Player Matchup

Sol
Sol
About 7 Kids
Sol
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,638 Elo+
Party 1
Pele
Pele
BrummbleBee
Pele
Level 15
God Stats
9W - 13L
1,608 SR
Queue Stats
72W - 74L
1,610 Elo+
Solo
Achilles
Achilles
Nuzlocked
Achilles
Level 21
God Stats
10W - 4L
1,688 SR
Queue Stats
109W - 91L
1,551 Elo+
Solo
Hercules
Hercules
WhyuMADbroo
Hercules
Level 17
God Stats
11W - 5L
1,750 SR
Queue Stats
37W - 23L
1,606 Elo+
Solo
Ra
Ra
pockettwos
Ra
Level 33
God Stats
3W - 2L
1,536 SR
Queue Stats
82W - 75L
1,500 Elo+
Party 1
Team Averages
Level 20
1,616 SR
1,581 Elo+

VS

Team Averages
Level 23
1,586 SR
1,579 Elo+
Heimdallr
Heimdallr
AnchientArcher
Heimdallr
Level 24
God Stats
5W - 2L
1,815 SR
Queue Stats
13W - 13L
1,517 Elo+
Party 2
Bakasura
Bakasura
Fluidstrider
Bakasura
Level 29
God Stats
21W - 26L
1,449 SR
Queue Stats
109W - 127L
1,503 Elo+
Solo
Bellona
Bellona
Foooggy
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,587 Elo+
Party 2
Ra
Ra
NoahhP
Ra
Level 29
God Stats
4W - 4L
1,547 SR
Queue Stats
107W - 77L
1,663 Elo+
Solo
Sylvanus
Sylvanus
Taver10
Sylvanus
Level 17
God Stats
7W - 7L
1,618 SR
Queue Stats
38W - 43L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 3
12,220
679
15,555
14,813
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 4 / 2
8,530
474
3,050
14,110
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Nuzlocked
Achilles
17
6 / 1 / 1
10,827
602
13,812
14,505
14,038
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
WhyuMADbroo
Hercules
15
3 / 2 / 11
10,694
594
7,009
16,293
14,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 1 / 1
8,506
473
2,774
7,606
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AnchientArcher
Heimdallr
13
0 / 6 / 2
7,697
428
3,792
8,150
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Fluidstrider
Bakasura
17
7 / 3 / 2
10,284
571
16,318
16,324
7,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Foooggy
Bellona
14
1 / 5 / 0
8,504
472
2,972
13,078
6,846
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
14
0 / 4 / 4
8,484
471
6,533
7,402
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Taver10
Sylvanus
12
1 / 5 / 5
7,390
411
7,056
11,908
6,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
23
Kills
9
9
Deaths
23
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
12
1
3
13.5
L
Heimdallr
AnchientArcher
Heimdallr
0
6
2
0.17
W
1
4
2
0.5
L
Bakasura
Fluidstrider
Bakasura
7
3
2
2.67
L
Bellona
Foooggy
Bellona
1
5
0
0.2
L
Ra
0
4
4
0.5
W
Achilles
Nuzlocked
Achilles
6
1
1
6.5
L
Sylvanus
Taver10
Sylvanus
1
5
5
0.7
W
Hercules
WhyuMADbroo
Hercules
3
2
11
4.25
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,200
Damage
36,671
67,327
Taken
56,862
41,235
Mitigated
25,789
33,603
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,555
6,603
0
10,494
14,813
4,846
3,514
3,050
10,738
114,213
0
L
Heimdallr
AnchientArcher
Heimdallr
3,792
2,197
0
811
8,150
2,626
1,176
3,317
4,833
0
33,825
W
3,050
452
0
6,938
14,110
4,764
0
2,222
11,538
0
57,565
L
Bakasura
Fluidstrider
Bakasura
16,318
10,258
0
4,209
16,324
7,366
704
4,931
11,369
0
66,434
L
Bellona
Foooggy
Bellona
2,972
711
0
2,796
13,078
6,846
0
637
11,796
137
34,479
L
Ra
6,533
532
588
1,463
7,402
2,338
0
3,641
3,669
63,121
0
W
Achilles
Nuzlocked
Achilles
13,812
4,132
0
6,644
14,505
14,038
259
632
12,373
0
74,435
L
Sylvanus
Taver10
Sylvanus
7,056
2,641
582
1,586
11,908
6,613
102
5,539
5,974
21,647
4,294
W
Hercules
WhyuMADbroo
Hercules
7,009
2,324
0
5,158
16,293
14,780
175
5,263
10,635
0
29,667
W
2,774
219
883
3,486
7,606
2,807
274
1,880
5,436
51,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,777
Gold Earned
42,359
599
Minions Killed
468
0
Camps Cleared
0
1,618,604
Distance Traveled
1,639,035
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,220
679
186
10
0
290,532
2
L
Heimdallr
7,697
428
77
4
0
251,591
0
W
Pele
8,530
474
98
5
0
332,117
2
L
Bakasura
10,284
571
136
8
0
408,343
4
L
Bellona
8,504
472
78
4
0
326,161
4
L
Ra
8,484
471
139
8
0
339,188
8
W
Achilles
10,827
602
147
8
0
402,011
2
L
Sylvanus
7,390
411
38
2
0
313,752
7
W
Hercules
10,694
594
60
3
0
335,650
0
W
Ra
8,506
473
108
6
0
258,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role