Player Matchup

Anhur
Anhur
Hojo1802
Anhur
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 203L
1,506 Elo+
Party 1
Sun Wukong
Sun Wukong
HorvenSwordhand
Sun Wukong
Level 65
God Stats
6W - 2L
1,858 SR
Queue Stats
265W - 236L
1,532 Elo+
Party 1
Thoth
Thoth
One_Juicy_Devil
Thoth
Level 25
God Stats
3W - 2L
1,818 SR
Queue Stats
150W - 192L
1,476 Elo+
Party 1
Merlin
Merlin
ThisGuy0101
Merlin
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
TyPh00n777
Cthulhu
Level 15
God Stats
6W - 7L
1,500 SR
Queue Stats
111W - 148L
1,427 Elo+
Party 1
Team Averages
Level 31
1,635 SR
1,511 Elo+

VS

Team Averages
Level 9
1,475 SR
1,321 Elo+
Cthulhu
Cthulhu
Chicken78
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,336 Elo+
Party 3
Agni
Agni
Csipon
Agni
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,360 Elo+
Party 2
Thor
Thor
CyberMAG
Thor
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 12L
1,152 Elo+
Party 2
Achilles
Achilles
Slimar78
Achilles
Level 26
God Stats
7W - 15L
1,376 SR
Queue Stats
52W - 65L
1,399 Elo+
Party 3
Artemis
Artemis
Smeetir
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Hojo1802
Anhur
19
7 / 2 / 5
12,449
566
11,638
15,978
6,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
HorvenSwordhand
Sun Wukong
20
10 / 1 / 8
13,614
619
20,975
21,225
15,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 2 / 3
11,769
535
8,218
5,067
1,748
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
14
0 / 3 / 2
9,944
452
4,030
11,397
3,959
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
TyPh00n777
Cthulhu
14
3 / 6 / 11
9,827
447
8,033
17,314
16,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chicken78
Cthulhu
11
1 / 4 / 7
7,755
353
5,540
11,659
7,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
Csipon
Agni
16
4 / 5 / 3
9,861
448
11,258
12,230
4,243
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
15
5 / 6 / 7
10,110
460
10,199
19,771
11,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Slimar78
Achilles
10
0 / 4 / 0
7,229
329
2,148
7,785
4,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Smeetir
Artemis
16
4 / 6 / 5
10,389
472
10,072
14,111
4,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
36
25
Kills
14
14
Deaths
25
29
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chicken78
Cthulhu
1
4
7
1.13
L
Agni
Csipon
Agni
4
5
3
1.1
L
Thor
5
6
7
1.42
W
Anhur
Hojo1802
Anhur
7
2
5
4.75
W
Sun Wukong
HorvenSwordhand
Sun Wukong
10
1
8
14
W
5
2
3
3.25
L
Achilles
Slimar78
Achilles
0
4
0
0
L
Artemis
Smeetir
Artemis
4
6
5
1.08
W
Merlin
0
3
2
0.33
W
Cthulhu
TyPh00n777
Cthulhu
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,894
Damage
39,217
70,981
Taken
65,556
43,847
Mitigated
33,350
20,803
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chicken78
Cthulhu
5,540
477
33
906
11,659
7,887
0
4,710
6,879
18,439
0
L
Agni
Csipon
Agni
11,258
888
0
1,552
12,230
4,243
0
6,312
5,518
44,459
0
L
Thor
10,199
2,087
0
2,606
19,771
11,403
0
4,239
15,374
0
52,366
W
Anhur
Hojo1802
Anhur
11,638
3,954
0
6,626
15,978
6,038
3,869
3,830
11,998
0
96,322
W
Sun Wukong
HorvenSwordhand
Sun Wukong
20,975
4,122
0
10,874
21,225
15,850
704
4,578
15,072
0
109,384
W
8,218
238
0
1,061
5,067
1,748
4,066
1,401
3,546
52,816
0
L
Achilles
Slimar78
Achilles
2,148
770
0
1,843
7,785
4,830
0
273
7,512
0
21,617
L
Artemis
Smeetir
Artemis
10,072
4,100
0
664
14,111
4,987
732
3,975
9,801
0
48,023
W
Merlin
4,030
84
0
1,108
11,397
3,959
818
2,012
9,325
60,124
0
W
Cthulhu
TyPh00n777
Cthulhu
8,033
517
0
1,134
17,314
16,252
606
4,275
12,757
24,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,603
Gold Earned
45,344
623
Minions Killed
295
0
Camps Cleared
0
1,914,446
Distance Traveled
1,635,413
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,755
353
27
1
0
296,463
1
L
Agni
9,861
448
62
3
0
399,692
0
L
Thor
10,110
460
85
4
0
390,695
0
W
Anhur
12,449
566
160
7
0
374,569
0
W
Sun Wukong
13,614
619
198
9
0
416,641
2
W
Thoth
11,769
535
128
6
0
346,661
0
L
Achilles
7,229
329
45
2
0
190,694
2
L
Artemis
10,389
472
76
3
0
357,869
3
W
Merlin
9,944
452
107
5
0
400,405
0
W
Cthulhu
9,827
447
30
1
0
376,170
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role