Player Matchup

Odin
Odin
Gold IV
Booger-P
Odin
Gold IV
Level 85
God Stats
13W - 6L
1,665 SR
Queue Stats
51W - 54L
1,512 MMR
Party 1
Nu Wa
Nu Wa
Silver III
DemonBlueRider
Nu Wa
Silver III
Level 118
God Stats
1W - 1L
1,753 SR
Queue Stats
43W - 54L
1,310 MMR
Party 1
Danzaburou
Danzaburou
Silver IV
Papa_SMA
Danzaburou
Silver IV
Level 108
God Stats
2W - 3L
1,528 SR
Queue Stats
60W - 64L
1,260 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,648 SR
1,361 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 69
1,457 SR
1,251 MMR
Cerberus
Cerberus
Silver III
ColdHellboy89
Cerberus
Silver III
Level 43
God Stats
1W - 1L
1,467 SR
Queue Stats
7W - 13L
1,471 MMR
Party 2
Hercules
Hercules
Silver III
captaingoose701
Hercules
Silver III
Level 96
God Stats
3W - 10L
1,405 SR
Queue Stats
83W - 96L
886 MMR
Party 2
Zeus
Zeus
Bronze III
yaypeyton42
Zeus
Bronze III
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 23L
1,396 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 3 / 11
10,821
676
8,332
17,334
14,232
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 2 / 10
10,476
655
14,643
6,437
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
Papa_SMA
Danzaburou
18
11 / 2 / 7
13,170
823
25,619
12,562
4,678
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
HadesAnubisKukulkanAresPersephone

VS

Bans
ChironCernunnosApolloNeithHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ColdHellboy89
Cerberus
12
1 / 9 / 3
9,724
608
5,079
21,596
14,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hercules
14
1 / 3 / 6
9,613
601
5,562
25,663
16,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 6 / 2
10,311
644
14,861
11,392
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
18
Kills
6
7
Deaths
18
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
4
3
11
3.17
L
Cerberus
ColdHellboy89
Cerberus
1
9
3
0.28
W
3
2
10
4
W
Danzaburou
Papa_SMA
Danzaburou
11
2
7
7.25
L
Hercules
1
3
6
1.33
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,594
Damage
25,502
36,333
Taken
58,651
20,832
Mitigated
34,990
8,754
Healing
18,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
8,332
1,811
0
1,841
17,334
14,232
556
8,304
8,670
0
28,874
L
Cerberus
ColdHellboy89
Cerberus
5,079
110
318
4,685
21,596
14,403
0
5,145
15,899
24,599
0
W
14,643
2,357
0
335
6,437
1,922
713
5,278
1,099
39,572
0
W
Danzaburou
Papa_SMA
Danzaburou
25,619
12,768
0
6,578
12,562
4,678
1,701
6,358
5,994
0
65,960
L
Hercules
5,562
1,599
773
10,773
25,663
16,998
0
5,041
20,076
0
17,194
L
14,861
785
0
1,707
11,392
3,589
0
3,083
8,033
59,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,467
Gold Earned
29,648
169
Minions Killed
161
0
Camps Cleared
0
812,204
Distance Traveled
742,916
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,821
676
32
2
0
300,448
1
L
Cerberus
9,724
608
62
4
0
242,061
0
W
Nu Wa
10,476
655
51
3
0
218,608
2
W
Danzaburou
13,170
823
86
5
0
293,148
1
L
Hercules
9,613
601
16
1
0
270,967
1
L
Zeus
10,311
644
83
5
0
229,888
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role