Player Matchup

Da Ji
Da Ji
Szef00l666
Da Ji
Level 16
God Stats
10W - 9L
1,555 SR
Queue Stats
69W - 71L
1,436 Elo+
Solo
Izanami
Izanami
Thisisjustajoke
Izanami
Level 28
God Stats
16W - 7L
1,707 SR
Queue Stats
66W - 29L
1,757 Elo+
Solo
Neith
Neith
duckk239
Neith
Level 28
God Stats
9W - 14L
1,411 SR
Queue Stats
12W - 22L
1,400 Elo+
Party 2
Tiamat
Tiamat
manuchuky
Tiamat
Level 31
God Stats
5W - 7L
1,518 SR
Queue Stats
19W - 32L
1,410 Elo+
Party 2
Ares
Ares
pabloapache
Ares
Level 30
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 49L
1,534 Elo+
Party 2
Team Averages
Level 27
1,538 SR
1,507 Elo+

VS

Team Averages
Level 18
1,525 SR
1,499 Elo+
Cthulhu
Cthulhu
EyeKepper
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,727 Elo+
Solo
Kukulkan
Kukulkan
KittyVada
Kukulkan
Level 18
God Stats
2W - 2L
1,405 SR
Queue Stats
89W - 123L
1,259 Elo+
Party 1
Rama
Rama
Kuqezi1110
Rama
Level 28
God Stats
1W - 1L
1,757 SR
Queue Stats
88W - 99L
1,370 Elo+
Solo
Thor
Thor
XeroTix7
Thor
Level 29
God Stats
34W - 32L
1,461 SR
Queue Stats
477W - 513L
1,437 Elo+
Party 1
Ymir
Ymir
xNorsePagan
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
0 / 2 / 0
6,722
560
735
8,019
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
11 / 2 / 2
9,284
774
12,520
9,267
3,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
duckk239
Neith
9
0 / 3 / 0
5,519
460
818
4,847
1,654
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
manuchuky
Tiamat
12
4 / 2 / 1
7,279
607
3,832
4,898
2,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 3 / 5
6,667
556
6,443
7,668
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EyeKepper
Cthulhu
15
8 / 0 / 1
8,715
726
9,204
6,655
4,188
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
KittyVada
Kukulkan
11
1 / 4 / 1
6,086
507
2,446
5,689
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 9 / 2
6,098
508
1,984
10,729
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thor
10
2 / 5 / 4
6,398
533
5,282
10,831
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
3,834
320
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
20
17
Kills
12
12
Deaths
18
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
EyeKepper
Cthulhu
8
0
1
8.5
L
Kukulkan
KittyVada
Kukulkan
1
4
1
0.38
L
1
9
2
0.22
W
Da Ji
0
2
0
0
W
11
2
2
6
L
Thor
2
5
4
0.8
W
Neith
duckk239
Neith
0
3
0
0
W
Tiamat
manuchuky
Tiamat
4
2
1
2.25
W
2
3
5
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,348
Damage
18,916
34,699
Taken
33,904
16,017
Mitigated
11,195
12,234
Healing
4,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
EyeKepper
Cthulhu
9,204
1,442
0
2,242
6,655
4,188
0
2,185
4,470
45,696
0
L
Kukulkan
KittyVada
Kukulkan
2,446
760
0
0
5,689
1,788
0
2,489
3,200
25,473
0
L
1,984
1,415
0
948
10,729
2,215
0
1,866
8,863
0
13,948
W
Da Ji
735
72
0
3,712
8,019
2,673
160
1,125
6,874
0
31,550
W
12,520
8,926
0
5,418
9,267
3,468
4,434
3,054
6,209
0
72,792
L
Thor
5,282
2,149
0
1,560
10,831
3,004
0
3,735
7,096
0
27,030
W
Neith
duckk239
Neith
818
292
0
175
4,847
1,654
610
3,718
1,129
0
17,288
W
Tiamat
manuchuky
Tiamat
3,832
376
0
790
4,898
2,816
2,358
365
4,509
32,498
0
W
6,443
435
0
2,139
7,668
5,406
292
3,294
4,328
17,537
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,471
Gold Earned
31,131
345
Minions Killed
218
0
Camps Cleared
0
1,005,320
Distance Traveled
843,061
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,715
726
94
8
0
232,400
2
L
Kukulkan
6,086
507
57
5
0
199,939
0
L
Rama
6,098
508
15
1
0
187,805
0
W
Da Ji
6,722
560
82
7
0
198,116
1
W
Izanami
9,284
774
131
11
0
189,334
2
L
Thor
6,398
533
52
4
0
222,917
0
W
Neith
5,519
460
31
3
0
168,847
0
W
Tiamat
7,279
607
70
6
0
217,064
3
W
Ares
6,667
556
31
3
0
231,959
2
L
Ymir
3,834
320
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role