Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Onyx Scrappy
Gilgamesh
Level 51
God Stats
8W - 12L
1,549 SR
Queue Stats
202W - 234L
1,358 Elo+
Party 1
Hades
Hades
RBrooks602
Hades
Level 27
God Stats
1W - 4L
1,298 SR
Queue Stats
106W - 119L
1,373 Elo+
Party 1
Thanatos
Thanatos
Sarrk
Thanatos
Level 29
God Stats
14W - 20L
1,536 SR
Queue Stats
195W - 192L
1,421 Elo+
Party 2
Danzaburou
Danzaburou
TLK superGman28
Danzaburou
Level 23
God Stats
8W - 15L
1,227 SR
Queue Stats
249W - 271L
1,326 Elo+
Party 1
Team Averages
Level 39
1,422 SR
1,395 Elo+

VS

Team Averages
Level 41
1,537 SR
1,484 Elo+
Khepri
Khepri
 
Khepri
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
AnAcuteAngle
Mercury
Level 47
God Stats
7W - 7L
1,543 SR
Queue Stats
163W - 172L
1,407 Elo+
Solo
Danzaburou
Danzaburou
Benja-Meme
Danzaburou
Level 28
God Stats
62W - 47L
1,597 SR
Queue Stats
298W - 270L
1,457 Elo+
Party 3
Janus
Janus
NaCl-i
Janus
Level 81
God Stats
7W - 13L
1,546 SR
Queue Stats
659W - 624L
1,554 Elo+
Party 3
Ravana
Ravana
solotroII
Ravana
Level 2
God Stats
4W - 1L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 3
7,524
418
7,609
14,484
10,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Onyx Scrappy
Gilgamesh
11
1 / 9 / 0
7,092
394
11,532
18,709
16,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
11
1 / 9 / 3
7,357
409
11,179
15,226
7,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Sarrk
Thanatos
12
1 / 7 / 2
7,609
423
6,467
16,405
5,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
TLK superGman28
Danzaburou
10
1 / 8 / 3
6,766
376
7,058
12,489
3,883
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
3 / 2 / 12
9,125
507
5,471
16,334
14,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
AnAcuteAngle
Mercury
15
4 / 2 / 7
9,237
513
8,806
15,438
6,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Benja-Meme
Danzaburou
16
5 / 0 / 7
10,557
587
9,669
12,954
6,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
NaCl-i
Janus
16
11 / 2 / 9
10,731
596
17,565
9,950
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
solotroII
Ravana
18
10 / 0 / 8
10,950
608
17,528
12,610
10,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
76
5
Kills
33
33
Deaths
6
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Khepri
 
Khepri
3
2
12
4.5
W
Mercury
AnAcuteAngle
Mercury
4
2
7
3.75
W
Danzaburou
Benja-Meme
Danzaburou
5
0
7
8.5
W
Janus
NaCl-i
Janus
11
2
9
7.75
L
Gilgamesh
Onyx Scrappy
Gilgamesh
1
9
0
0.11
L
Hades
1
9
3
0.28
L
Thanatos
Sarrk
Thanatos
1
7
2
0.29
L
Danzaburou
TLK superGman28
Danzaburou
1
8
3
0.31
W
Ravana
solotroII
Ravana
10
0
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,845
Damage
59,039
77,313
Taken
67,286
43,285
Mitigated
42,631
21,706
Healing
21,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,609
706
552
3,098
14,484
10,344
30
4,960
9,524
26,638
0
W
Khepri
 
Khepri
5,471
344
0
4,666
16,334
14,911
112
5,389
10,876
20,934
0
W
Mercury
AnAcuteAngle
Mercury
8,806
4,231
0
1,515
15,438
6,850
277
2,931
12,360
0
60,563
W
Danzaburou
Benja-Meme
Danzaburou
9,669
4,244
0
4,809
12,954
6,497
2,742
4,706
8,158
0
73,317
W
Janus
NaCl-i
Janus
17,565
1,588
0
2,944
9,950
3,710
239
3,480
6,440
66,101
0
L
Gilgamesh
Onyx Scrappy
Gilgamesh
11,532
3,599
0
3,743
18,709
16,237
48
3,817
14,892
0
35,768
L
Hades
11,179
682
216
1,990
15,226
7,162
0
6,167
9,059
34,045
0
L
Thanatos
Sarrk
Thanatos
6,467
1,107
0
9,832
16,405
5,659
698
4,962
11,443
0
42,314
L
Danzaburou
TLK superGman28
Danzaburou
7,058
3,220
171
2,104
12,489
3,883
254
3,130
9,359
0
25,522
W
Ravana
solotroII
Ravana
17,528
6,092
0
7,781
12,610
10,663
207
2,282
9,924
0
80,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
50,600
285
Minions Killed
508
0
Camps Cleared
0
1,713,315
Distance Traveled
1,883,266
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,524
418
49
3
0
407,794
0
W
Khepri
9,125
507
22
1
0
353,741
2
W
Mercury
9,237
513
89
5
0
414,381
0
W
Danzaburou
10,557
587
140
8
0
327,483
0
W
Janus
10,731
596
122
7
0
400,990
1
L
Gilgamesh
7,092
394
65
4
0
335,128
2
L
Hades
7,357
409
50
3
0
299,978
2
L
Thanatos
7,609
423
83
5
0
337,598
2
L
Danzaburou
6,766
376
38
2
0
332,817
2
W
Ravana
10,950
608
135
8
0
386,671
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role