Player Matchup

Morgan Le Fay
Morgan Le Fay
Pyndil
Morgan Le Fay
Level 102
God Stats
8W - 2L
1,808 SR
Queue Stats
29W - 17L
1,711 Elo+
Party 1
Sylvanus
Sylvanus
Vorwaschgang
Sylvanus
Level 127
God Stats
15W - 9L
1,681 SR
Queue Stats
91W - 57L
1,717 Elo+
Party 1
Gilgamesh
Gilgamesh
legendpro
Gilgamesh
Level 127
God Stats
3W - 0L
1,378 SR
Queue Stats
91W - 57L
1,700 Elo+
Party 1
Team Averages
Level 119
1,622 SR
1,709 Elo+

VS

Team Averages
Level 61
1,470 SR
1,470 Elo+
Kukulkan
Kukulkan
BampY
Kukulkan
Level 26
God Stats
3W - 10L
1,349 SR
Queue Stats
4W - 10L
1,240 Elo+
Solo
Sylvanus
Sylvanus
JayTheSlugMan
Sylvanus
Level 80
God Stats
0W - 3L
1,254 SR
Queue Stats
83W - 77L
1,532 Elo+
Solo
Thanatos
Thanatos
XC0DYD4C0DF1SHx
Thanatos
Level 77
God Stats
5W - 7L
1,806 SR
Queue Stats
23W - 30L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Pyndil
Morgan Le Fay
15
5 / 2 / 9
10,650
710
16,401
10,442
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Vorwaschgang
Sylvanus
14
2 / 3 / 11
10,788
719
8,831
17,586
14,805
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
legendpro
Gilgamesh
16
8 / 1 / 6
11,401
760
13,524
18,495
11,266
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BampY
Kukulkan
13
1 / 4 / 4
9,186
612
10,208
9,521
4,011
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
JayTheSlugMan
Sylvanus
13
2 / 3 / 4
9,674
645
7,957
18,218
18,443
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
12
3 / 8 / 3
9,581
639
8,956
14,761
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
15
Kills
6
6
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BampY
Kukulkan
1
4
4
0.75
L
Sylvanus
JayTheSlugMan
Sylvanus
2
3
4
1.33
W
Morgan Le Fay
Pyndil
Morgan Le Fay
5
2
9
4.75
W
Sylvanus
Vorwaschgang
Sylvanus
2
3
11
2.5
L
Thanatos
3
8
3
0.56
W
Gilgamesh
legendpro
Gilgamesh
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,756
Damage
27,121
46,523
Taken
42,500
30,263
Mitigated
28,593
25,313
Healing
17,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BampY
Kukulkan
10,208
608
979
862
9,521
4,011
0
5,426
4,095
45,924
0
L
Sylvanus
JayTheSlugMan
Sylvanus
7,957
1,368
2,027
7,342
18,218
18,443
0
10,722
7,496
18,211
0
W
Morgan Le Fay
Pyndil
Morgan Le Fay
16,401
1,146
0
3,338
10,442
4,192
385
5,771
4,671
52,411
0
W
Sylvanus
Vorwaschgang
Sylvanus
8,831
1,430
6,394
11,376
17,586
14,805
644
5,957
11,629
23,868
0
L
Thanatos
8,956
1,679
0
6,086
14,761
6,139
0
9,084
5,677
0
26,033
W
Gilgamesh
legendpro
Gilgamesh
13,524
3,836
0
4,205
18,495
11,266
757
6,437
12,058
0
49,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,839
Gold Earned
28,441
191
Minions Killed
147
0
Camps Cleared
0
877,531
Distance Traveled
749,248
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,186
612
91
6
0
279,366
2
L
Sylvanus
9,674
645
23
2
0
245,471
0
W
Morgan Le Fay
10,650
710
76
5
0
284,358
2
W
Sylvanus
10,788
719
29
2
0
262,443
6
L
Thanatos
9,581
639
33
2
0
224,411
1
W
Gilgamesh
11,401
760
86
6
0
330,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role