Player Matchup

Janus
Janus
DTBakedBean
Janus
Level 85
God Stats
0W - 1L
1,777 SR
Queue Stats
30W - 52L
1,419 Elo+
Party 2
Jing Wei
Jing Wei
DTGarbanzoBean
Jing Wei
Level 83
God Stats
0W - 3L
1,297 SR
Queue Stats
29W - 60L
1,310 Elo+
Party 2
Gilgamesh
Gilgamesh
DTMungBean
Gilgamesh
Level 59
God Stats
0W - 1L
1,360 SR
Queue Stats
8W - 9L
1,299 Elo+
Party 2
Team Averages
Level 76
1,478 SR
1,343 Elo+

VS

Team Averages
Level 45
1,552 SR
1,533 Elo+
Cernunnos
Cernunnos
Alessssandro
Cernunnos
Level 29
God Stats
21W - 12L
1,701 SR
Queue Stats
122W - 87L
1,648 Elo+
Party 1
Hercules
Hercules
Andres_ElPez
Hercules
Level 78
God Stats
3W - 2L
1,600 SR
Queue Stats
139W - 133L
1,641 Elo+
Party 1
Kukulkan
Kukulkan
IanLich1
Kukulkan
Level 29
God Stats
35W - 57L
1,354 SR
Queue Stats
120W - 239L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,316
640
10,263
8,156
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
12
2 / 5 / 4
8,489
653
5,581
9,871
2,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
DTMungBean
Gilgamesh
12
1 / 3 / 4
8,088
622
7,973
11,647
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Alessssandro
Cernunnos
15
6 / 1 / 5
10,224
786
9,494
10,966
4,861
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Andres_ElPez
Hercules
12
2 / 4 / 9
9,883
760
6,335
12,211
8,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kukulkan
IanLich1
Kukulkan
14
5 / 1 / 6
10,141
780
7,776
7,181
2,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
6
Kills
13
13
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Alessssandro
Cernunnos
6
1
5
8.5
W
Hercules
Andres_ElPez
Hercules
2
4
9
1.63
L
3
5
2
0.8
L
Jing Wei
2
5
4
0.8
L
Gilgamesh
DTMungBean
Gilgamesh
1
3
4
1
W
Kukulkan
IanLich1
Kukulkan
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,817
Damage
23,605
29,674
Taken
30,358
12,539
Mitigated
15,956
4,225
Healing
8,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Alessssandro
Cernunnos
9,494
3,635
0
4,205
10,966
4,861
1,962
4,109
6,461
0
37,609
W
Hercules
Andres_ElPez
Hercules
6,335
2,369
0
2,657
12,211
8,288
293
3,967
7,746
0
13,392
L
10,263
695
0
567
8,156
2,536
0
1,515
6,641
34,076
0
L
Jing Wei
5,581
2,890
0
1,649
9,871
2,997
0
2,815
7,056
0
17,998
L
Gilgamesh
DTMungBean
Gilgamesh
7,973
1,940
0
2,009
11,647
7,006
0
3,446
8,201
0
24,702
W
Kukulkan
IanLich1
Kukulkan
7,776
99
1,004
714
7,181
2,807
320
1,641
5,288
52,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
30,248
116
Minions Killed
170
0
Camps Cleared
0
723,830
Distance Traveled
783,259
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,224
786
68
5
0
240,326
4
W
Hercules
9,883
760
16
1
0
261,797
1
L
Janus
8,316
640
57
4
0
229,380
5
L
Jing Wei
8,489
653
37
3
0
240,047
4
L
Gilgamesh
8,088
622
22
2
0
254,403
0
W
Kukulkan
10,141
780
86
7
0
281,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role