulcan
10
1 / 3 / 6
6,919
692
7,557
6,440
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
4 / 2 / 4
7,729
773
6,959
9,494
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GhostboyCM
Hercules
9
0 / 0 / 4
6,150
615
1,520
6,301
4,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 6 / 2
7,434
743
6,158
9,393
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 2 / 4
7,215
722
8,942
6,852
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
8
Kills
6
6
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baybub
Danzaburou
3
1
3
4.5
L
Hercules
GhostboyCM
Hercules
0
0
4
2
W
Vulcan
MannyKun2
Vulcan
1
3
6
1.33
L
4
6
2
0.83
L
2
2
4
2
W
Cthulhu
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,744
Damage
16,620
20,742
Taken
22,546
8,971
Mitigated
10,363
5,027
Healing
5,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baybub
Danzaburou
4,228
1,222
0
2,368
4,808
1,517
626
2,543
2,067
0
20,212
L
Hercules
GhostboyCM
Hercules
1,520
186
0
3,012
6,301
4,551
0
4,163
1,820
0
4,169
W
Vulcan
MannyKun2
Vulcan
7,557
2,316
270
790
6,440
2,073
573
4,877
1,151
22,994
0
L
6,158
2,176
0
1,335
9,393
3,547
165
5,633
3,456
16,842
1,533
L
8,942
432
0
853
6,852
2,265
0
3,748
2,754
38,317
0
W
Cthulhu
6,959
749
127
1,472
9,494
5,381
0
6,331
2,827
13,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,835
Gold Earned
20,799
83
Minions Killed
113
0
Camps Cleared
0
543,159
Distance Traveled
512,261
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,187
719
29
3
0
169,452
0
L
Hercules
6,150
615
9
1
0
143,600
2
W
Vulcan
6,919
692
33
3
0
187,174
0
L
Freya
7,434
743
29
3
0
171,901
2
L
Thoth
7,215
722
75
8
0
196,760
0
W
Cthulhu
7,729
773
21
2
0
186,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role