Player Matchup

Merlin
Merlin
CronianWolf
Merlin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 113L
1,500 Elo+
Party 2
Tyr
Tyr
Jemmieboi
Tyr
Level 18
God Stats
10W - 8L
1,696 SR
Queue Stats
40W - 33L
1,561 Elo+
Party 2
Chaac
Chaac
UghMadelyn
Chaac
Level 27
God Stats
22W - 24L
1,572 SR
Queue Stats
90W - 96L
1,388 Elo+
Party 2
Team Averages
Level 38
1,590 SR
1,483 Elo+

VS

Team Averages
Level 43
1,265 SR
1,248 Elo+
Hel
Hel
Ennomaha
Hel
Level 48
God Stats
4W - 10L
1,221 SR
Queue Stats
48W - 100L
1,255 Elo+
Party 1
Sobek
Sobek
IronicAtlas
Sobek
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 100L
1,240 Elo+
Party 1
Sun Wukong
Sun Wukong
StuckwithRoo
Sun Wukong
Level 16
God Stats
3W - 3L
1,075 SR
Queue Stats
7W - 12L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
10 / 9 / 6
22,669
567
48,374
35,360
19,890
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 4 / 12
21,103
528
34,872
54,038
72,847
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chaac
20
5 / 5 / 13
22,530
563
54,531
56,760
89,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 9
23,256
581
44,712
50,961
51,306
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 1 / 6
25,045
626
51,547
62,650
125,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
StuckwithRoo
Sun Wukong
20
3 / 12 / 6
21,681
542
17,194
50,243
37,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
19
Kills
17
18
Deaths
19
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
10
9
6
1.44
W
5
6
9
1.58
W
9
1
6
12
L
4
4
12
2.5
W
Sun Wukong
StuckwithRoo
Sun Wukong
3
12
6
0.5
L
Chaac
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,777
Damage
113,453
146,158
Taken
163,854
182,503
Mitigated
214,238
63,143
Healing
71,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
48,374
1,901
1,563
9,238
35,360
19,890
1,535
24,461
10,899
151,959
0
W
44,712
786
26,528
30,179
50,961
51,306
1,075
23,027
27,420
148,004
0
W
51,547
7,518
0
8,562
62,650
125,200
1,888
16,859
44,530
107,612
0
L
34,872
7,467
0
16,161
54,038
72,847
1,467
36,921
16,803
0
84,534
W
Sun Wukong
StuckwithRoo
Sun Wukong
17,194
7,573
0
6,357
50,243
37,732
1,139
16,018
33,773
0
65,981
L
Chaac
54,531
9,330
3,860
32,321
56,760
89,766
506
34,877
20,681
21,616
125,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,302
Gold Earned
69,982
385
Minions Killed
318
0
Camps Cleared
0
2,089,977
Distance Traveled
2,112,443
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
22,669
567
186
5
0
615,926
2
W
Hel
23,256
581
160
4
0
749,775
2
W
Sobek
25,045
626
85
2
0
714,130
2
L
Tyr
21,103
528
77
2
0
744,834
3
W
Sun Wukong
21,681
542
73
2
0
648,538
1
L
Chaac
22,530
563
122
3
0
729,217
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role