Player Matchup

Janus
Janus
JOSHUA210194
Janus
Level 26
God Stats
12W - 8L
1,581 SR
Queue Stats
223W - 212L
1,480 Elo+
Solo
The Morrigan
The Morrigan
TSDGaby
The Morrigan
Level 7
God Stats
5W - 1L
1,808 SR
Queue Stats
6W - 6L
1,393 Elo+
Party 2
Ymir
Ymir
ivanl07003
Ymir
Level 7
God Stats
4W - 4L
1,471 SR
Queue Stats
4W - 6L
1,341 Elo+
Party 2
Thor
Thor
petar1301
Thor
Level 18
God Stats
4W - 4L
1,404 SR
Queue Stats
4W - 6L
1,341 Elo+
Party 2
Ra
Ra
Кириагава
Ra
Level 29
God Stats
49W - 40L
1,461 SR
Queue Stats
123W - 154L
1,396 Elo+
Solo
Team Averages
Level 17
1,545 SR
1,390 Elo+

VS

Team Averages
Level 23
1,420 SR
1,361 Elo+
Merlin
Merlin
ACTOP
Merlin
Level 27
God Stats
1W - 1L
1,328 SR
Queue Stats
17W - 14L
1,078 Elo+
Solo
Hel
Hel
Liposuccionadorl
Hel
Level 17
God Stats
58W - 28L
1,530 SR
Queue Stats
64W - 37L
1,429 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Popeye420
Morgan Le Fay
Level 16
God Stats
14W - 19L
1,306 SR
Queue Stats
24W - 28L
1,360 Elo+
Party 1
King Arthur
King Arthur
familypa
King Arthur
Level 28
God Stats
4W - 1L
1,718 SR
Queue Stats
95W - 91L
1,461 Elo+
Solo
Ra
Ra
ismachulo
Ra
Level 29
God Stats
1W - 0L
1,218 SR
Queue Stats
8W - 5L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 7 / 5
11,220
935
5,742
17,389
5,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
TSDGaby
The Morrigan
16
2 / 8 / 3
10,566
881
9,115
15,836
4,438
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
3 / 7 / 6
11,810
984
6,067
23,923
23,343
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thor
17
5 / 14 / 5
12,262
1,022
17,163
21,893
6,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 11 / 4
10,197
850
9,012
16,486
6,823
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ACTOP
Merlin
20
8 / 5 / 21
14,293
1,191
27,472
10,891
4,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
23 / 1 / 13
15,881
1,323
33,389
13,327
7,220
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Popeye420
Morgan Le Fay
20
8 / 2 / 23
13,216
1,101
14,705
12,009
5,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
familypa
King Arthur
20
8 / 3 / 26
13,506
1,126
15,549
18,157
17,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
0 / 0 / 0
8,920
743
0
0
0

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
130
11
Kills
47
47
Deaths
11
23
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Merlin
ACTOP
Merlin
8
5
21
3.7
L
1
7
5
0.5
W
23
1
13
29.5
W
Morgan Le Fay
Popeye420
Morgan Le Fay
8
2
23
9.75
L
The Morrigan
TSDGaby
The Morrigan
2
8
3
0.44
W
King Arthur
familypa
King Arthur
8
3
26
7
W
0
0
0
0
L
3
7
6
0.86
L
Thor
5
14
5
0.54
L
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,099
Damage
91,115
95,527
Taken
54,384
47,252
Mitigated
34,909
2,636
Healing
18,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ACTOP
Merlin
27,472
1,657
0
411
10,891
4,437
0
6,283
4,608
71,605
0
L
5,742
603
0
540
17,389
5,762
0
12,593
4,796
36,231
0
W
33,389
1,466
8,624
8,731
13,327
7,220
0
7,307
6,020
56,167
0
W
Morgan Le Fay
Popeye420
Morgan Le Fay
14,705
300
0
924
12,009
5,418
0
7,295
4,631
29,429
0
L
The Morrigan
TSDGaby
The Morrigan
9,115
1,445
0
449
15,836
4,438
0
13,323
2,225
25,028
648
W
King Arthur
familypa
King Arthur
15,549
65
0
0
18,157
17,834
0
8,049
9,837
759
27,645
W
0
0
0
0
0
0
0
0
0
0
0
L
6,067
1,997
0
0
23,923
23,343
0
18,386
5,537
13,843
0
L
Thor
17,163
5,821
0
0
21,893
6,886
0
17,907
3,986
0
23,956
L
9,012
734
619
1,028
16,486
6,823
0
13,540
2,946
32,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,055
Gold Earned
65,816
176
Minions Killed
209
5
Camps Cleared
8
977,647
Distance Traveled
936,413
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,293
1,191
99
8
2
186,521
0
L
Janus
11,220
935
63
5
0
197,124
1
W
Hel
15,881
1,323
51
4
2
280,263
0
W
Morgan Le Fay
13,216
1,101
34
3
3
229,192
0
L
The Morrigan
10,566
881
28
2
0
174,456
0
W
King Arthur
13,506
1,126
25
2
1
240,437
0
W
Ra
8,920
743
0
0
0
0
0
L
Ymir
11,810
984
12
1
1
216,675
0
L
Thor
12,262
1,022
12
1
3
199,135
0
L
Ra
10,197
850
61
5
1
190,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role