Player Matchup

Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
AttackFireGaint
Arachne
Gold I
Level 101
God Stats
92W - 56L
1,719 SR
Queue Stats
981W - 972L
1,499 MMR
Solo
Chaac
Chaac
Gold III
Blue Floret
Chaac
Gold III
Level 123
God Stats
1W - 2L
1,614 SR
Queue Stats
34W - 37L
1,534 MMR
Party 2
Bacchus
Bacchus
Gold III
BreakMyWalls
Bacchus
Gold III
Level 109
God Stats
6W - 4L
1,517 SR
Queue Stats
59W - 61L
1,534 MMR
Party 2
Izanami
Izanami
Bronze III
Massivephobic
Izanami
Bronze III
Level 31
God Stats
0W - 1L
1,601 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 101
1,590 SR
1,513 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,536 SR
1,505 MMR
Cu Chulainn
Cu Chulainn
Gold IV
 
Cu Chulainn
Gold IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
MetalArms
Scylla
Gold IV
Level 150
God Stats
12W - 7L
1,517 SR
Queue Stats
28W - 21L
1,552 MMR
Party 1
Sol
Sol
Silver I
ONExABOVExALLx
Sol
Silver I
Level 160
God Stats
7W - 1L
1,684 SR
Queue Stats
12W - 6L
1,547 MMR
Solo
Pele
Pele
Gold IV
ixwhitestarxi
Pele
Gold IV
Level 142
God Stats
6W - 8L
1,479 SR
Queue Stats
67W - 64L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
1
0 / 0 / 0
2,406
481
0
0
0
6
1 / 0 / 0
3,493
699
417
1,676
530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 1 / 0
3,165
633
1,036
4,689
1,544
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
BreakMyWalls
Bacchus
5
0 / 0 / 0
3,102
620
813
2,499
1,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
3
0 / 2 / 0
2,704
541
726
1,843
297
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AphroditeTiamatCabrakanAthenaSet

VS

Bans
GilgameshDanzaburouGuan YuPersephoneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 0 / 1
3,565
713
3,152
2,200
614
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
 
Cerberus
5
1 / 0 / 1
3,553
711
956
2,518
768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Scylla
MetalArms
Scylla
5
0 / 1 / 0
3,262
652
0
975
140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 1
3,525
705
1,479
1,486
309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 0 / 0
3,762
752
547
1,965
430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
0
0
1
0.5
W
Cerberus
 
Cerberus
1
0
1
1.5
L
1
0
0
1
L
0
1
0
0
L
Bacchus
BreakMyWalls
Bacchus
0
0
0
0
L
Izanami
0
2
0
0
W
Scylla
MetalArms
Scylla
0
1
0
0
W
1
0
1
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,992
Damage
6,134
10,707
Taken
9,144
3,426
Mitigated
2,261
3,446
Healing
4,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
 
Cu Chulainn
3,152
1,067
0
1,244
2,200
614
0
0
2,200
0
14,397
W
Cerberus
 
Cerberus
956
27
0
1,598
2,518
768
0
360
2,158
6,724
0
L
417
363
0
712
1,676
530
0
0
1,676
0
8,407
L
1,036
46
0
1,580
4,689
1,544
0
0
4,689
0
10,686
L
Bacchus
BreakMyWalls
Bacchus
813
72
0
1,154
2,499
1,055
0
931
1,568
9,554
0
L
Izanami
726
726
0
0
1,843
297
0
1,504
339
0
5,310
W
Scylla
MetalArms
Scylla
0
0
0
250
975
140
0
0
975
9,160
0
W
1,479
907
0
1,139
1,486
309
0
453
1,033
19,032
0
W
547
291
0
250
1,965
430
0
0
1,965
0
16,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,870
Gold Earned
17,667
74
Minions Killed
164
0
Camps Cleared
0
366,989
Distance Traveled
465,716
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
2,406
481
0
0
0
0
0
W
Cu Chulainn
3,565
713
37
7
0
100,622
0
W
Cerberus
3,553
711
20
4
0
96,091
1
L
Arachne
3,493
699
25
5
0
98,483
0
L
Chaac
3,165
633
22
4
0
81,392
0
L
Bacchus
3,102
620
14
3
0
96,031
0
L
Izanami
2,704
541
13
3
0
91,083
1
W
Scylla
3,262
652
23
5
0
84,915
2
W
Sol
3,525
705
44
9
0
86,445
1
W
Pele
3,762
752
40
8
0
97,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role