Player Matchup

Chang'e
Chang'e
Gold II
CRoW16Bw
Chang'e
Gold II
Level 131
God Stats
12W - 7L
1,594 SR
Queue Stats
219W - 224L
1,568 MMR
Party 1
Osiris
Osiris
Silver I
Drip Addict8166
Osiris
Silver I
Level 124
God Stats
12W - 12L
1,546 SR
Queue Stats
191W - 187L
1,496 MMR
Solo
Hera
Hera
Gold IV
Kyropolis
Hera
Gold IV
Level 102
God Stats
3W - 2L
1,850 SR
Queue Stats
207W - 203L
1,493 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Royal FrostV23
Kuzenbo
Gold V
Level 154
God Stats
3W - 2L
1,617 SR
Queue Stats
163W - 161L
1,399 MMR
Party 1
Chiron
Chiron
Gold II
UniUniv3rse
Chiron
Gold II
Level 107
God Stats
9W - 5L
1,680 SR
Queue Stats
201W - 187L
1,482 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,657 SR
1,488 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,487 SR
1,488 MMR
Guan Yu
Guan Yu
Gold III
DemiGodStoner
Guan Yu
Gold III
Level 144
God Stats
32W - 24L
1,533 SR
Queue Stats
669W - 693L
1,492 MMR
Solo
Anhur
Anhur
Gold V
HamGod15
Anhur
Gold V
Level 132
God Stats
0W - 6L
1,244 SR
Queue Stats
108W - 106L
1,333 MMR
Party 2
Nemesis
Nemesis
Bronze III
Hollowfied-Lvcid
Nemesis
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
joselule562
King Arthur
Gold II
Level 143
God Stats
10W - 12L
1,625 SR
Queue Stats
796W - 809L
1,482 MMR
Solo
Janus
Janus
Gold I
jturrnerr
Janus
Gold I
Level 135
God Stats
1W - 1L
1,530 SR
Queue Stats
203W - 200L
1,632 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CRoW16Bw
Chang'e
12
5 / 1 / 0
7,097
710
6,815
7,738
2,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 1
6,220
622
1,619
5,858
3,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
11
2 / 1 / 2
5,994
599
4,069
3,632
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 5
4,764
476
2,147
4,583
3,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
10
0 / 0 / 0
5,544
554
3,703
3,838
936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetAthenaTiamatCu ChulainnDanzaburou

VS

Bans
GilgameshCupidYmirLokiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
7
1 / 2 / 0
4,844
484
2,704
9,037
4,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
HamGod15
Anhur
8
0 / 1 / 0
4,789
479
1,777
4,201
997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 1 / 1
5,050
505
1,280
4,325
1,361
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
joselule562
King Arthur
10
1 / 4 / 0
5,533
553
4,348
8,872
4,188
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
jturrnerr
Janus
9
0 / 2 / 1
5,048
505
2,448
4,788
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
2
2
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CRoW16Bw
Chang'e
5
1
0
5
L
Guan Yu
1
2
0
0.5
W
3
0
1
3.5
L
Anhur
HamGod15
Anhur
0
1
0
0
L
0
1
1
0.5
W
Hera
2
1
2
3
W
0
0
5
2.5
W
Chiron
0
0
0
0
L
King Arthur
joselule562
King Arthur
1
4
0
0.25
L
Janus
jturrnerr
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,353
Damage
12,557
25,649
Taken
31,223
11,821
Mitigated
12,558
9,779
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CRoW16Bw
Chang'e
6,815
950
41
5,243
7,738
2,391
459
0
7,738
43,477
0
L
Guan Yu
2,704
643
1,124
4,409
9,037
4,639
0
3,329
5,558
0
12,632
W
1,619
421
0
375
5,858
3,626
107
297
5,497
1,352
26,526
L
Anhur
HamGod15
Anhur
1,777
919
0
1,879
4,201
997
0
444
3,717
0
26,134
L
1,280
371
0
555
4,325
1,361
0
732
3,593
0
24,476
W
Hera
4,069
1,335
0
682
3,632
1,058
42
1,211
2,357
37,087
0
W
2,147
1,049
0
1,601
4,583
3,810
113
719
3,771
8,160
0
W
Chiron
3,703
1,037
320
1,517
3,838
936
0
0
3,838
0
38,877
L
King Arthur
joselule562
King Arthur
4,348
630
0
2,405
8,872
4,188
0
6,083
2,789
0
29,211
L
Janus
jturrnerr
Janus
2,448
249
0
974
4,788
1,373
0
2,363
2,299
30,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,619
Gold Earned
25,264
345
Minions Killed
257
0
Camps Cleared
0
916,904
Distance Traveled
862,503
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,097
710
98
10
0
167,960
4
L
Guan Yu
4,844
484
21
2
0
180,274
3
W
Osiris
6,220
622
60
6
0
213,250
0
L
Anhur
4,789
479
59
6
0
147,947
4
L
Nemesis
5,050
505
59
6
0
208,631
1
W
Hera
5,994
599
97
10
0
199,395
3
W
Kuzenbo
4,764
476
19
2
0
179,574
4
W
Chiron
5,544
554
71
7
0
156,725
3
L
King Arthur
5,533
553
53
5
0
172,194
0
L
Janus
5,048
505
65
7
0
153,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role