Player Matchup

Ganesha
Ganesha
L2PVoltek
Ganesha
Level 53
God Stats
6W - 4L
1,581 SR
Queue Stats
138W - 189L
1,341 Elo+
Party 3
Neith
Neith
Nosica
Neith
Level 42
God Stats
60W - 64L
1,463 SR
Queue Stats
120W - 170L
1,328 Elo+
Party 3
Janus
Janus
TropNulPavard
Janus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,871 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
dridrii38
Morgan Le Fay
Level 89
God Stats
18W - 20L
1,464 SR
Queue Stats
479W - 533L
1,439 Elo+
Party 3
Pele
Pele
xMasherSC-01
Pele
Level 67
God Stats
26W - 28L
1,468 SR
Queue Stats
240W - 289L
1,338 Elo+
Party 3
Team Averages
Level 51
1,495 SR
1,463 Elo+

VS

Team Averages
Level 54
1,423 SR
1,468 Elo+
Hel
Hel
 
Hel
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Heyzh
Chiron
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 33L
1,571 Elo+
Party 1
Olorun
Olorun
MintyMess
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,356 Elo+
Party 2
Arachne
Arachne
THESAINTS101
Arachne
Level 29
God Stats
19W - 19L
1,115 SR
Queue Stats
70W - 83L
1,337 Elo+
Party 2
King Arthur
King Arthur
rDayn
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 46L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
L2PVoltek
Ganesha
8
1 / 1 / 1
5,034
503
1,838
6,203
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Nosica
Neith
9
0 / 1 / 0
4,876
488
678
3,208
835
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 2 / 0
6,608
661
5,734
6,467
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
dridrii38
Morgan Le Fay
10
7 / 2 / 0
6,461
646
7,055
7,159
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
2 / 0 / 3
5,644
564
3,626
4,728
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 2 / 3
4,541
454
3,921
4,890
1,559
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
Heyzh
Chiron
10
2 / 0 / 1
5,768
577
3,542
2,294
668
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
MintyMess
Olorun
7
1 / 6 / 0
4,736
474
1,818
6,584
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
THESAINTS101
Arachne
7
1 / 2 / 1
4,714
471
2,583
5,658
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
rDayn
King Arthur
9
2 / 3 / 0
5,595
560
4,818
8,729
4,346
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
13
Kills
6
6
Deaths
13
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
3
0.75
L
Chiron
Heyzh
Chiron
2
0
1
2.5
W
Ganesha
L2PVoltek
Ganesha
1
1
1
1.5
L
Olorun
MintyMess
Olorun
1
6
0
0.17
W
Neith
Nosica
Neith
0
1
0
0
L
Arachne
THESAINTS101
Arachne
1
2
1
0.75
W
3
2
0
1.5
W
Morgan Le Fay
dridrii38
Morgan Le Fay
7
2
0
3.5
L
King Arthur
rDayn
King Arthur
2
3
0
0.67
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,931
Damage
16,682
27,765
Taken
28,155
10,028
Mitigated
10,703
12,003
Healing
7,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,921
747
392
1,882
4,890
1,559
0
1,426
3,412
15,643
0
L
Chiron
Heyzh
Chiron
3,542
983
520
1,062
2,294
668
50
402
1,892
0
34,404
W
Ganesha
L2PVoltek
Ganesha
1,838
101
0
3,090
6,203
2,570
0
1,740
4,463
12,017
0
L
Olorun
MintyMess
Olorun
1,818
842
36
823
6,584
2,281
192
4,003
2,240
12,594
905
W
Neith
Nosica
Neith
678
123
0
540
3,208
835
0
745
2,463
0
22,118
L
Arachne
THESAINTS101
Arachne
2,583
1,929
123
1,143
5,658
1,849
0
2,555
2,989
0
15,101
W
5,734
429
0
2,940
6,467
2,893
92
0
6,467
38,338
0
W
Morgan Le Fay
dridrii38
Morgan Le Fay
7,055
467
0
2,551
7,159
2,464
646
2,573
4,586
29,849
0
L
King Arthur
rDayn
King Arthur
4,818
738
0
1,919
8,729
4,346
0
5,294
2,995
0
27,185
W
3,626
721
0
2,882
4,728
1,266
455
530
4,198
0
27,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,623
Gold Earned
25,354
282
Minions Killed
228
0
Camps Cleared
0
993,291
Distance Traveled
881,409
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,541
454
28
3
0
194,882
1
L
Chiron
5,768
577
70
7
0
186,340
4
W
Ganesha
5,034
503
7
1
0
189,043
2
L
Olorun
4,736
474
24
2
0
162,170
1
W
Neith
4,876
488
74
7
0
175,315
6
L
Arachne
4,714
471
38
4
0
178,967
0
W
Janus
6,608
661
84
8
0
200,614
1
W
Morgan Le Fay
6,461
646
57
6
0
193,525
1
L
King Arthur
5,595
560
68
7
0
159,050
4
W
Pele
5,644
564
60
6
0
234,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role