Player Matchup

Ra
Ra
 
Ra
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
GAMER555
Tiamat
Level 24
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 8L
1,376 Elo+
Party 1
Medusa
Medusa
GarfoDeGuerra
Medusa
Level 27
God Stats
1W - 5L
1,241 SR
Queue Stats
119W - 133L
1,399 Elo+
Solo
Cerberus
Cerberus
Vashne
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,310 Elo+
Party 1
Arachne
Arachne
fakada no cu
Arachne
Level 29
God Stats
13W - 12L
1,436 SR
Queue Stats
24W - 30L
1,410 Elo+
Solo
Team Averages
Level 20
1,435 SR
1,399 Elo+

VS

Team Averages
Level 16
1,495 SR
1,410 Elo+
Nox
Nox
ChoppySphere972
Nox
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 62L
1,438 Elo+
Solo
Yemoja
Yemoja
GOD_FLY
Yemoja
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,302 Elo+
Party 2
Artemis
Artemis
YasouFox
Artemis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,345 Elo+
Party 2
Fenrir
Fenrir
lStickl
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,431 Elo+
Solo
Tsukuyomi
Tsukuyomi
smurfinsanityGOD
Tsukuyomi
Level 16
God Stats
11W - 10L
1,476 SR
Queue Stats
30W - 20L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 5 / 3
6,407
493
2,265
6,238
2,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
GAMER555
Tiamat
7
2 / 7 / 0
5,247
404
1,989
8,042
2,573
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 2 / 3
6,718
517
6,878
7,375
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Vashne
Cerberus
10
2 / 5 / 7
6,164
474
5,809
10,217
4,127
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes

Shoes

+6%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
fakada no cu
Arachne
9
2 / 6 / 1
5,883
453
4,772
8,773
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 7
7,833
603
3,326
3,548
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
GOD_FLY
Yemoja
9
0 / 3 / 4
5,826
448
1,491
6,200
2,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
YasouFox
Artemis
9
0 / 6 / 1
5,692
438
4,363
8,214
1,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
lStickl
Fenrir
11
7 / 3 / 4
7,411
570
6,392
9,176
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
15
14 / 1 / 3
9,311
716
13,339
9,657
3,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
13
Kills
25
25
Deaths
13
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
3
0.7
W
4
0
7
7.5
L
Tiamat
GAMER555
Tiamat
2
7
0
0.29
W
Yemoja
GOD_FLY
Yemoja
0
3
4
0.67
L
5
2
3
3.25
L
Cerberus
Vashne
Cerberus
2
5
7
1.1
W
Artemis
YasouFox
Artemis
0
6
1
0.08
L
Arachne
fakada no cu
Arachne
2
6
1
0.42
W
Fenrir
lStickl
Fenrir
7
3
4
3
W
Tsukuyomi
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,713
Damage
28,911
40,645
Taken
36,795
14,300
Mitigated
12,863
7,721
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,265
312
107
1,024
6,238
2,060
0
1,684
4,360
35,236
0
W
3,326
541
0
696
3,548
1,125
610
540
3,008
34,508
0
L
Tiamat
GAMER555
Tiamat
1,989
317
0
1,197
8,042
2,573
88
0
8,042
8,959
0
W
Yemoja
GOD_FLY
Yemoja
1,491
360
532
458
6,200
2,571
568
3,420
2,780
10,183
0
L
6,878
2,587
0
2,508
7,375
2,098
712
734
6,603
0
33,857
L
Cerberus
Vashne
Cerberus
5,809
551
0
1,556
10,217
4,127
0
2,121
8,050
18,426
0
W
Artemis
YasouFox
Artemis
4,363
1,598
0
785
8,214
1,998
330
3,612
4,602
0
29,851
L
Arachne
fakada no cu
Arachne
4,772
3,426
0
1,329
8,773
3,442
0
0
8,773
0
26,268
W
Fenrir
lStickl
Fenrir
6,392
1,590
0
2,343
9,176
3,443
0
587
8,589
0
31,385
W
Tsukuyomi
13,339
3,926
0
3,188
9,657
3,726
210
1,904
7,753
0
59,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,419
Gold Earned
36,073
235
Minions Killed
319
0
Camps Cleared
0
1,057,524
Distance Traveled
1,229,185
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,407
493
67
5
0
213,911
0
W
Nox
7,833
603
66
5
0
229,241
2
L
Tiamat
5,247
404
17
1
0
214,054
1
W
Yemoja
5,826
448
25
2
0
256,307
0
L
Medusa
6,718
517
57
4
0
216,923
5
L
Cerberus
6,164
474
46
4
0
225,526
0
W
Artemis
5,692
438
50
4
0
214,516
0
L
Arachne
5,883
453
48
4
0
187,110
0
W
Fenrir
7,411
570
66
5
0
241,330
1
W
Tsukuyomi
9,311
716
112
9
0
287,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role