Player Matchup

Anhur
Anhur
Aint On Tren
Anhur
Level 28
God Stats
16W - 13L
1,667 SR
Queue Stats
169W - 139L
1,535 Elo+
Party 1
Mercury
Mercury
GalaxySpace25
Mercury
Level 7
God Stats
2W - 3L
1,390 SR
Queue Stats
2W - 5L
1,608 Elo+
Solo
Horus
Horus
HurriedCrown463
Horus
Level 16
God Stats
4W - 5L
1,492 SR
Queue Stats
22W - 14L
1,592 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Stif Doink
Morgan Le Fay
Level 28
God Stats
9W - 3L
1,928 SR
Queue Stats
107W - 84L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
TopherGuy
Cthulhu
Level 27
God Stats
2W - 1L
1,868 SR
Queue Stats
129W - 89L
1,555 Elo+
Party 1
Team Averages
Level 21
1,669 SR
1,572 Elo+

VS

Team Averages
Level 27
1,670 SR
1,649 Elo+
Yemoja
Yemoja
AntaresTTV
Yemoja
Level 29
God Stats
8W - 4L
1,770 SR
Queue Stats
11W - 9L
1,741 Elo+
Party 2
Nu Wa
Nu Wa
BhrisMayhem
Nu Wa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,721 Elo+
Party 2
Sun Wukong
Sun Wukong
IanDefili
Sun Wukong
Level 28
God Stats
9W - 11L
1,568 SR
Queue Stats
128W - 117L
1,495 Elo+
Solo
Neith
Neith
KeezForThree
Neith
Level 49
God Stats
8W - 8L
1,751 SR
Queue Stats
11W - 11L
1,710 Elo+
Party 2
Nemesis
Nemesis
kdenny94
Nemesis
Level 17
God Stats
11W - 6L
1,762 SR
Queue Stats
22W - 14L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 4
9,928
432
6,676
16,317
5,268
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
9
0 / 3 / 0
7,487
326
0
8,537
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 6 / 3
12,591
547
11,092
17,830
8,182
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Stif Doink
Morgan Le Fay
19
4 / 2 / 2
11,700
509
12,632
13,722
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
TopherGuy
Cthulhu
16
3 / 4 / 6
10,848
472
11,333
23,993
23,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AntaresTTV
Yemoja
15
0 / 6 / 7
10,152
441
6,354
16,768
16,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 3 / 5
13,615
592
25,546
8,964
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
IanDefili
Sun Wukong
20
2 / 0 / 2
13,617
592
5,143
15,355
13,988
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
3 / 2 / 6
11,774
512
13,165
8,455
3,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
kdenny94
Nemesis
19
5 / 4 / 3
12,594
548
9,722
18,049
8,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
15
Kills
19
19
Deaths
15
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Yemoja
AntaresTTV
Yemoja
0
6
7
0.58
W
9
3
5
3.83
L
Mercury
0
3
0
0
L
5
6
3
1.08
W
Sun Wukong
IanDefili
Sun Wukong
2
0
2
3
W
3
2
6
3
L
Morgan Le Fay
Stif Doink
Morgan Le Fay
4
2
2
2.5
L
Cthulhu
TopherGuy
Cthulhu
3
4
6
1.5
W
Nemesis
kdenny94
Nemesis
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,733
Damage
59,930
80,399
Taken
67,591
45,147
Mitigated
45,557
29,895
Healing
13,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,676
4,320
0
7,732
16,317
5,268
665
6,742
9,575
0
83,120
W
Yemoja
AntaresTTV
Yemoja
6,354
1,484
1,143
1,260
16,768
16,731
455
6,632
10,136
27,502
0
W
25,546
4,708
0
945
8,964
3,576
2,116
1,150
7,814
113,105
0
L
Mercury
0
0
0
1,920
8,537
2,212
1,080
2,977
5,560
0
26,831
L
11,092
6,081
1,192
4,031
17,830
8,182
120
10,119
7,711
0
78,340
W
Sun Wukong
IanDefili
Sun Wukong
5,143
523
0
6,853
15,355
13,988
3,637
6,820
8,535
0
98,021
W
13,165
5,878
231
3,018
8,455
3,092
2,516
4,168
4,287
0
77,284
L
Morgan Le Fay
Stif Doink
Morgan Le Fay
12,632
1,009
427
6,007
13,722
5,927
0
3,349
10,373
78,002
0
L
Cthulhu
TopherGuy
Cthulhu
11,333
1,403
1,105
7,481
23,993
23,558
261
8,713
15,280
52,891
0
W
Nemesis
kdenny94
Nemesis
9,722
5,381
0
454
18,049
8,170
148
5,195
12,854
0
91,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,554
Gold Earned
61,752
579
Minions Killed
693
0
Camps Cleared
0
1,840,515
Distance Traveled
2,061,464
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,928
432
142
6
0
376,353
0
W
Yemoja
10,152
441
36
2
0
365,741
5
W
Nu Wa
13,615
592
179
8
0
408,582
3
L
Mercury
7,487
326
56
2
0
215,754
0
L
Horus
12,591
547
178
8
0
416,613
5
W
Sun Wukong
13,617
592
201
9
0
427,747
7
W
Neith
11,774
512
147
6
0
407,137
5
L
Morgan Le Fay
11,700
509
143
6
0
425,927
0
L
Cthulhu
10,848
472
60
3
0
405,868
0
W
Nemesis
12,594
548
130
6
0
452,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role