Player Matchup

Chaac
Chaac
Diamond III
ClutchTheJoke--
Chaac
Diamond III
Level 96
God Stats
0W - 2L
1,604 SR
Queue Stats
54W - 48L
2,220 MMR
Party 2
Ares
Ares
Gold II
Hiddeninja22
Ares
Gold II
Level 128
God Stats
2W - 2L
1,589 SR
Queue Stats
126W - 96L
2,030 MMR
Solo
Vulcan
Vulcan
Platinum IV
iGodlyi
Vulcan
Platinum IV
Level 87
God Stats
3W - 3L
1,615 SR
Queue Stats
49W - 41L
1,583 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 104
1,603 SR
1,944 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 105
1,607 SR
2,013 MMR
Chronos
Chronos
Platinum I
AnbuVibe
Chronos
Platinum I
Level 69
God Stats
6W - 4L
1,673 SR
Queue Stats
238W - 226L
1,892 MMR
Solo
Cerberus
Cerberus
Platinum I
Tahqe
Cerberus
Platinum I
Level 117
God Stats
10W - 9L
1,551 SR
Queue Stats
218W - 179L
1,932 MMR
Party 1
Achilles
Achilles
Diamond IV
bryanbetryin
Achilles
Diamond IV
Level 128
God Stats
26W - 29L
1,596 SR
Queue Stats
324W - 298L
2,217 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
10,935
643
18,813
20,857
18,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 6
9,821
578
13,681
16,870
17,124
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
iGodlyi
Vulcan
14
2 / 3 / 4
10,277
605
19,150
8,250
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshAthenaPersephoneDanzaburouCthulhu

VS

Bans
Ah PuchThothSolScyllaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AnbuVibe
Chronos
17
3 / 3 / 8
11,442
673
10,951
17,305
7,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
Tahqe
Cerberus
15
1 / 3 / 8
11,695
688
8,585
23,210
18,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
bryanbetryin
Achilles
17
7 / 1 / 4
12,971
763
13,762
22,737
21,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
7
Kills
11
12
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chronos
AnbuVibe
Chronos
3
3
8
2.33
L
4
4
2
1.25
L
1
5
6
0.8
W
Cerberus
Tahqe
Cerberus
1
3
8
1.67
W
Achilles
bryanbetryin
Achilles
7
1
4
9
L
Vulcan
iGodlyi
Vulcan
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,644
Damage
33,298
45,977
Taken
63,252
39,179
Mitigated
47,626
10,413
Healing
12,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AnbuVibe
Chronos
10,951
3,567
0
5,740
17,305
7,112
1,928
6,990
10,315
56,531
0
L
18,813
4,165
0
8,047
20,857
18,429
1,551
8,016
12,555
0
59,581
L
13,681
623
0
1,000
16,870
17,124
634
7,494
9,030
24,179
0
W
Cerberus
Tahqe
Cerberus
8,585
410
0
2,651
23,210
18,907
159
12,520
10,690
29,684
0
W
Achilles
bryanbetryin
Achilles
13,762
3,907
0
4,063
22,737
21,607
586
13,321
9,416
0
40,878
L
Vulcan
iGodlyi
Vulcan
19,150
9,982
0
1,366
8,250
3,626
442
3,324
4,856
49,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,033
Gold Earned
36,108
173
Minions Killed
192
0
Camps Cleared
0
919,819
Distance Traveled
997,918
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,442
673
98
6
0
291,953
2
L
Chaac
10,935
643
80
5
0
314,959
3
L
Ares
9,821
578
28
2
0
288,955
0
W
Cerberus
11,695
688
42
2
0
341,309
1
W
Achilles
12,971
763
52
3
0
364,656
5
L
Vulcan
10,277
605
65
4
0
315,905
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role