Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GloMan_215
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,408 Elo+
Party 1
Zhong Kui
Zhong Kui
Mx3ancient
Zhong Kui
Level 49
God Stats
7W - 10L
1,290 SR
Queue Stats
92W - 109L
1,279 Elo+
Party 1
Neith
Neith
NewDarkFenix
Neith
Level 47
God Stats
57W - 56L
1,455 SR
Queue Stats
204W - 219L
1,394 Elo+
Solo
Ymir
Ymir
progagelacrosse
Ymir
Level 29
God Stats
59W - 56L
1,493 SR
Queue Stats
181W - 202L
1,373 Elo+
Party 1
Team Averages
Level 37
1,448 SR
1,391 Elo+

VS

Team Averages
Level 55
1,586 SR
1,446 Elo+
Sol
Sol
ForeverSosaa
Sol
Level 80
God Stats
9W - 11L
1,508 SR
Queue Stats
184W - 174L
1,519 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SeshDaGod
Kumbhakarna
Level 104
God Stats
21W - 16L
1,590 SR
Queue Stats
80W - 76L
1,496 Elo+
Party 2
Merlin
Merlin
SoulOverdrive87
Merlin
Level 31
God Stats
22W - 18L
1,434 SR
Queue Stats
172W - 174L
1,381 Elo+
Solo
Apollo
Apollo
SuperiorENT
Apollo
Level 25
God Stats
8W - 4L
1,978 SR
Queue Stats
101W - 107L
1,549 Elo+
Party 2
Fenrir
Fenrir
TheGraySlayer25
Fenrir
Level 36
God Stats
17W - 16L
1,422 SR
Queue Stats
393W - 470L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 3 / 0
6,936
462
3,142
8,939
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
GloMan_215
Arachne
6
0 / 4 / 0
5,267
351
2,324
5,412
1,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Mx3ancient
Zhong Kui
13
0 / 1 / 0
7,583
506
2,079
4,707
3,299
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 3 / 0
7,597
506
10,127
9,078
3,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 6 / 1
5,760
384
1,907
11,981
4,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,158
544
2,629
4,015
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
SeshDaGod
Kumbhakarna
12
1 / 1 / 6
7,484
499
4,424
12,574
8,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 0 / 1
8,916
594
6,171
5,206
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
13
5 / 3 / 3
7,811
521
9,390
6,901
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 1 / 1
8,619
575
3,895
8,725
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
4
Kills
17
17
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
3
0
0
3
L
Arachne
GloMan_215
Arachne
0
4
0
0
L
Zhong Kui
Mx3ancient
Zhong Kui
0
1
0
0
L
4
3
0
1.33
W
Kumbhakarna
SeshDaGod
Kumbhakarna
1
1
6
4
W
3
0
1
3.5
W
Apollo
5
3
3
2.17
W
5
1
1
5.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,579
Damage
26,509
40,117
Taken
37,421
17,719
Mitigated
17,717
8,857
Healing
14,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,142
1,085
0
182
8,939
4,555
0
4,389
4,044
0
42,716
W
2,629
629
0
1,979
4,015
1,292
958
848
3,167
40,216
0
L
Arachne
GloMan_215
Arachne
2,324
1,895
0
736
5,412
1,731
0
733
4,667
0
16,488
L
Zhong Kui
Mx3ancient
Zhong Kui
2,079
207
0
2,083
4,707
3,299
0
3,047
1,582
40,063
0
L
10,127
5,029
942
3,211
9,078
3,158
886
1,045
8,033
0
43,820
W
Kumbhakarna
SeshDaGod
Kumbhakarna
4,424
202
0
4,014
12,574
8,568
471
1,547
11,027
23,391
0
W
6,171
581
0
2,388
5,206
2,072
1,256
605
4,601
54,940
0
W
Apollo
9,390
6,235
0
672
6,901
2,159
0
360
6,541
0
49,211
W
3,895
782
0
5,794
8,725
3,626
0
626
8,099
0
58,940
L
1,907
488
0
1,703
11,981
4,976
96
3,414
8,567
15,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,143
Gold Earned
40,988
312
Minions Killed
470
0
Camps Cleared
0
1,094,530
Distance Traveled
1,319,225
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,936
462
67
4
0
215,067
0
W
Sol
8,158
544
91
6
0
191,623
0
L
Arachne
5,267
351
37
2
0
195,472
0
L
Zhong Kui
7,583
506
101
7
0
208,358
5
L
Neith
7,597
506
70
5
0
233,690
3
W
Kumbhakarna
7,484
499
28
2
0
265,673
1
W
Merlin
8,916
594
137
9
0
296,997
0
W
Apollo
7,811
521
101
7
0
222,384
2
W
Fenrir
8,619
575
113
8
0
342,548
0
L
Ymir
5,760
384
37
2
0
241,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role