Player Matchup

Nike
Nike
Diamond III
ClutchTheJoke--
Nike
Diamond III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 48L
2,130 MMR
Party 1
Scylla
Scylla
Masters
Kid Shame
Scylla
Masters
Level 157
God Stats
233W - 126L
1,818 SR
Queue Stats
443W - 287L
2,663 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
iGodlyi
Cthulhu
Platinum IV
Level 87
God Stats
0W - 1L
1,745 SR
Queue Stats
49W - 41L
1,492 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,688 SR
2,095 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,600 SR
2,289 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
DOK BuyAble
Ah Muzen Cab
Masters
Level 156
God Stats
91W - 56L
1,708 SR
Queue Stats
143W - 114L
2,614 MMR
Solo
Discordia
Discordia
Masters
River_mor
Discordia
Masters
Level 105
God Stats
11W - 4L
1,667 SR
Queue Stats
74W - 47L
2,496 MMR
Solo
Terra
Terra
Platinum II
TheGobby00
Terra
Platinum II
Level 146
God Stats
5W - 8L
1,424 SR
Queue Stats
513W - 569L
1,758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 5
11,772
561
19,033
28,536
24,218
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Scylla
Kid Shame
Scylla
17
5 / 4 / 0
13,225
630
20,015
19,884
7,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
iGodlyi
Cthulhu
16
0 / 1 / 4
12,597
600
16,610
24,563
31,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
AthenaThothGilgameshTiamatPersephone

VS

Bans
CabrakanGebHou YiKumbhakarnaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DOK BuyAble
Ah Muzen Cab
18
5 / 2 / 3
13,420
639
27,432
24,580
12,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
River_mor
Discordia
17
3 / 3 / 7
12,854
612
22,330
23,403
10,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
17
2 / 0 / 8
13,720
653
11,170
21,270
24,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
5
Kills
10
10
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
Ah Muzen Cab
DOK BuyAble
Ah Muzen Cab
5
2
3
3.25
L
Scylla
Kid Shame
Scylla
5
4
0
1.25
W
Discordia
River_mor
Discordia
3
3
7
2.17
W
Terra
2
0
8
6
L
Cthulhu
iGodlyi
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,658
Damage
60,932
72,983
Taken
69,253
63,218
Mitigated
47,959
16,288
Healing
38,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,033
2,190
0
4,463
28,536
24,218
1,081
10,455
18,081
0
50,109
W
Ah Muzen Cab
DOK BuyAble
Ah Muzen Cab
27,432
13,225
0
11,099
24,580
12,511
2,356
10,248
13,991
0
99,451
L
Scylla
Kid Shame
Scylla
20,015
1,042
0
7,378
19,884
7,605
372
12,255
7,629
66,551
0
W
Discordia
River_mor
Discordia
22,330
1,370
172
5,658
23,403
10,924
936
15,144
7,722
70,084
0
W
Terra
11,170
1,393
9,333
12,282
21,270
24,524
334
9,971
10,915
24,314
0
L
Cthulhu
iGodlyi
Cthulhu
16,610
385
1,488
2,959
24,563
31,395
18
10,790
13,773
54,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,594
Gold Earned
39,994
267
Minions Killed
237
0
Camps Cleared
0
1,208,119
Distance Traveled
1,218,692
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,772
561
71
3
0
394,294
4
W
Ah Muzen Cab
13,420
639
126
6
0
448,186
3
L
Scylla
13,225
630
131
6
0
374,491
6
W
Discordia
12,854
612
91
4
0
355,421
1
W
Terra
13,720
653
20
1
0
415,085
1
L
Cthulhu
12,597
600
65
3
0
439,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role