Player Matchup

Sobek
Sobek
Silver I
BrownBearAF
Sobek
Silver I
Level 124
God Stats
3W - 1L
1,777 SR
Queue Stats
11W - 4L
1,603 MMR
Party 1
Merlin
Merlin
Gold V
Jimboi
Merlin
Gold V
Level 109
God Stats
2W - 0L
1,800 SR
Queue Stats
11W - 2L
1,686 MMR
Party 1
Hou Yi
Hou Yi
Silver I
Prizzyline2
Hou Yi
Silver I
Level 138
God Stats
7W - 1L
1,767 SR
Queue Stats
11W - 4L
1,603 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,781 SR
1,631 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 71
1,648 SR
1,479 MMR
Ymir
Ymir
Gold V
Bonnrrs
Ymir
Gold V
Level 98
God Stats
0W - 1L
1,886 SR
Queue Stats
4W - 3L
1,604 MMR
Solo
Chaac
Chaac
Bronze III
ForevrYR
Chaac
Bronze III
Level 30
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Ah Puch
Ah Puch
Silver II
Mrfresh1580
Ah Puch
Silver II
Level 84
God Stats
25W - 21L
1,756 SR
Queue Stats
97W - 135L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
11,129
655
4,120
14,103
16,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Jimboi
Merlin
16
2 / 0 / 5
10,946
644
14,031
5,124
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
17
5 / 1 / 2
11,865
698
11,163
7,350
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AphroditeBacchusGilgameshScyllaPersephone

VS

Bans
RaChironAthenaArtemisCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bonnrrs
Ymir
15
0 / 1 / 5
11,344
667
3,354
15,963
15,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chaac
ForevrYR
Chaac
13
1 / 4 / 2
9,635
567
4,269
13,721
8,305
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Puch
Mrfresh1580
Ah Puch
16
4 / 2 / 1
11,008
648
12,196
7,762
2,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
7
Kills
5
5
Deaths
7
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
Bonnrrs
Ymir
0
1
5
2.5
W
0
4
7
0.88
L
Chaac
ForevrYR
Chaac
1
4
2
0.5
W
Merlin
Jimboi
Merlin
2
0
5
4.5
L
Ah Puch
Mrfresh1580
Ah Puch
4
2
1
2.25
W
Hou Yi
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,314
Damage
19,819
26,577
Taken
37,446
21,244
Mitigated
26,649
5,049
Healing
8,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Bonnrrs
Ymir
3,354
517
0
110
15,963
15,358
14
6,810
9,153
19,548
0
W
4,120
301
0
4,005
14,103
16,689
216
6,969
7,134
9,005
0
L
Chaac
ForevrYR
Chaac
4,269
947
521
4,004
13,721
8,305
0
6,491
7,230
0
18,603
W
Merlin
Jimboi
Merlin
14,031
964
0
544
5,124
1,801
728
4,112
1,012
74,184
0
L
Ah Puch
Mrfresh1580
Ah Puch
12,196
73
960
2,431
7,762
2,986
0
4,850
2,912
73,200
0
W
Hou Yi
11,163
5,020
0
500
7,350
2,754
2,129
4,469
2,881
0
46,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,940
Gold Earned
31,987
199
Minions Killed
199
0
Camps Cleared
0
874,769
Distance Traveled
806,044
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,344
667
26
2
0
282,114
6
W
Sobek
11,129
655
8
0
0
263,975
2
L
Chaac
9,635
567
21
1
0
260,289
0
W
Merlin
10,946
644
100
6
0
298,884
3
L
Ah Puch
11,008
648
152
9
0
263,641
2
W
Hou Yi
11,865
698
91
5
0
311,910
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role