Player Matchup

Odin
Odin
CaptMJCaboose
Odin
Level 107
God Stats
4W - 4L
1,308 SR
Queue Stats
111W - 105L
1,630 Elo+
Solo
Danzaburou
Danzaburou
Hallowedtactics
Danzaburou
Level 72
God Stats
67W - 40L
1,678 SR
Queue Stats
184W - 150L
1,667 Elo+
Party 2
Chronos
Chronos
MFFL41D1rK
Chronos
Level 107
God Stats
2W - 0L
1,829 SR
Queue Stats
36W - 28L
1,624 Elo+
Solo
Merlin
Merlin
Thaon
Merlin
Level 144
God Stats
22W - 36L
1,357 SR
Queue Stats
514W - 526L
1,608 Elo+
Party 2
Khepri
Khepri
benija
Khepri
Level 106
God Stats
15W - 7L
1,617 SR
Queue Stats
272W - 212L
1,656 Elo+
Party 2
Team Averages
Level 107
1,558 SR
1,637 Elo+

VS

Team Averages
Level 117
1,622 SR
1,664 Elo+
Artemis
Artemis
D0NQUIX0T3
Artemis
Level 138
God Stats
6W - 8L
1,734 SR
Queue Stats
374W - 361L
1,665 Elo+
Party 1
Zhong Kui
Zhong Kui
GuppyKing
Zhong Kui
Level 137
God Stats
6W - 6L
1,493 SR
Queue Stats
139W - 91L
1,718 Elo+
Party 1
Chang'e
Chang'e
HersheysBar
Chang'e
Level 148
God Stats
4W - 5L
1,658 SR
Queue Stats
297W - 297L
1,601 Elo+
Party 1
Fenrir
Fenrir
Sw33tButPsycho
Fenrir
Level 53
God Stats
13W - 8L
1,666 SR
Queue Stats
152W - 99L
1,676 Elo+
Party 1
Danzaburou
Danzaburou
Thatoneguyhaha
Danzaburou
Level 108
God Stats
0W - 5L
1,560 SR
Queue Stats
158W - 136L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 5
11,056
553
9,738
14,333
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Hallowedtactics
Danzaburou
19
5 / 2 / 4
13,311
666
11,050
12,209
5,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
MFFL41D1rK
Chronos
20
4 / 1 / 3
12,619
631
9,518
15,569
8,681
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Thaon
Merlin
20
4 / 1 / 6
12,804
640
15,306
6,395
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
benija
Khepri
15
0 / 2 / 7
10,522
526
3,159
10,295
6,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D0NQUIX0T3
Artemis
15
2 / 3 / 4
10,277
514
7,034
17,980
12,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Zhong Kui
GuppyKing
Zhong Kui
16
1 / 2 / 1
9,891
495
15,143
14,587
17,359
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
HersheysBar
Chang'e
17
3 / 4 / 0
10,344
517
10,157
18,335
6,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 0
8,296
415
1,592
17,403
6,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
Thatoneguyhaha
Danzaburou
16
1 / 6 / 2
9,747
487
5,163
11,928
4,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
18
Kills
7
7
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
Artemis
D0NQUIX0T3
Artemis
2
3
4
1.33
L
Zhong Kui
GuppyKing
Zhong Kui
1
2
1
0.75
W
Danzaburou
Hallowedtactics
Danzaburou
5
2
4
3.5
L
Chang'e
HersheysBar
Chang'e
3
4
0
0.75
W
Chronos
MFFL41D1rK
Chronos
4
1
3
5.5
L
0
4
0
0
W
Merlin
Thaon
Merlin
4
1
6
7
L
Danzaburou
Thatoneguyhaha
Danzaburou
1
6
2
0.33
W
Khepri
benija
Khepri
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,771
Damage
39,089
58,801
Taken
80,233
31,991
Mitigated
47,279
26,037
Healing
27,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,738
2,634
0
4,232
14,333
8,816
0
6,479
7,854
0
64,116
L
Artemis
D0NQUIX0T3
Artemis
7,034
2,623
0
3,848
17,980
12,654
416
4,162
13,818
0
45,490
L
Zhong Kui
GuppyKing
Zhong Kui
15,143
1,554
0
7,246
14,587
17,359
0
6,999
7,588
72,351
0
W
Danzaburou
Hallowedtactics
Danzaburou
11,050
7,077
0
7,876
12,209
5,125
0
2,601
9,608
0
112,702
L
Chang'e
HersheysBar
Chang'e
10,157
666
1,943
8,299
18,335
6,389
0
9,088
9,247
85,541
0
W
Chronos
MFFL41D1rK
Chronos
9,518
3,089
0
8,927
15,569
8,681
536
9,847
5,722
89,760
0
L
1,592
76
0
4,988
17,403
6,714
0
5,127
12,276
0
52,541
W
Merlin
Thaon
Merlin
15,306
611
112
2,225
6,395
2,764
0
2,997
3,398
120,217
0
L
Danzaburou
Thatoneguyhaha
Danzaburou
5,163
2,155
0
1,176
11,928
4,163
0
2,607
9,321
0
68,133
W
Khepri
benija
Khepri
3,159
317
0
2,665
10,295
6,605
0
4,866
5,429
20,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,312
Gold Earned
48,555
689
Minions Killed
603
0
Camps Cleared
0
2,012,489
Distance Traveled
1,824,781
26
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,056
553
97
5
0
454,789
1
L
Artemis
10,277
514
52
3
0
350,083
5
L
Zhong Kui
9,891
495
144
7
0
355,893
5
W
Danzaburou
13,311
666
163
8
0
358,389
7
L
Chang'e
10,344
517
157
8
0
394,726
7
W
Chronos
12,619
631
199
10
0
385,048
5
L
Fenrir
8,296
415
105
5
0
368,112
2
W
Merlin
12,804
640
203
10
0
399,474
6
L
Danzaburou
9,747
487
145
7
0
355,967
6
W
Khepri
10,522
526
27
1
0
414,789
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role