Player Matchup

Sun Wukong
Sun Wukong
DAC Emperor
Sun Wukong
Level 46
God Stats
77W - 77L
1,527 SR
Queue Stats
510W - 518L
1,430 Elo+
Party 2
Nemesis
Nemesis
JForNopAaHNR
Nemesis
Level 29
God Stats
8W - 5L
1,413 SR
Queue Stats
9W - 8L
1,216 Elo+
Party 2
Freya
Freya
Slipperpepper13
Freya
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 114L
1,294 Elo+
Solo
Team Averages
Level 34
1,480 SR
1,313 Elo+

VS

Team Averages
Level 53
1,443 SR
1,298 Elo+
Anhur
Anhur
ABS0L3M-10-
Anhur
Level 65
God Stats
1W - 5L
1,471 SR
Queue Stats
66W - 122L
1,292 Elo+
Party 1
Chronos
Chronos
KRP_yCaran
Chronos
Level 29
God Stats
1W - 3L
1,397 SR
Queue Stats
16W - 26L
1,285 Elo+
Party 1
Fenrir
Fenrir
xXL0nely_EggXx
Fenrir
Level 66
God Stats
8W - 12L
1,460 SR
Queue Stats
74W - 126L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DAC Emperor
Sun Wukong
17
7 / 7 / 8
12,161
760
14,463
18,223
12,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
JForNopAaHNR
Nemesis
15
4 / 9 / 8
11,565
723
14,205
17,143
11,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 6 / 5
12,035
752
9,495
10,670
4,088
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 8 / 11
10,543
659
7,423
14,485
5,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Chronos
KRP_yCaran
Chronos
14
5 / 6 / 11
10,738
671
8,580
12,503
4,592
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
11 / 2 / 11
11,923
745
12,090
17,964
11,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
55
16
Kills
22
22
Deaths
16
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
6
8
11
1.44
W
Sun Wukong
DAC Emperor
Sun Wukong
7
7
8
1.57
W
Nemesis
JForNopAaHNR
Nemesis
4
9
8
0.89
L
Chronos
KRP_yCaran
Chronos
5
6
11
1.75
W
5
6
5
1.25
L
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,163
Damage
28,093
46,036
Taken
44,952
27,379
Mitigated
21,543
7,812
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,423
4,144
342
1,224
14,485
5,231
605
3,494
10,991
0
33,427
W
Sun Wukong
DAC Emperor
Sun Wukong
14,463
2,481
279
3,910
18,223
12,028
1,167
3,428
14,795
0
50,473
W
Nemesis
JForNopAaHNR
Nemesis
14,205
7,162
0
1,456
17,143
11,263
539
3,360
13,783
0
45,544
L
Chronos
KRP_yCaran
Chronos
8,580
1,448
524
1,916
12,503
4,592
460
2,617
9,886
32,054
0
W
9,495
3,261
0
2,167
10,670
4,088
203
1,792
8,878
37,407
0
L
12,090
3,392
565
2,066
17,964
11,720
680
3,384
14,580
0
27,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,761
Gold Earned
33,204
168
Minions Killed
140
0
Camps Cleared
0
880,744
Distance Traveled
759,951
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,543
659
55
3
0
235,804
0
W
Sun Wukong
12,161
760
67
4
0
286,918
2
W
Nemesis
11,565
723
46
3
0
316,399
2
L
Chronos
10,738
671
44
3
0
233,335
1
W
Freya
12,035
752
55
3
0
277,427
3
L
Fenrir
11,923
745
41
3
0
290,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role