Player Matchup

Sol
Sol
Silver I
ThiRd 3motion
Sol
Silver I
Level 75
God Stats
10W - 4L
1,679 SR
Queue Stats
16W - 12L
1,496 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 75
1,679 SR
1,496 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,500 SR
1,400 MMR
Sol
Sol
Bronze III
PNOTTY_
Sol
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
9,608
873
9,331
8,970
3,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
DanzaburouSkadiChironCu ChulainnGilgamesh

VS

Bans
Hou YiKing ArthurPoseidonHe BoBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
0 / 4 / 0
7,605
691
6,183
12,081
4,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,331
Damage
6,183
8,970
Taken
12,081
3,663
Mitigated
4,680
5,879
Healing
3,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
6,183
2,061
0
3,113
12,081
4,680
859
8,930
3,151
38,576
1,239
W
9,331
4,673
0
5,879
8,970
3,663
2,393
5,935
3,035
56,290
2,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,608
Gold Earned
7,605
104
Minions Killed
63
0
Camps Cleared
0
188,316
Distance Traveled
205,871
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,605
691
63
6
0
205,871
1
W
Sol
9,608
873
104
9
0
188,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role