Player Matchup

Baron Samedi
Baron Samedi
DipLoDatAsh
Baron Samedi
Level 17
God Stats
29W - 19L
1,578 SR
Queue Stats
36W - 25L
1,464 Elo+
Solo
Zeus
Zeus
Joemostdope
Zeus
Level 45
God Stats
14W - 12L
1,596 SR
Queue Stats
41W - 48L
1,556 Elo+
Party 1
Ymir
Ymir
SidewayzRobert
Ymir
Level 9
God Stats
16W - 18L
1,603 SR
Queue Stats
23W - 26L
1,552 Elo+
Party 1
Ganesha
Ganesha
Unborn Squirt
Ganesha
Level 28
God Stats
33W - 18L
1,568 SR
Queue Stats
170W - 173L
1,488 Elo+
Party 1
Thanatos
Thanatos
edshmoney559
Thanatos
Level 22
God Stats
12W - 8L
1,741 SR
Queue Stats
76W - 76L
1,464 Elo+
Party 1
Team Averages
Level 24
1,617 SR
1,505 Elo+

VS

Team Averages
Level 21
1,588 SR
1,479 Elo+
He Bo
He Bo
AbroadGolem1
He Bo
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
13W - 38L
1,504 Elo+
Solo
Ares
Ares
BoardMan_84
Ares
Level 29
God Stats
11W - 5L
1,792 SR
Queue Stats
144W - 128L
1,473 Elo+
Solo
Mulan
Mulan
alranium
Mulan
Level 29
God Stats
1W - 2L
1,801 SR
Queue Stats
45W - 39L
1,495 Elo+
Solo
Anubis
Anubis
silenthunterX_X
Anubis
Level 7
God Stats
4W - 6L
1,361 SR
Queue Stats
11W - 14L
1,438 Elo+
Solo
Artemis
Artemis
xS0UTH3RNxOSOx
Artemis
Level 14
God Stats
2W - 2L
1,484 SR
Queue Stats
49W - 53L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DipLoDatAsh
Baron Samedi
15
6 / 0 / 15
9,246
1,156
11,385
7,501
4,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 2 / 18
9,770
1,221
13,658
3,406
1,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 0 / 14
9,077
1,135
6,341
6,884
5,345
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ganesha
16
1 / 0 / 30
10,043
1,255
8,537
9,184
6,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
edshmoney559
Thanatos
15
10 / 2 / 11
9,787
1,223
11,407
6,373
2,593
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

359

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
7,313
914
6,434
12,991
4,004
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 2
6,776
847
2,788
6,392
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
alranium
Mulan
13
1 / 8 / 2
7,408
926
8,629
15,966
8,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 8 / 2
7,278
910
2,866
9,089
3,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 7 / 1
8,087
1,011
7,418
12,320
4,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
12
34
Kills
3
4
Deaths
34
88
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
0
3
2
0.33
W
Baron Samedi
DipLoDatAsh
Baron Samedi
6
0
15
13.5
W
9
2
18
9
W
8
0
14
15
W
Ganesha
1
0
30
16
L
Mulan
alranium
Mulan
1
8
2
0.25
W
Thanatos
edshmoney559
Thanatos
10
2
11
7.75
L
0
8
2
0.13
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,328
Damage
28,135
33,348
Taken
56,758
19,271
Mitigated
22,406
15,734
Healing
1,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,434
131
0
125
12,991
4,004
0
10,051
2,940
19,128
0
L
2,788
195
0
167
6,392
2,067
0
4,765
1,627
4,969
0
W
Baron Samedi
DipLoDatAsh
Baron Samedi
11,385
820
4,612
3,714
7,501
4,192
0
1,897
5,604
17,968
0
W
13,658
963
391
139
3,406
1,034
0
601
2,805
29,827
0
W
6,341
1,501
0
0
6,884
5,345
0
3,438
3,446
11,403
0
W
Ganesha
8,537
893
469
1,869
9,184
6,107
0
5,181
4,003
21,284
0
L
Mulan
alranium
Mulan
8,629
865
0
952
15,966
8,250
0
11,570
4,396
340
15,109
W
Thanatos
edshmoney559
Thanatos
11,407
5,595
0
4,540
6,373
2,593
0
1,311
5,062
0
22,983
L
2,866
551
0
0
9,089
3,626
0
6,926
2,163
15,915
0
L
7,418
3,084
0
0
12,320
4,459
0
6,609
5,711
0
19,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,923
Gold Earned
36,862
128
Minions Killed
106
3
Camps Cleared
2
683,075
Distance Traveled
550,550
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,313
914
31
4
1
145,660
0
L
Ares
6,776
847
5
1
0
78,477
0
W
Baron Samedi
9,246
1,156
15
2
0
125,301
0
W
Zeus
9,770
1,221
60
8
2
128,245
1
W
Ymir
9,077
1,135
14
2
0
132,784
0
W
Ganesha
10,043
1,255
0
0
0
156,676
0
L
Mulan
7,408
926
14
2
0
127,108
2
W
Thanatos
9,787
1,223
39
5
1
140,069
0
L
Anubis
7,278
910
33
4
1
76,639
1
L
Artemis
8,087
1,011
23
3
0
122,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role