Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Gokilo
Mercury
Level 87
God Stats
2W - 8L
1,373 SR
Queue Stats
241W - 245L
1,480 Elo+
Solo
Nox
Nox
VTNCHonesto
Nox
Level 132
God Stats
2W - 2L
1,789 SR
Queue Stats
422W - 408L
1,460 Elo+
Solo
Tiamat
Tiamat
juuamerico
Tiamat
Level 124
God Stats
17W - 27L
1,394 SR
Queue Stats
390W - 433L
1,504 Elo+
Party 2
Team Averages
Level 106
1,511 SR
1,489 Elo+

VS

Team Averages
Level 71
1,733 SR
1,770 Elo+
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
FORGETFORGOT
Gilgamesh
Level 48
God Stats
16W - 1L
1,949 SR
Queue Stats
41W - 4L
1,844 Elo+
Party 1
Fenrir
Fenrir
PERDEMØ
Fenrir
Level 54
God Stats
2W - 0L
1,782 SR
Queue Stats
181W - 34L
1,821 Elo+
Party 1
Cabrakan
Cabrakan
サタンサタンサタン
Cabrakan
Level 101
God Stats
3W - 0L
1,934 SR
Queue Stats
284W - 53L
1,761 Elo+
Party 1
Persephone
Persephone
犬犬犬犬犬犬犬犬犬
Persephone
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
226W - 10L
1,926 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
1 / 3 / 0
5,289
529
4,314
7,178
1,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Athena
 
Athena
8
0 / 3 / 1
4,953
495
1,781
7,970
3,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mercury
Gokilo
Mercury
8
1 / 3 / 0
5,064
506
1,992
5,829
1,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 3 / 0
4,773
477
1,133
4,716
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
juuamerico
Tiamat
9
1 / 5 / 0
5,254
525
2,217
7,301
4,563
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 1 / 2
6,119
612
4,554
6,656
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
FORGETFORGOT
Gilgamesh
10
3 / 0 / 3
5,906
591
2,950
3,756
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
PERDEMØ
Fenrir
11
7 / 2 / 0
6,448
645
8,949
6,276
2,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 3
6,078
608
3,906
4,253
2,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 0 / 1
6,547
655
2,919
2,845
785
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
17
17
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
3
0
0.33
L
Athena
 
Athena
0
3
1
0.17
W
Izanami
 
Izanami
2
1
2
3
W
Gilgamesh
FORGETFORGOT
Gilgamesh
3
0
3
4.5
L
Mercury
Gokilo
Mercury
1
3
0
0.33
W
Fenrir
PERDEMØ
Fenrir
7
2
0
3.5
L
0
3
0
0
L
Tiamat
juuamerico
Tiamat
1
5
0
0.2
W
2
0
3
3.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,437
Damage
23,278
32,994
Taken
23,786
12,977
Mitigated
8,664
8,762
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,314
2,625
0
1,939
7,178
1,943
0
918
6,260
0
32,757
L
Athena
 
Athena
1,781
439
198
2,134
7,970
3,075
0
2,858
5,112
10,882
0
W
Izanami
 
Izanami
4,554
2,912
0
2,467
6,656
1,772
263
168
6,488
0
40,971
W
Gilgamesh
FORGETFORGOT
Gilgamesh
2,950
646
0
1,357
3,756
1,415
0
779
2,871
0
26,652
L
Mercury
Gokilo
Mercury
1,992
478
0
1,548
5,829
1,504
0
1,030
4,799
0
18,200
W
Fenrir
PERDEMØ
Fenrir
8,949
2,355
0
1,655
6,276
2,471
0
2,619
3,657
0
32,532
L
1,133
289
0
1,397
4,716
1,892
0
2,019
2,697
20,464
0
L
Tiamat
juuamerico
Tiamat
2,217
498
0
1,546
7,301
4,563
0
0
7,016
22,085
0
W
3,906
800
0
2,030
4,253
2,221
0
987
3,266
15,164
0
W
2,919
629
0
1,229
2,845
785
0
400
2,373
41,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,333
Gold Earned
31,098
216
Minions Killed
320
0
Camps Cleared
0
903,834
Distance Traveled
1,050,958
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,289
529
57
6
0
157,227
0
L
Athena
4,953
495
26
3
0
195,798
4
W
Izanami
6,119
612
80
8
0
228,980
4
W
Gilgamesh
5,906
591
58
6
0
220,439
1
L
Mercury
5,064
506
41
4
0
201,850
1
W
Fenrir
6,448
645
55
6
0
194,650
2
L
Nox
4,773
477
53
5
0
190,613
3
L
Tiamat
5,254
525
39
4
0
158,346
3
W
Cabrakan
6,078
608
33
3
0
208,380
0
W
Persephone
6,547
655
94
9
0
198,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role