Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Djow7
Kukulkan
Level 43
God Stats
22W - 20L
1,415 SR
Queue Stats
100W - 142L
1,324 Elo+
Party 1
Bakasura
Bakasura
HenryRange
Bakasura
Level 49
God Stats
1W - 2L
1,257 SR
Queue Stats
38W - 54L
1,363 Elo+
Party 2
Neith
Neith
RodMotta
Neith
Level 56
God Stats
29W - 32L
1,451 SR
Queue Stats
244W - 332L
1,360 Elo+
Party 1
Tyr
Tyr
WarlikeSubset
Tyr
Level 87
God Stats
5W - 1L
1,425 SR
Queue Stats
198W - 192L
1,400 Elo+
Party 2
Team Averages
Level 63
1,410 SR
1,390 Elo+

VS

Team Averages
Level 71
1,494 SR
1,366 Elo+
Ymir
Ymir
D-GeEzY3
Ymir
Level 59
God Stats
90W - 84L
1,484 SR
Queue Stats
169W - 199L
1,377 Elo+
Party 3
Pele
Pele
Gloking84
Pele
Level 86
God Stats
20W - 20L
1,474 SR
Queue Stats
259W - 280L
1,357 Elo+
Party 3
Izanami
Izanami
NightBadger728
Izanami
Level 78
God Stats
29W - 32L
1,415 SR
Queue Stats
143W - 182L
1,346 Elo+
Solo
Poseidon
Poseidon
PRIME26TIME
Poseidon
Level 27
God Stats
12W - 9L
1,546 SR
Queue Stats
33W - 48L
1,373 Elo+
Party 3
Erlang Shen
Erlang Shen
savario856
Erlang Shen
Level 104
God Stats
3W - 3L
1,552 SR
Queue Stats
239W - 257L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 1 / 5
6,666
513
3,577
5,742
2,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
Djow7
Kukulkan
12
3 / 2 / 2
6,941
534
5,810
4,721
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
HenryRange
Bakasura
13
5 / 1 / 1
7,817
601
4,144
6,435
2,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
RodMotta
Neith
10
0 / 1 / 4
6,097
469
3,198
5,075
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
3 / 0 / 3
7,767
597
5,769
7,165
4,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 4 / 1
6,795
523
4,091
8,257
4,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
11
0 / 4 / 0
6,113
470
3,559
8,122
5,152
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
5,908
454
2,328
5,392
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
PRIME26TIME
Poseidon
10
0 / 2 / 2
6,188
476
2,711
4,976
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
savario856
Erlang Shen
10
1 / 2 / 2
6,190
476
2,288
7,766
4,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
13
Kills
5
5
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
5
4.5
L
Ymir
3
4
1
0.88
W
Kukulkan
Djow7
Kukulkan
3
2
2
2
L
Pele
0
4
0
0
W
Bakasura
HenryRange
Bakasura
5
1
1
5.5
L
1
1
2
2
L
Poseidon
PRIME26TIME
Poseidon
0
2
2
0.5
W
Neith
RodMotta
Neith
0
1
4
2
W
3
0
3
4.5
L
Erlang Shen
savario856
Erlang Shen
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,498
Damage
14,977
29,138
Taken
34,513
12,834
Mitigated
16,849
10,983
Healing
8,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,577
168
0
1,544
5,742
2,818
290
1,657
4,045
13,589
0
L
Ymir
4,091
4
490
2,172
8,257
4,285
140
3,343
4,607
26,456
0
W
Kukulkan
Djow7
Kukulkan
5,810
329
0
500
4,721
1,559
1,137
2,077
2,484
45,272
0
L
Pele
3,559
721
0
1,634
8,122
5,152
0
406
7,606
0
33,429
W
Bakasura
HenryRange
Bakasura
4,144
2,961
0
1,642
6,435
2,556
0
630
5,773
0
38,627
L
2,328
1,456
0
1,770
5,392
1,600
399
2,356
3,036
0
30,695
L
Poseidon
PRIME26TIME
Poseidon
2,711
127
0
500
4,976
1,452
0
2,232
2,648
30,982
0
W
Neith
RodMotta
Neith
3,198
684
0
2,407
5,075
1,593
741
1,449
3,626
0
30,946
W
5,769
221
0
4,890
7,165
4,308
78
751
6,408
0
46,150
L
Erlang Shen
savario856
Erlang Shen
2,288
688
0
1,746
7,766
4,360
0
1,050
6,281
0
35,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,288
Gold Earned
31,194
354
Minions Killed
319
0
Camps Cleared
0
1,295,699
Distance Traveled
1,210,803
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,666
513
19
1
0
258,738
1
L
Ymir
6,795
523
35
3
0
221,512
4
W
Kukulkan
6,941
534
80
6
0
231,770
1
L
Pele
6,113
470
72
6
0
249,953
3
W
Bakasura
7,817
601
99
8
0
287,702
0
L
Izanami
5,908
454
65
5
0
219,195
3
L
Poseidon
6,188
476
75
6
0
229,589
1
W
Neith
6,097
469
62
5
0
237,312
4
W
Tyr
7,767
597
94
7
0
280,177
1
L
Erlang Shen
6,190
476
72
6
0
290,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role