Player Matchup

Anhur
Anhur
 
Anhur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Frantonio91
Cthulhu
Level 14
God Stats
1W - 3L
1,340 SR
Queue Stats
3W - 7L
1,282 Elo+
Party 2
Izanami
Izanami
KidZega
Izanami
Level 28
God Stats
62W - 50L
1,555 SR
Queue Stats
76W - 78L
1,422 Elo+
Solo
Tsukuyomi
Tsukuyomi
Seasicc
Tsukuyomi
Level 9
God Stats
2W - 6L
1,486 SR
Queue Stats
10W - 12L
1,463 Elo+
Solo
Janus
Janus
meyfer666
Janus
Level 26
God Stats
2W - 3L
1,405 SR
Queue Stats
105W - 116L
1,402 Elo+
Party 2
Team Averages
Level 20
1,457 SR
1,414 Elo+

VS

Team Averages
Level 38
1,405 SR
1,456 Elo+
Mercury
Mercury
 
Mercury
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ElMrCowRiko
Cerberus
Level 23
God Stats
1W - 3L
1,225 SR
Queue Stats
61W - 62L
1,583 Elo+
Party 1
Heimdallr
Heimdallr
Flamerup
Heimdallr
Level 28
God Stats
16W - 13L
1,473 SR
Queue Stats
181W - 174L
1,511 Elo+
Solo
Ratatoskr
Ratatoskr
MacDaddyJ61
Ratatoskr
Level 26
God Stats
3W - 4L
1,505 SR
Queue Stats
73W - 80L
1,452 Elo+
Solo
Achilles
Achilles
iFuzzyUwU
Achilles
Level 6
God Stats
1W - 1L
1,324 SR
Queue Stats
1W - 1L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
4
0 / 3 / 0
6,284
299
617
2,532
302
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

Cthulhu
Frantonio91
Cthulhu
14
2 / 12 / 4
9,360
446
10,049
24,918
18,100
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
KidZega
Izanami
19
3 / 8 / 9
12,051
574
10,659
20,210
7,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Seasicc
Tsukuyomi
19
10 / 7 / 6
12,347
588
19,717
21,724
9,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
meyfer666
Janus
18
7 / 11 / 7
12,155
579
10,175
16,739
4,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
11 / 4 / 7
13,340
635
21,311
15,618
6,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
ElMrCowRiko
Cerberus
17
2 / 4 / 23
12,659
603
11,975
19,991
19,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Flamerup
Heimdallr
20
18 / 3 / 3
14,289
680
22,714
14,548
7,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
MacDaddyJ61
Ratatoskr
17
7 / 6 / 9
11,757
560
6,252
11,593
5,441
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
iFuzzyUwU
Achilles
16
3 / 5 / 8
10,055
479
4,370
14,004
10,659
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
91
22
Kills
41
41
Deaths
22
26
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
W
Mercury
 
Mercury
11
4
7
3.63
W
Cerberus
ElMrCowRiko
Cerberus
2
4
23
3.38
W
Heimdallr
Flamerup
Heimdallr
18
3
3
6.5
L
Cthulhu
Frantonio91
Cthulhu
2
12
4
0.33
L
Izanami
KidZega
Izanami
3
8
9
0.94
W
Ratatoskr
MacDaddyJ61
Ratatoskr
7
6
9
1.92
L
Tsukuyomi
Seasicc
Tsukuyomi
10
7
6
1.86
W
Achilles
iFuzzyUwU
Achilles
3
5
8
1.4
L
Janus
meyfer666
Janus
7
11
7
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,217
Damage
66,622
86,123
Taken
75,754
39,825
Mitigated
49,333
13,262
Healing
13,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
617
414
0
238
2,532
302
0
527
2,005
0
3,722
W
Mercury
 
Mercury
21,311
12,730
0
3,050
15,618
6,636
3,731
3,921
11,549
0
91,328
W
Cerberus
ElMrCowRiko
Cerberus
11,975
487
0
4,719
19,991
19,277
830
4,360
15,466
36,071
0
W
Heimdallr
Flamerup
Heimdallr
22,714
9,953
0
3,716
14,548
7,320
5,943
4,384
10,110
0
87,008
L
Cthulhu
Frantonio91
Cthulhu
10,049
741
165
819
24,918
18,100
210
2,891
22,020
32,950
0
L
Izanami
KidZega
Izanami
10,659
6,719
0
2,954
20,210
7,806
4,688
2,065
18,145
0
85,729
W
Ratatoskr
MacDaddyJ61
Ratatoskr
6,252
1,510
0
1,418
11,593
5,441
380
1,776
9,679
0
49,652
L
Tsukuyomi
Seasicc
Tsukuyomi
19,717
8,287
0
6,915
21,724
9,080
612
3,094
18,630
0
100,289
W
Achilles
iFuzzyUwU
Achilles
4,370
1,969
0
349
14,004
10,659
1,263
5,054
8,726
5,351
16,727
L
Janus
meyfer666
Janus
10,175
823
279
1,892
16,739
4,537
1,222
4,363
12,376
57,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,197
Gold Earned
62,100
457
Minions Killed
480
0
Camps Cleared
0
1,579,325
Distance Traveled
1,924,836
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,284
299
12
1
0
67,464
0
W
Mercury
13,340
635
147
7
0
442,136
1
W
Cerberus
12,659
603
61
3
0
405,340
2
W
Heimdallr
14,289
680
156
7
0
322,088
0
L
Cthulhu
9,360
446
55
3
0
440,920
2
L
Izanami
12,051
574
155
7
0
333,906
0
W
Ratatoskr
11,757
560
73
3
0
412,829
0
L
Tsukuyomi
12,347
588
142
7
0
381,533
0
W
Achilles
10,055
479
43
2
0
342,443
0
L
Janus
12,155
579
93
4
0
355,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role