Player Matchup

Neith
Neith
ElmerMane
Neith
Level 61
God Stats
11W - 12L
1,163 SR
Queue Stats
173W - 167L
1,420 Elo+
Solo
Jormungandr
Jormungandr
MOTHA BROTHA 22
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
SSJ LimitBreak9
Baron Samedi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,505 Elo+
Solo
Team Averages
Level 77
1,388 SR
1,454 Elo+

VS

Team Averages
Level 75
1,367 SR
1,442 Elo+
Ymir
Ymir
 
Ymir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
CeramicZebra903
He Bo
Level 98
God Stats
8W - 9L
1,506 SR
Queue Stats
225W - 249L
1,420 Elo+
Solo
Anhur
Anhur
chase or Gringo
Anhur
Level 48
God Stats
0W - 3L
1,095 SR
Queue Stats
95W - 99L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ElmerMane
Neith
15
4 / 2 / 9
10,691
713
15,254
10,895
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
MOTHA BROTHA 22
Jormungandr
13
0 / 2 / 13
9,305
620
4,013
10,011
8,444
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
SSJ LimitBreak9
Baron Samedi
15
11 / 5 / 3
11,835
789
11,812
11,315
5,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
3 / 5 / 5
11,338
756
10,945
15,832
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 6 / 2
9,842
656
6,772
8,844
3,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 4 / 5
9,779
652
3,615
13,784
5,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
15
Kills
9
9
Deaths
15
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
5
5
1.1
L
4
6
2
0.83
W
Neith
ElmerMane
Neith
4
2
9
4.25
W
Jormungandr
MOTHA BROTHA 22
Jormungandr
0
2
13
3.25
W
Baron Samedi
SSJ LimitBreak9
Baron Samedi
11
5
3
2.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,079
Damage
21,332
32,221
Taken
38,460
18,455
Mitigated
19,464
8,080
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,945
422
0
3,651
15,832
10,068
0
6,542
9,290
39,944
0
L
6,772
915
270
2,256
8,844
3,968
615
3,726
5,118
18,103
0
W
Neith
ElmerMane
Neith
15,254
5,232
393
2,988
10,895
4,747
573
5,972
4,683
0
61,064
W
Jormungandr
MOTHA BROTHA 22
Jormungandr
4,013
788
328
819
10,011
8,444
105
4,712
5,050
16,028
0
W
Baron Samedi
SSJ LimitBreak9
Baron Samedi
11,812
1,169
405
3,147
11,315
5,264
1,240
6,435
4,771
47,211
0
L
3,615
1,479
402
465
13,784
5,428
945
5,557
8,227
0
24,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,831
Gold Earned
30,959
180
Minions Killed
126
0
Camps Cleared
0
777,127
Distance Traveled
656,803
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,338
756
56
4
0
262,420
5
L
He Bo
9,842
656
32
2
0
128,462
0
W
Neith
10,691
713
86
6
0
281,963
5
W
Jormungandr
9,305
620
17
1
0
261,052
5
W
Baron Samedi
11,835
789
77
5
0
234,112
4
L
Anhur
9,779
652
38
3
0
265,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role