Player Matchup

Tiamat
Tiamat
Camidoo9463
Tiamat
Level 147
God Stats
1W - 3L
1,295 SR
Queue Stats
101W - 86L
1,489 Elo+
Party 1
Izanami
Izanami
KaiserKaiju
Izanami
Level 124
God Stats
2W - 0L
1,679 SR
Queue Stats
67W - 55L
1,510 Elo+
Party 1
Terra
Terra
SymbioticNemesis
Terra
Level 128
God Stats
2W - 1L
1,446 SR
Queue Stats
48W - 35L
1,563 Elo+
Party 1
Team Averages
Level 133
1,474 SR
1,521 Elo+

VS

Team Averages
Level 78
1,290 SR
1,410 Elo+
Agni
Agni
MoltenWarrior67
Agni
Level 89
God Stats
0W - 1L
1,282 SR
Queue Stats
53W - 49L
1,480 Elo+
Solo
Hercules
Hercules
Seanichi
Hercules
Level 100
God Stats
2W - 6L
1,089 SR
Queue Stats
63W - 74L
1,344 Elo+
Party 2
Chiron
Chiron
Tigake
Chiron
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
6 / 1 / 6
8,443
768
6,551
4,992
3,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
KaiserKaiju
Izanami
12
3 / 0 / 9
8,032
730
9,535
5,619
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 9
8,576
780
5,316
9,546
8,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,069
643
5,708
6,997
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Seanichi
Hercules
9
0 / 5 / 1
6,484
589
1,252
14,632
5,518
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Tigake
Chiron
9
0 / 4 / 0
6,116
556
3,199
7,372
2,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
1
6
9
W
Izanami
KaiserKaiju
Izanami
3
0
9
7.5
L
1
3
0
0.33
L
Hercules
Seanichi
Hercules
0
5
1
0.1
W
3
0
9
7.5
L
Chiron
Tigake
Chiron
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,402
Damage
10,159
20,157
Taken
29,001
14,058
Mitigated
9,928
8,745
Healing
5,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
6,551
781
0
1,355
4,992
3,516
202
1,620
3,372
19,278
0
W
Izanami
KaiserKaiju
Izanami
9,535
4,915
0
670
5,619
2,502
2,256
1,902
3,717
0
38,622
L
5,708
493
0
1,159
6,997
2,029
0
2,115
4,766
29,566
0
L
Hercules
Seanichi
Hercules
1,252
431
0
3,034
14,632
5,518
0
5,793
8,525
0
8,170
W
5,316
174
2,724
3,996
9,546
8,040
214
2,186
7,360
10,246
0
L
Chiron
Tigake
Chiron
3,199
1,479
560
574
7,372
2,381
0
3,367
3,843
0
19,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,051
Gold Earned
19,669
111
Minions Killed
114
0
Camps Cleared
0
581,558
Distance Traveled
485,039
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,443
768
29
3
0
194,546
0
W
Izanami
8,032
730
73
7
0
176,043
1
L
Agni
7,069
643
54
5
0
169,449
0
L
Hercules
6,484
589
28
3
0
166,316
0
W
Terra
8,576
780
9
1
0
210,969
1
L
Chiron
6,116
556
32
3
0
149,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role