Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
CubeDaFace
Gilgamesh
Platinum IV
Level 160
God Stats
6W - 6L
1,702 SR
Queue Stats
399W - 381L
1,641 MMR
Solo
Hercules
Hercules
Gold I
Sevzilla
Hercules
Gold I
Level 153
God Stats
1W - 4L
1,451 SR
Queue Stats
66W - 72L
1,551 MMR
Solo
Merlin
Merlin
Gold III
Zerxsees
Merlin
Gold III
Level 106
God Stats
10W - 10L
1,666 SR
Queue Stats
115W - 109L
1,551 MMR
Solo
Cthulhu
Cthulhu
Gold V
pigpooch
Cthulhu
Gold V
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
200W - 200L
1,533 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,564 SR
1,555 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 90
1,624 SR
1,569 MMR
Bellona
Bellona
Gold II
DrxEw
Bellona
Gold II
Level 50
God Stats
64W - 24L
1,814 SR
Queue Stats
593W - 596L
1,633 MMR
Solo
Fafnir
Fafnir
Platinum V
ImNotReptile
Fafnir
Platinum V
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 85L
1,521 MMR
Solo
Chiron
Chiron
Gold IV
WheresFoxtrot
Chiron
Gold IV
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 29L
1,625 MMR
Solo
Nemesis
Nemesis
Gold III
arceusfenix3213
Nemesis
Gold III
Level 142
God Stats
7W - 6L
1,612 SR
Queue Stats
38W - 31L
1,577 MMR
Solo
Scylla
Scylla
Gold III
hersheyscr7
Scylla
Gold III
Level 106
God Stats
28W - 21L
1,694 SR
Queue Stats
536W - 541L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 1 / 2
4,942
494
4,223
5,015
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
CubeDaFace
Gilgamesh
9
0 / 2 / 1
5,264
526
2,816
6,048
1,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
Sevzilla
Hercules
6
0 / 2 / 0
4,238
424
1,197
6,700
2,429
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Merlin
Zerxsees
Merlin
9
2 / 3 / 1
5,672
567
5,133
4,043
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
pigpooch
Cthulhu
7
1 / 4 / 1
5,057
506
2,712
8,705
2,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
TiamatAthenaPersephoneSetSol

VS

Bans
TsukuyomiRaijinCerberusJanusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DrxEw
Bellona
11
1 / 0 / 3
6,351
635
5,765
5,145
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
9
2 / 1 / 4
5,861
586
2,632
6,469
3,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 1 / 1
5,780
578
5,844
4,975
1,270
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

11
4 / 0 / 3
6,599
660
3,422
6,134
1,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
11
2 / 1 / 3
6,069
607
2,151
4,559
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
12
12
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
L
Gilgamesh
CubeDaFace
Gilgamesh
0
2
1
0.25
W
Bellona
DrxEw
Bellona
1
0
3
2.5
W
Fafnir
2
1
4
4
L
Hercules
Sevzilla
Hercules
0
2
0
0
W
3
1
1
3.5
L
Merlin
Zerxsees
Merlin
2
3
1
0.83
W
4
0
3
5.5
W
Scylla
2
1
3
3.5
L
Cthulhu
pigpooch
Cthulhu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,081
Damage
19,814
30,511
Taken
27,282
9,623
Mitigated
10,882
5,534
Healing
10,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,223
3,029
0
1,812
5,015
1,050
0
715
4,300
0
30,285
L
Gilgamesh
CubeDaFace
Gilgamesh
2,816
782
0
428
6,048
1,985
0
1,485
4,563
0
32,055
W
Bellona
DrxEw
Bellona
5,765
2,501
0
2,561
5,145
3,095
342
0
5,145
0
32,684
W
Fafnir
2,632
660
0
1,867
6,469
3,250
0
1,728
4,741
7,990
0
L
Hercules
Sevzilla
Hercules
1,197
594
0
2,237
6,700
2,429
0
0
6,700
0
14,897
W
5,844
1,889
270
1,902
4,975
1,270
952
1,973
3,002
0
28,175
L
Merlin
Zerxsees
Merlin
5,133
458
0
547
4,043
1,183
0
493
3,550
32,387
0
W
3,422
1,659
0
3,340
6,134
1,870
1,062
1,663
4,471
0
34,634
W
Scylla
2,151
260
0
520
4,559
1,397
0
2,481
2,078
32,392
0
L
Cthulhu
pigpooch
Cthulhu
2,712
417
55
455
8,705
2,976
0
2,090
6,615
11,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,173
Gold Earned
30,660
257
Minions Killed
298
0
Camps Cleared
0
857,083
Distance Traveled
999,580
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,942
494
63
6
0
147,543
4
L
Gilgamesh
5,264
526
72
7
0
191,985
0
W
Bellona
6,351
635
82
8
0
196,118
3
W
Fafnir
5,861
586
8
1
0
202,967
3
L
Hercules
4,238
424
37
4
0
165,195
3
W
Chiron
5,780
578
59
6
0
170,349
0
L
Merlin
5,672
567
64
6
0
169,590
2
W
Nemesis
6,599
660
78
8
0
235,630
3
W
Scylla
6,069
607
71
7
0
194,516
3
L
Cthulhu
5,057
506
21
2
0
182,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role