Player Matchup

Terra
Terra
Him Power
Terra
Level 11
God Stats
3W - 6L
1,338 SR
Queue Stats
41W - 52L
1,322 Elo+
Solo
Guan Yu
Guan Yu
Stalfos-Gamer
Guan Yu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 26L
1,356 Elo+
Solo
Medusa
Medusa
TGC Birch
Medusa
Level 14
God Stats
0W - 1L
1,552 SR
Queue Stats
13W - 10L
1,574 Elo+
Solo
Set
Set
TRILLA99
Set
Level 29
God Stats
2W - 3L
1,318 SR
Queue Stats
364W - 413L
1,358 Elo+
Solo
Ra
Ra
Wiled345
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,152 Elo+
Solo
Team Averages
Level 17
1,442 SR
1,352 Elo+

VS

Team Averages
Level 27
1,592 SR
1,425 Elo+
Cernunnos
Cernunnos
Connormn
Cernunnos
Level 18
God Stats
12W - 2L
1,700 SR
Queue Stats
32W - 28L
1,391 Elo+
Party 1
Arachne
Arachne
Infinite Lumos
Arachne
Level 25
God Stats
3W - 3L
1,440 SR
Queue Stats
47W - 48L
1,363 Elo+
Party 1
Odin
Odin
L7_CrossMan52
Odin
Level 16
God Stats
4W - 0L
1,715 SR
Queue Stats
14W - 8L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
blitzghost790
Cthulhu
Level 27
God Stats
14W - 9L
1,596 SR
Queue Stats
168W - 212L
1,364 Elo+
Party 2
The Morrigan
The Morrigan
supergoodside569
The Morrigan
Level 48
God Stats
28W - 27L
1,510 SR
Queue Stats
390W - 427L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Him Power
Terra
10
2 / 5 / 2
6,596
412
2,630
13,881
9,313
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
12
6 / 4 / 2
7,931
496
5,429
14,601
11,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Medusa
TGC Birch
Medusa
11
0 / 4 / 2
6,862
429
1,592
8,577
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 5
7,271
454
4,398
12,719
4,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 12 / 3
6,676
417
4,396
10,206
3,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Connormn
Cernunnos
14
7 / 0 / 4
8,712
545
9,404
6,663
2,177
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
11 / 4 / 6
9,938
621
7,727
10,828
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
5 / 4 / 0
7,767
485
5,730
9,181
2,901
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cthulhu
12
1 / 3 / 5
7,480
468
5,457
7,010
3,986
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
supergoodside569
The Morrigan
16
6 / 0 / 7
9,501
594
14,218
3,803
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
10
Kills
30
31
Deaths
11
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Connormn
Cernunnos
7
0
4
9
L
Terra
Him Power
Terra
2
5
2
0.6
W
11
4
6
3.5
W
5
4
0
1.25
L
Guan Yu
6
4
2
1.75
L
Medusa
TGC Birch
Medusa
0
4
2
0.25
L
0
6
5
0.42
L
2
12
3
0.29
W
Cthulhu
1
3
5
1.17
W
The Morrigan
supergoodside569
The Morrigan
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,445
Damage
42,536
59,984
Taken
37,485
31,273
Mitigated
15,137
15,472
Healing
10,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Connormn
Cernunnos
9,404
5,098
0
2,208
6,663
2,177
1,515
708
5,925
0
50,140
L
Terra
Him Power
Terra
2,630
783
2,147
3,291
13,881
9,313
0
6,273
7,483
12,844
0
W
7,727
5,179
231
3,248
10,828
4,715
112
1,642
9,035
0
47,807
W
5,730
3,878
0
1,182
9,181
2,901
1,389
2,158
6,748
0
28,057
L
Guan Yu
5,429
1,351
1,223
6,409
14,601
11,719
108
4,622
9,903
0
26,356
L
Medusa
TGC Birch
Medusa
1,592
364
0
510
8,577
2,585
1,054
2,161
6,234
0
33,277
L
4,398
1,773
0
1,549
12,719
4,583
0
4,134
8,457
0
43,937
L
4,396
1,006
15
328
10,206
3,073
436
1,906
8,232
19,432
0
W
Cthulhu
5,457
839
176
2,222
7,010
3,986
1,250
2,008
4,912
26,491
0
W
The Morrigan
supergoodside569
The Morrigan
14,218
1,436
0
1,670
3,803
1,358
748
510
3,232
60,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
43,398
259
Minions Killed
351
0
Camps Cleared
0
1,373,738
Distance Traveled
1,469,359
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,712
545
70
4
0
278,635
3
L
Terra
6,596
412
19
1
0
285,845
1
W
Arachne
9,938
621
84
5
0
328,122
0
W
Odin
7,767
485
57
4
0
292,042
1
L
Guan Yu
7,931
496
49
3
0
292,964
1
L
Medusa
6,862
429
74
5
0
247,211
1
L
Set
7,271
454
85
5
0
291,796
0
L
Ra
6,676
417
32
2
0
255,922
0
W
Cthulhu
7,480
468
33
2
0
306,403
2
W
The Morrigan
9,501
594
107
7
0
264,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role