Player Matchup

Sol
Sol
Commodore_Kelly
Sol
Level 91
God Stats
24W - 25L
1,622 SR
Queue Stats
336W - 398L
1,437 Elo+
Party 3
Sobek
Sobek
WaterHo
Sobek
Level 66
God Stats
10W - 26L
1,367 SR
Queue Stats
416W - 381L
1,438 Elo+
Party 4
Neith
Neith
easey14
Neith
Level 87
God Stats
24W - 21L
1,466 SR
Queue Stats
356W - 404L
1,380 Elo+
Party 3
Hercules
Hercules
iEelektrik
Hercules
Level 106
God Stats
23W - 27L
1,480 SR
Queue Stats
488W - 524L
1,395 Elo+
Solo
Thor
Thor
outofsalt12
Thor
Level 105
God Stats
16W - 19L
1,473 SR
Queue Stats
532W - 512L
1,436 Elo+
Party 4
Team Averages
Level 91
1,482 SR
1,417 Elo+

VS

Team Averages
Level 63
1,573 SR
1,418 Elo+
Janus
Janus
HaciMan-_
Janus
Level 89
God Stats
9W - 15L
1,433 SR
Queue Stats
124W - 121L
1,528 Elo+
Party 2
Chiron
Chiron
jade 123456789
Chiron
Level 69
God Stats
42W - 59L
1,433 SR
Queue Stats
164W - 208L
1,367 Elo+
Party 1
King Arthur
King Arthur
megation62
King Arthur
Level 38
God Stats
7W - 5L
1,737 SR
Queue Stats
13W - 12L
1,324 Elo+
Party 2
Arachne
Arachne
oFlay
Arachne
Level 88
God Stats
28W - 7L
1,760 SR
Queue Stats
432W - 407L
1,549 Elo+
Party 1
Terra
Terra
vitto500011
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 4
9,012
563
11,491
9,774
3,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sobek
WaterHo
Sobek
11
0 / 2 / 8
7,420
464
4,096
15,897
9,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
easey14
Neith
13
3 / 4 / 8
8,233
515
7,406
10,018
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
iEelektrik
Hercules
16
3 / 2 / 0
9,255
578
7,207
11,178
8,475
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 1 / 6
9,369
586
6,786
8,953
3,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HaciMan-_
Janus
13
4 / 5 / 3
8,371
523
11,356
9,469
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 5 / 5
6,585
412
7,401
9,769
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
megation62
King Arthur
10
0 / 5 / 0
6,390
399
6,076
12,034
5,610
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
oFlay
Arachne
15
8 / 2 / 2
9,245
578
12,700
13,159
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 4
6,490
406
3,022
9,232
5,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
20
Kills
12
12
Deaths
20
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
3
4
3.33
L
Janus
HaciMan-_
Janus
4
5
3
1.1
W
Sobek
WaterHo
Sobek
0
2
8
2
W
Neith
easey14
Neith
3
4
8
1.75
W
Hercules
iEelektrik
Hercules
3
2
0
1.5
L
0
5
5
0.5
L
King Arthur
megation62
King Arthur
0
5
0
0
L
Arachne
oFlay
Arachne
8
2
2
4.5
W
6
1
6
9
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,986
Damage
40,555
55,820
Taken
53,663
27,126
Mitigated
21,511
18,255
Healing
12,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,491
2,141
0
3,947
9,774
3,056
824
2,880
6,706
49,779
0
L
Janus
HaciMan-_
Janus
11,356
591
0
2,204
9,469
2,637
922
4,458
5,011
44,294
0
W
Sobek
WaterHo
Sobek
4,096
205
263
4,504
15,897
9,014
0
6,273
9,473
16,197
0
W
Neith
easey14
Neith
7,406
2,052
525
4,796
10,018
2,976
104
2,899
6,976
0
50,944
W
Hercules
iEelektrik
Hercules
7,207
2,174
0
3,725
11,178
8,475
0
782
10,364
0
59,643
L
7,401
2,492
493
3,474
9,769
2,604
275
3,181
6,588
0
35,670
L
King Arthur
megation62
King Arthur
6,076
1,025
0
917
12,034
5,610
0
1,536
10,498
0
31,008
L
Arachne
oFlay
Arachne
12,700
9,467
0
2,932
13,159
5,399
0
2,865
10,294
0
61,040
W
6,786
1,267
0
495
8,953
3,605
0
950
7,923
0
70,112
L
3,022
468
704
2,237
9,232
5,261
87
3,547
5,685
11,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,289
Gold Earned
37,081
469
Minions Killed
312
0
Camps Cleared
0
1,482,534
Distance Traveled
1,462,102
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,012
563
96
6
0
294,267
3
L
Janus
8,371
523
79
5
0
288,167
5
W
Sobek
7,420
464
17
1
0
305,760
5
W
Neith
8,233
515
102
6
0
226,804
2
W
Hercules
9,255
578
135
8
0
314,880
8
L
Chiron
6,585
412
67
4
0
254,254
5
L
King Arthur
6,390
399
53
3
0
303,732
0
L
Arachne
9,245
578
102
6
0
313,729
4
W
Thor
9,369
586
119
7
0
340,823
1
L
Terra
6,490
406
11
1
0
302,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role