Player Matchup

Pele
Pele
 
Pele
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Djow7
Chaac
Level 43
God Stats
12W - 17L
1,514 SR
Queue Stats
100W - 142L
1,330 Elo+
Party 1
Medusa
Medusa
PaneroGaming
Medusa
Level 99
God Stats
1W - 3L
1,315 SR
Queue Stats
124W - 124L
1,450 Elo+
Party 2
Eset
Eset
RodMotta
Eset
Level 55
God Stats
10W - 11L
1,557 SR
Queue Stats
244W - 332L
1,369 Elo+
Party 1
Ymir
Ymir
SleepingMango
Ymir
Level 46
God Stats
26W - 43L
1,491 SR
Queue Stats
197W - 265L
1,453 Elo+
Party 2
Team Averages
Level 64
1,475 SR
1,421 Elo+

VS

Team Averages
Level 97
1,572 SR
1,472 Elo+
Mercury
Mercury
BlackBlade39
Mercury
Level 61
God Stats
7W - 1L
1,591 SR
Queue Stats
126W - 129L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
JacobFry25
Baron Samedi
Level 105
God Stats
1W - 6L
1,621 SR
Queue Stats
243W - 268L
1,527 Elo+
Party 3
Ymir
Ymir
RyuujiSama
Ymir
Level 67
God Stats
13W - 14L
1,486 SR
Queue Stats
122W - 150L
1,445 Elo+
Party 3
King Arthur
King Arthur
SunkenLyric10
King Arthur
Level 128
God Stats
6W - 3L
1,717 SR
Queue Stats
376W - 401L
1,541 Elo+
Party 3
Izanami
Izanami
VelvetMonkey448
Izanami
Level 124
God Stats
9W - 10L
1,443 SR
Queue Stats
230W - 264L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 7 / 6
9,369
468
4,113
12,738
5,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
Djow7
Chaac
16
3 / 4 / 2
10,175
509
14,642
20,986
27,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
15
3 / 2 / 4
9,702
485
14,810
14,031
4,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
14
2 / 5 / 3
9,421
471
6,827
12,467
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 8 / 4
9,457
473
5,962
17,486
13,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlackBlade39
Mercury
8
0 / 2 / 1
7,574
379
475
4,912
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baron Samedi
JacobFry25
Baron Samedi
20
7 / 3 / 6
12,413
621
10,791
15,188
8,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 5 / 13
10,096
505
7,513
18,721
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
SunkenLyric10
King Arthur
17
3 / 2 / 7
10,982
549
15,955
19,812
15,117
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
13 / 1 / 6
11,899
595
16,400
12,009
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
13
Kills
25
26
Deaths
13
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
7
6
0.86
W
Mercury
BlackBlade39
Mercury
0
2
1
0.25
L
Chaac
Djow7
Chaac
3
4
2
1
W
Baron Samedi
JacobFry25
Baron Samedi
7
3
6
3.33
L
Medusa
3
2
4
2.5
L
Eset
2
5
3
0.7
W
2
5
13
1.7
L
2
8
4
0.5
W
King Arthur
SunkenLyric10
King Arthur
3
2
7
3.25
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,354
Damage
51,134
77,708
Taken
70,642
55,702
Mitigated
42,948
21,416
Healing
19,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,113
658
0
1,612
12,738
5,236
714
2,482
10,256
0
44,684
W
Mercury
BlackBlade39
Mercury
475
234
0
701
4,912
1,157
0
682
4,088
0
17,987
L
Chaac
Djow7
Chaac
14,642
2,332
0
7,351
20,986
27,540
100
4,316
16,670
0
63,113
W
Baron Samedi
JacobFry25
Baron Samedi
10,791
625
2,133
6,447
15,188
8,013
1,404
4,101
10,595
91,310
0
L
Medusa
14,810
8,237
0
7,711
14,031
4,959
831
2,699
11,332
0
88,265
L
Eset
6,827
116
295
2,813
12,467
4,695
639
5,274
7,193
48,963
0
W
7,513
708
0
2,096
18,721
14,627
881
3,307
15,299
28,484
0
L
5,962
1,598
0
1,634
17,486
13,272
417
3,533
13,953
25,495
0
W
King Arthur
SunkenLyric10
King Arthur
15,955
543
0
4,078
19,812
15,117
432
2,865
15,923
0
68,775
W
16,400
10,664
0
4,003
12,009
4,034
5,806
1,417
10,562
0
96,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,124
Gold Earned
52,964
460
Minions Killed
512
0
Camps Cleared
0
1,631,490
Distance Traveled
1,696,769
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,369
468
52
3
0
309,154
5
W
Mercury
7,574
379
46
2
0
170,533
1
L
Chaac
10,175
509
129
6
0
322,518
0
W
Baron Samedi
12,413
621
152
8
0
383,668
2
L
Medusa
9,702
485
138
7
0
334,441
5
L
Eset
9,421
471
104
5
0
324,169
6
W
Ymir
10,096
505
57
3
0
369,412
7
L
Ymir
9,457
473
37
2
0
341,208
6
W
King Arthur
10,982
549
129
6
0
403,118
3
W
Izanami
11,899
595
128
6
0
370,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role